Dunce Masterson
Savage Bullet
108
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Posted - 2014.05.23 23:00:00 -
[1] - Quote
[quote=CCP Rattati]Dear players,
Tanking Modules Armor GÇóWe want to reduce the stacking of plates by normalizing pg and cpu a little bit, and also increasing the speed penalty a bit. GÇóWe also want to make repair modules a little more useful so weGÇÿre increasing repair rates by a small amount. GÇóWe also want to make reactive and ferroscale plates more attractive by reducing the PG /CPU requirements so people will use them instead of basic armor plates when they want to maintain some speed.
[Sentinels GÇóWeGÇÿre hoping changes to plates will help encourage other playstyles than Gallente Sentinels, as well as the eventual CPU/PG changes to make Sentinels actually have to pick what they want to fit, rather than throwing it all on without worrying. Scouts GÇóWe know that Amarr scouts are underused, but want to wait and see what the module changes bring. We are still looking at smart bonus changes, mainly a biotic efficacy GÇóWe want to reward specalizing so we are lowering the base duration of the cloak. This should hopefully make the higher tier cloaks more useful. GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. GÇóWeGÇÿre also looking to increase the delay between decloaking and being able to shoot. This is pending some playtest results.
Assault GÇóAt this stage we want to see what impact the rifle tweaks and the armor module changes bring before making any changes to the Assault suits. It is however definitely on our list for later hotfixes.
WTF the speed penalties are fine where they are at on the normal armor plates first buff the other modules before deciding if the speed needs to be nerfed. The speed penalty was reduced for a good reason keep it where its at.
Sentinels
The Rail rifle damage resistance on the Amarr Sentinel needs to be changed from shields to Armor to put them in line with the EVE online Lore. If this game is actually part of the EVE online universe that is.
Weapons
if Hybrid weapons are supposed to be doing almost the same amount of damage against both shields and armor then shouldn't the damage be +5%/-5% or -5%/+5% so then shouldn't the combat rifle do -15%/+15% to shields/armor? and then the laser weapons do +15%/-15%?
Assault suits
so the Amarr are going to have the same amount of module slots has every one else this time around right?
I don't even know why I bother.
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