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Fox Gaden
Immortal Guides
3430
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Posted - 2014.05.21 14:49:00 -
[1] - Quote
What I want is for Kills and Deaths to only be counted if the clone is lost.
The person who drops the clone gets credit for GÇ£IncapacitationGÇ¥ and gets 25 WP. If the Cone bleeds out, or is destroyed the person who Incapacitated the clone gets another 25 WP and credit for a kill.
Or you could get a WP for every 2% damage done to a clone when that clone becomes incapacitated. The person who incapacitated it gets a 5 WP bonus, and if the clone dies the person who incapacitated it gets another 5 WP and credit for the kill.
This would mean that if you get picked up 3 times in a row and get picked off each time by a Sniper, it will only register as a single death. It would completely change our relationship with Medics.
To steadyhand, I too want ISK value lost, and ISK efficiancy listed at end of match and on the leader boards. Kills are still important though. EVE lists both. The more stats you have, the more accurate the story they tell.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3443
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Posted - 2014.05.22 12:55:00 -
[2] - Quote
Joseph Ridgeson wrote:Fox Gaden wrote:What I want is for Kills and Deaths to only be counted if the clone is lost.
The person who drops the clone gets credit for GÇ£IncapacitationGÇ¥ and gets 25 WP. If the Cone bleeds out, or is destroyed the person who Incapacitated the clone gets another 25 WP and credit for a kill. The problem is that Nanites not only become a way to save your friend's ISK, get them back on the battlefield faster, and to prevent a clone loss but also a way to deny the other side some points. Denial is a pain. That might be more of a concern if it was not for the fact that you can terminate a clone by shooting the body (You donGÇÖt just have Shield and Armour, you also have clone health (like structure in EVE) which is not shown on a bar. If you run out of clone health you go straight to the spawn screen.) Also, you can pick up extra points picking off the Medic.
Joseph Ridgeson wrote:I don't think I am a fan of the Warpoint or KDA thing, at least how it transfers over. In a single match, WP or how many kills someone had is decent at showing how well they did in that match. What does a KD/R of 3.97 mean as a whole outside the game? Does it mean that I routinely kill 4 people before I die? Does it mean for every game that I go 0/30 I go 12 games of 10/0? It doesn't really mean anything if regards to how consistent someone is. Warpoints are a similar thing in that regard; it shows how well someone was 'helpful' to the team in a single match but overall it just shows how much you play.
I think DUST/Legion can be dynamic enough that using "how many dudes do you kill before you die?" or "how large is your arbitrary number?" shouldn't be the be-all and end-all that it currently is.
The problem is not with the WP and KDR states themselves, the problem is that we donGÇÖt have enough states to put things in context. We need more stats to tell the whole story. Here are just some of the stats we need:
WP Kills Assists Clone Deaths Clones Revived LAV Kills HAV Kills Dropship Kills Matches ISK Loss ISK Destroyed (Value of Financial losses you have inflicted on the enemy.) WP/Match Kills/Match Deaths/Match Assists/Match Kills/Deaths ISK Earned/ISK Loss ISK Destroyed/ISK Loss
Longest Range Kill Longest Kill Streak
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3443
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Posted - 2014.05.22 12:58:00 -
[3] - Quote
Louis Domi wrote:I'd rather change the way kills work, if i deplete a guys hp over 90% and another guy gets a lucky last hit then it should count as me killing the guy On Kill mails in EVE they give credit for both Top Damage, and Killing Blow. Of course in EVE everyone who participated gets credit for a kill.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3443
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Posted - 2014.05.22 13:03:00 -
[4] - Quote
steadyhand amarr wrote:Dauth Jenkins wrote:steadyhand amarr wrote:I personaly want to move away from KD and warpoints its a hangover from the quake days.
I would much rather have isk damage caused and isk earned.
And instead each player has a player card when you kill him or win the match you get his card with his fitting on it, these cards could be traded with other players and be used as a method of market reaserch :-P.
Idea inspired by kill mails :-P Wait, what if I don't kill anything that match? (I'm a logi and a transport pilot, so where am I going to earn my isk from?) I want how isk payouts are done changed too, so instead of just the top guys getting a iffy payday, each contract is a set value and everyone on winning team gets that ammount. Currently the amount of ISK you make has to do with the value of stuff you destroy, and the number or WP you generate. If you kill proto suits you get more ISK than if you kill militia suits. I like it that way.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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