MocHolliday wrote:You know that the large blaster out ranges the swarm lock... why would you wait to reduce blaster range...it is ridiculous.
Finally found a reference to turrets. That is a good question, but not just because a blaster out ranges a swarm user.
A blaster has INSANE range atm for something that can take a beating. I have been pulling out a blaster recently, and really took note of that range last night. I was shooting people 250m out (seemed like it at least), with a forge gunner constantly beating me (I just ignored him).
I eventually found me a sweet spot, where I could sit from a distance and just mow any infantry bold enough to pop their heads out, all the while trying to wrap my brain around why this thing needs so much range.
The range MUST drop. After a certain point, there should be no damage applied. Say like At 150M damage stops all together. It needs a set optimal range as well, from which we have damage falloff up until the point that damage stops (in this case 150m).
Another thing, dispersion. I'm very curious as to how that would work, as I burst out my shots to work around the already horrible accuracy these things have. I mean I really do struggle to hit infantry, it's not as easy as everyone makes it out to be as is, especially when you drop down below a proto turret, like I have.
Another thing with dispersion, typically I think of dispersion as meaning shots can go anywhere within the reticule given. Think the COD cross hairs, when you move the cross hair gets bigger, indicating shots can go anywhere within the cross hairs. So stopping tightens the cross hairs, and allows for better accuracy, as you tighten the dispersion.
Tanks have a single red dot, so we won't have any indication of said dispersion. Just another thought of mine.
Another thing of note to your proposed changes was how you indicated how you felt tank v tank was in a good place. I totally disagree. I feel engagement should be longer and more meaningful. By increasing the TTK among tanks themselves, you help infantry. As tanks will need to spend far more time dealing with other tanks, decreasing their overall impact against infantry.
So chew on that a bit.