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calisk galern
BurgezzE.T.F General Tso's Alliance
2527
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Posted - 2014.05.22 19:14:00 -
[1] - Quote
id so and it's assumed that the devs can no longer fix it perhaps we can get them changed to something that will work.
perhaps...
rail gun/blaster turret - decreased heat build up
missle turret - +1 missle per clip
hell if nothing else i'd take the extra shots fire in ever version of turret. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1243
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Posted - 2014.05.22 19:48:00 -
[2] - Quote
I can only imagine the cries due to Pythons with 13 Missiles in a clip...
I like this idea.
I think I'm over Dust now...
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calisk galern
BurgezzE.T.F General Tso's Alliance
2527
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Posted - 2014.05.22 19:52:00 -
[3] - Quote
ResistanceGTA wrote:I can only imagine the cries due to Pythons with 13 Missiles in a clip...
I like this idea.
ah yes the flying coffins....
well if it proves to much you could use a different bonus for small turrets, but honestly I've never been impressed by the cost and survivability of the drop ships |
CLONE117
True Pros Forever
791
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Posted - 2014.05.22 22:04:00 -
[4] - Quote
honestly. ive tried thinking of away to change proficiency and i cant come up with anything.
theres very few things we could change it too. other than having it grant a very slow ammo regeneration. which would be usefull after the supply depot was destroyed.
dust 514 shall be eternal.
pve for dust 514.
oh look. FF somehow made dust better!.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2527
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Posted - 2014.05.23 12:41:00 -
[5] - Quote
CLONE117 wrote:honestly. ive tried thinking of away to change proficiency and i cant come up with anything.
theres very few things we could change it too. other than having it grant a very slow ammo regeneration. which would be usefull after the supply depot was destroyed.
i can think a lot of way but it's hard to think of any that wouldn't require coding.
I guess we could just go with the tried and true damage buff.... |
THEPIMP NAMED SLICKBACK
THE BONERBOMBS
17
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Posted - 2014.05.23 13:53:00 -
[6] - Quote
calisk galern wrote:ResistanceGTA wrote:I can only imagine the cries due to Pythons with 13 Missiles in a clip...
I like this idea. ah yes the flying coffins.... well if it proves to much you could use a different bonus for small turrets, but honestly I've never been impressed by the cost and survivability of the drop ships Flying coffins LOL Logged in just to like your comment |
Harpyja
Molon Labe. General Tso's Alliance
1754
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Posted - 2014.05.23 14:25:00 -
[7] - Quote
It works. My missile turret definitely rotates faster with prof 5.
Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowered they are. I've been able to take out two tanks one after the other; two shots per tank = two dead tanks. I could've even destroyed a third tank on overheat if there was one, because it takes six shots to overheat.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
378
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Posted - 2014.05.23 15:29:00 -
[8] - Quote
Harpyja wrote:It works. My missile turret definitely rotates faster with prof 5.
Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowered they are. I've been able to take out two tanks one after the other; two shots per tank = two dead tanks. I could've even destroyed a third tank on overheat if there was one, because it takes six shots to overheat.
that's a typical result when you stack damage mods.
Maybe if you stack damage mods, you should overheat faster? Your pushing more energy through the turret, only makes sense.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2528
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Posted - 2014.05.23 20:11:00 -
[9] - Quote
Harpyja wrote:It works. My missile turret definitely rotates faster with prof 5.
Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowered they are. I've been able to take out two tanks one after the other; two shots per tank = two dead tanks. I could've even destroyed a third tank on overheat if there was one, because it takes six shots to overheat.
you are right and you are wrong.
for killing one tank assuming you never miss, it does not ever over heat.
on the flips side if you are destroying a cru, or supply depot or multiple tanks it does indeed over heat. typically a rail gun can fire 7 consecutive shots before over heating, with this change you could fire all 9. |
Pvt Numnutz
R 0 N 1 N
1274
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Posted - 2014.05.23 20:15:00 -
[10] - Quote
I'm pretty sure its working, could be better but my gunners have noticed a difference.
I would never trade rotation speed for 13 missiles in my clip.
Ever. |
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calisk galern
BurgezzE.T.F General Tso's Alliance
2528
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Posted - 2014.05.24 03:22:00 -
[11] - Quote
Pvt Numnutz wrote:I'm pretty sure its working, could be better but my gunners have noticed a difference.
I would never trade rotation speed for 13 missiles in my clip.
Ever.
me either if it's working |
Harpyja
Molon Labe. General Tso's Alliance
1756
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Posted - 2014.05.24 04:13:00 -
[12] - Quote
calisk galern wrote:Harpyja wrote:It works. My missile turret definitely rotates faster with prof 5.
Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowered they are. I've been able to take out two tanks one after the other; two shots per tank = two dead tanks. I could've even destroyed a third tank on overheat if there was one, because it takes six shots to overheat. you are right and you are wrong. for killing one tank assuming you never miss, it does not ever over heat. on the flips side if you are destroying a cru, or supply depot or multiple tanks it does indeed over heat. typically a rail gun can fire 7 consecutive shots before over heating, with this change you could fire all 9. Though last time I checked, CRUs and supply depots can't kill you. Them having a lot more HP just means that you can't shoot as fast to manage the heat buildup.
I'm fairly certain railguns overheat on the sixth shot. And with your proposal you might as well just remove overheat entirely. Overheat was put in place to limit its ability to deal massive damage quickly, and you want to get rid of that? If anything heat buildup needs to be severely increased so that it overheats on the third consecutive shot.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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calisk galern
BurgezzE.T.F General Tso's Alliance
2529
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Posted - 2014.05.25 05:44:00 -
[13] - Quote
Harpyja wrote:calisk galern wrote:Harpyja wrote:It works. My missile turret definitely rotates faster with prof 5.
Also heat reduction to railguns would be useless because everything dies before overheat, that's how stupidly overpowered they are. I've been able to take out two tanks one after the other; two shots per tank = two dead tanks. I could've even destroyed a third tank on overheat if there was one, because it takes six shots to overheat. you are right and you are wrong. for killing one tank assuming you never miss, it does not ever over heat. on the flips side if you are destroying a cru, or supply depot or multiple tanks it does indeed over heat. typically a rail gun can fire 7 consecutive shots before over heating, with this change you could fire all 9. Though last time I checked, CRUs and supply depots can't kill you. Them having a lot more HP just means that you can't shoot as fast to manage the heat buildup. I'm fairly certain railguns overheat on the sixth shot. And with your proposal you might as well just remove overheat entirely. Overheat was put in place to limit its ability to deal massive damage quickly, and you want to get rid of that? If anything heat buildup needs to be severely increased so that it overheats on the third consecutive shot.
nope the supply depo and cru's can't kill you, but the longer you stand their firing at them the more likely it will be that something rolls along that will.
as for the over heating on the 7th that's just something I do when i'm about to over heat, add a slight delay on the 6th shot to get two shots instead of the one, but ya typically it does over heat on the 6th.
as you mentioned the heat build up is currently is useless, removing it via skills just adds to those nich scenarios where not having the heat build up would be useful.
as mentioned in one of these threads( not going to bother checking ), I'd prefer to just have the rotation fixed, but if I needed to pick another option it would either be reduced heat build up or increased damage. |
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