emm kay
Binary Mercs Canis Eliminatus Operatives
91
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Posted - 2014.05.21 03:21:00 -
[1] - Quote
I know, CCP, PC was your baby that you tried to raise ( but dropped on the head multiple times ). The Planetary conquest has to go.
what I was thinking was a builld and battle system, linked with eve.
- On any planet (except gas and plasma) someone in EvE with an industrial has a special high power slot item known as the capsule cannon (yes, You know what it does). - Upon acceptance from a corporation, the industrial will fire mercanaries down to the planet. - firing from high orbit takes 2 minutes to fall (you can watch your descent, or fiddle with your neocom) - the defender has established an MCC which the attacker will try to blow up - NULL cannons are loaded into the capsule cannon. - NULL cannons can be placed anywhere within 200 m of eachother, and upto 5 at once, called down, one from each squad lead. - NULL terminals will be placed no more than 25m from a placed NULL cannon, and by default, the terminals have 5,000 shields, and 5,000 armor, and will also be captured to attacker. -NULL teminals must be placed in an area that is open to the sky (obviously) -NULL terminals may be shot and even blown up by the defender. -NULL terminals have a 500Hp/sec shield recovery (5s delay)h, and a 100HP/sec armor recovery. Here is where mechanics get interesting - In a planetary station thingy (used in PI, can't remember name) The industrial can send down the following: NAME | M^3 cargo MCC | 3,000 (upon endgame) Wall | 24 Small turret | 50 Large turret | 500 HAV | 600 LAV | 400 Dropship | 550 clone | 5 CRU | 500 Supply depot | 300 Null cannon | 100 Null terminal | 50 small bubble| 250 large bubble | 500 cool, huh? no? okay.
while the attacker is depending upon the eve pilot ( this may also be an NPC). the defender gets to summon down nearly infinitely, however, each squad has a 35s cooldown time.
what these do: -walls- High HP, structers. can be blown up, shot down, or left alone. there are ldders on both sides and a top platform. -small bubble- Personal shield. protects all members in a 10 m radius, is very weak on inside (500 non-regen HP). -large bubbe- Group shield. protects all members in a 25m radius, is weak on inside (1,000 non-regen HP). all others are as stated. the default storage for an NPC to have is 5,000, however eve players' cargo capacity can go much higher in industrials, even sometimes ofer 15,000 M^3.
that's my build n' battle intro looking for criticism, comments, and more info I should put here.
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You called, sir?
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emm kay
Binary Mercs Canis Eliminatus Operatives
92
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Posted - 2014.05.21 16:02:00 -
[2] - Quote
Regis Blackbird wrote:I will take my time to read your post in detail this evening.
But I can already say I fully agree that the current form of Planetary Conquest have no place in Legion. If we will have PC, it need to be fully incorporated with the sandbox concept, whatever form that may take.
If you havent read my post, it is a replacement for PC. However, I twisted it and warped it quite a bit to have sandbox mechanics.
Who doesn't like BNB?
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You called, sir?
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emm kay
Binary Mercs Canis Eliminatus Operatives
92
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Posted - 2014.05.21 22:03:00 -
[4] - Quote
Regis Blackbird wrote: Some questions, - who is deploying the ground infrastructure? If it is the EVE player, what form of GUI does he need to have to be able to place it strategically? If it is the mercs, how do they coordinate with the EVE player so he knows when to "shoot" them?
for the first, deploying infrastructure is like calling an eve player to send down orbitals. same concept. The pod launcher will fire what legion calls automatically. The eve player will be prompted , unless stated otherwise, if they wish to send that down. It will take 2 minutes to send down (unless it is a null cannon or a null terminal).
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You called, sir?
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