Tebu Gan
Dem Durrty Boyz General Tso's Alliance
962
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Posted - 2014.05.22 18:37:00 -
[1] - Quote
MocHolliday wrote:You know that the large blaster out ranges the swarm lock... why would you wait to reduce blaster range...it is ridiculous.
Finally found a reference to turrets. That is a good question, but not just because a blaster out ranges a swarm user.
A blaster has INSANE range atm for something that can take a beating. I have been pulling out a blaster recently, and really took note of that range last night. I was shooting people 250m out (seemed like it at least), with a forge gunner constantly beating me (I just ignored him).
I eventually found me a sweet spot, where I could sit from a distance and just mow any infantry bold enough to pop their heads out, all the while trying to wrap my brain around why this thing needs so much range.
The range MUST drop. After a certain point, there should be no damage applied. Say like At 150M damage stops all together. It needs a set optimal range as well, from which we have damage falloff up until the point that damage stops (in this case 150m).
Another thing, dispersion. I'm very curious as to how that would work, as I burst out my shots to work around the already horrible accuracy these things have. I mean I really do struggle to hit infantry, it's not as easy as everyone makes it out to be as is, especially when you drop down below a proto turret, like I have.
Another thing with dispersion, typically I think of dispersion as meaning shots can go anywhere within the reticule given. Think the COD cross hairs, when you move the cross hair gets bigger, indicating shots can go anywhere within the cross hairs. So stopping tightens the cross hairs, and allows for better accuracy, as you tighten the dispersion.
Tanks have a single red dot, so we won't have any indication of said dispersion. Just another thought of mine.
Another thing of note to your proposed changes was how you indicated how you felt tank v tank was in a good place. I totally disagree. I feel engagement should be longer and more meaningful. By increasing the TTK among tanks themselves, you help infantry. As tanks will need to spend far more time dealing with other tanks, decreasing their overall impact against infantry.
So chew on that a bit.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
965
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Posted - 2014.05.22 21:17:00 -
[2] - Quote
Joseph Ridgeson wrote:I have to disagree with Tank v Tank being balanced. Damage mods are too powerful. Basically, the 33% nerf that hardeners not need to also happen to damage mods. At the moment, Glass Cannons are simply the best option as you can lower Shots to Kill for the most Tanky Tank far easier with a Glass Cannon than you can increase Shots to Kill on yourself with a Tanky Tank. My Armor Hardener is worth less than a Damage Mod; 25% compared to 30% damage.
It also means that you get the Dropship that is completely unable to react because the Glass Cannon one shots them from the sky instantly.
Reduce damage mod from 30 to 15, and slash damage by at least a third across the board for all turrets.
What's the point to having limited ammo or even limited ammo in a clip if ya don't have to reload to kill a tank?
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
966
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Posted - 2014.05.22 21:19:00 -
[3] - Quote
Magnus Amadeuss wrote:i just wanted to drop in and say that CCP Rattati is doing a great job here.
As someone who has sworn of Dust due to CCP's actions at/post fanfest, and abandonment of the console cmmuniity,It almost makes me want to reinstall dust (this is not meant as a snarky comment, really if I see more effort like CCP Rattati's here, I just might come back)
EDIT: It should be no secret that I support the dampning change, as I have made NUMEROUS post about it. The PLC boost is great, and the incremental balancing attempts is such a welcome change it isn't funny.
The only Mistake CCP has made is in not hiring you sooner.
He has been here a while now.
He did something stupid in marketing or something. Clearly THIS is where he needs to be. Bravo good sir, bravo. You are doing great Rattati, keep up the good work! It's been a while since I felt my feedback actually meant something!
Tanks - Balancing Turrets
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