Eko Sol
Strange Playings
349
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Posted - 2014.05.21 22:55:00 -
[1] - Quote
The % bonus is applied from a base value of 10 seconds even though all uplinks have a base value of 15 second without a % bonus.
For example, a stable uplink says 50% decrease in spawn time. This means you should spawn in at 7.5 seconds BUT it is actually based on 10s and then the result is subtracted from 15 seconds. So a stable uplink is actually a 10 second max uplink time.
The A-LOGI bonus at 5 points is an addition 25% and it is applied to the base value of 10s and then subtracted from the remainder of the original equation (i.e. 10 seconds is the remainder). So with 5 points in a A-Logi you will have a Max uplink spawn in time of 7.5 seconds (or rounded to 7 or 8 seconds) with a stable uplink. When you switch out suits you will be back up to 10 seconds. All of that being said, I still see 11 seconds on my stable uplink sometimes. I attribute this to an invisible penalty for too many people spawning in too often in a short period of time (about 30 seconds).
Spawning in is dependent on how many spawns have occurred. The more that occur in the past few seconds (I have pseudo measured about 30 seconds) will make the spawn times longer until they reach the max time for that uplink. The fewer people that spawn in total in the past 30 seconds will start to push the times to a lot faster reaching a minimum of 3 seconds.
Viz Flux actually only have a 21.5% bonus and are slower than stable (correct me if I am wrong. I have tested this theory over and over and over and over and over since I spec'd into A-Logi. I thought it was a bug that my bonus doesn't apply after I change suits or die. It turns out this was intended so that they could fck their players again on decisions for the hours of play it takes to spec into something in this game. It's like when they say "5x WP as SP" and still cap you at 1k SP. Yeah, I wasted a booster thinking I would get 5k SP if I got 1k WP in the match. Anyway, I digress. The point is, it's kind of buggy and inconsistent.
Some idiots will ask for 3 second uplinks. Unfortunately, that is only possible with the LP store proto uplinks with a maxed out A-Logi that doesn't die after placing them.
Lastly, if you die and you look at uplink times and wait to spawn in you will not see it countdown to faster times. For some reason it registers the spawn in time based on the moment you goto the uplink screen. So although, behind the scenes, it will get faster and faster as the volume of players that have spawned in the last 30 seconds is low it will not happen in real time when selecting an uplink OR I have never seen this happen. The only exception is if someone places an uplink while you are waiting to spawn in.
Lastly (for real this time), the times get faster as long as the uplink is alive only if the volume of people spawning in is relatively low. The thing is I have had the same uplink I place give me a 3 second spawn in time and then I die from a sniper immediately after spawn in and then that same link is back up to 11 or even 13 seconds. Because it reverts back I have to theorize that volumes of spawn ins have a negative effect on the times.
This is my theory based on very serious experimentation and observation. This could be completely wrong in that I am overthinking it OR I'm missing information. If someone has a reference from CCP then post it.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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