Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
462
|
Posted - 2014.05.23 12:46:00 -
[1] - Quote
Is there any chance for dropships to be restructured? Currently, ADS are best for solo players and ad-hoc squads, while ordinary dropships are the thing for proper teamplay. In terms of skill points, a new player will be more likely to play solo or in a disorganized squad than a more involved player.
So why is the path to ADS so hard? Why can't ADS be the basic dropship, instead of the other way around? Give us a militia ADS, without slots aside from the guns, or something.
Note: I personally already have ADS skilled. But it took me quite a while and I couldn't train my flying in the meantime because the ordinary dropships are pointless. Even in an ad-hoc squad, you'll have trouble getting a normal dropship to work. You need a dedicated team with a proper plan to make use of that ******* thing.
Part of the issue is that the interface for dropships ******* sucks. But, as we won't be getting any new features, it would be a good idea to simply make access to ADS easier - The kind of dropship that *everyone* can make use of. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
465
|
Posted - 2014.05.23 20:09:00 -
[2] - Quote
Normal dropship skill barely transfers to ADS skill. DS and ADS also fullfill completely different functions. Have you somehow missed the fact that an ADS can shoot without a passenger?
ADS are the dropships for solo players. DS are for teams. A DS is barely any use, aside from putting spawn uplinks into high places, for a solo player or a disorganized group of players.
Imagine if skilling into Assault meant first skilling into a type of suit that does not have a weapon. That's the issue here. With an ADS I can collect warpoints and get more skilled, while a DS completely prevents me from doing that. That's why an ADS should be first on the list.
Also, your ******** as **** "then everyone will ram ADS into everything forever" argument is completely ******* bonkers. It's the most ******** logical fallacy ever. An ADS still takes a lot of skill to not randomly crash into walls. And ADS are still the most expensive thing to buy in the entire ******* game. A sane point of access to ADS does not cause them to be spammed. If it actually makes sense to spam them (Which it doesn't, considering that people will very quickly shoot them down and thank you for the WP infusion), then there's clearly something broken about the balancing. |