XxGhazbaranxX
The New Age Outlaws Proficiency V.
1341
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Posted - 2014.05.20 08:38:00 -
[1] - Quote
THE PROBLEM
Protostomping is a thing. It's here, I hate it, you hate it and basically the only people that don't hate it are those who stomp regularly. This being said Protostomping wouldn't be as enfuriating if there where other stats that mattered other than warpoints and K/D ratios.We need an introduction of a stat that demonstrates how good you are on a level playing field. An unbiased statistic that puts into perspective how good of a player you are on a basic level, even if you just got out of the academy. A stat that even though you died 13 times in the match it makes evident that you where completely outmatched or where playing a different game than the rest. Meet isk efficiency.
ISK EFFICIENCY THE SOLUTION
Isk efficiency is geared not as an end game; although some could certainly play towards it; statistic but as an equalizer. A stat to gauge new players and old players that would otherwise look horrible stats wise only because they have been in lopsided matches or due to their newberry status. This stats has been proven and tested for nearly ten years in NEW EDEN and serves as a reminder that even though you are not BIG, that even though you are not mighty, you still matter. That your work on the battlefield Was not wasted and that you hurt someone in a very different way that doesn't include your vanilla, run of the mill stats.
Quote:serves as a reminder that even though you are not BIG, that even though you are not mighty, you still matter.
IMPLEMENTATION
To make this a reality CCP Shanghai could Include the stat in the end of battle report. Since the End of battle repor has so many things already and to make it's footprint as small as possible it could be implemented in the following format: isk lost/isk destroyed. This could be seen in the millions for example 1/2 or .05/.5 which could be interpreted as 1 isk million lost/2 million isk destroyed or 50k isk lost/500k destroyed respectively.
OTHER THOUGHTS
This has been proposed in the past and I think it would be a good sobering stats for some Newberries and blueberries as well as give insight to the people with the most isk to throw away; not that it will always be indicative of it but it would give a good idea of a players match habits in terms o how much isk they are willing to throw into the math. A gauge from which we can learn what to expect of certain players beyond knowing that they kill more people than they get killed by.
Plasma Cannon Advocate
Dust 514 Survivor
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