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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cyrus Militani
Leon Conglomerate
82
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Posted - 2014.05.23 18:49:00 -
[1] - Quote
When you guys say "PC" do you mean "Windows" or computers in general?
Will Mac OS X (OpenGL?) be supported? If not at first, at some point? |
Cyrus Militani
Leon Conglomerate
83
|
Posted - 2014.05.23 20:10:00 -
[2] - Quote
Kain Spero wrote:From what was said at Fanfest there will not be Mac support. You can always try dual booting I guess.
I hope this isn't the case. Because if you guys are seriously only going to support DirectX 11 you limit your platform choices to Windows and XBOX. This is unfortunate because EVE supports Mac. How are you planning on supporting PS4 in the future?
I really feel that Unreal 4 or Source would have been better choices for engines. Both have cross-platform support, and Source at least has anti-cheating for FPS's built in through steam. |
Cyrus Militani
Leon Conglomerate
94
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Posted - 2014.05.27 16:51:00 -
[3] - Quote
A PC (personal computer) can refer to any computer, regardless of the operating system. But this is not how people use the term, and unfortunately Apple themselves have perpetuated it with their stupid "I'm a Mac and I'm a PC" commercials. So this is why I have to ask because most people mean Windows when they say PC support. And given that I've seen mention of DirectX 11 support, I figured this was the case.
I use Mac professionally as a software engineer. I use Mac because OS X is a UNIX operating system, and it's more compatible with the Linux servers I work with than Windows is. Setting up a development environment in Mac is also less work than it is on Windows, especially with tools like Homebrew.
Another factor is the MacBook is light weight, uses high quality aluminum, and has a much higher resell value. More often then not I can get more than 50-75% back by reselling it on Craigslist, depending on how long I keep it (1-3 years). I'm lucky to get 10% from a non-Mac computer, even if I sold it within a year.
Mac is quite capable of running computer games, especially with the discreet graphics cards. It's true I cannot upgrade as much, especially with the retina display, but I can upgrade every few months if I wanted to, which is far more than you can say for PlayStation or XBOX.
If you guys are serious about having Legion on multiple platforms you're looking in the wrong place. You should be focusing on OpenGL instead of DirectX. Even Valve is focusing on OpenGL. They are even contributing heavily into improving Linux drivers. Focusing on Windows is the worst possible plan. It will be much harder to transition to OpenGL later as an afterthought. You need to be doing it now. If you don't your going to lock yourself into Windows and maybe XBOX. |
Cyrus Militani
Leon Conglomerate
94
|
Posted - 2014.05.27 20:22:00 -
[4] - Quote
lateriss wrote:I thought Eve Legion is being developed on the Unreal Engine 4? I understand the modification due to your database integration with Eve Online. But both engines can compile for Mac as a stand alone client- I would love to see the details on your database integration ---droooollll!
It's more about the interactions between Dust/Legion and EVE. For example, an EVE player dropping an OB on a planet. The two game servers have to talk to each other and translate effects in both game clients. |
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