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Thread Statistics | Show CCP posts - 1 post(s) |
Raedon Vo-Graza
Armored Dragon Corp
28
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Posted - 2014.05.21 21:26:00 -
[1] - Quote
CCP Rattati wrote:Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive
remove the delay of shield recharging
i have a drake in EVE that passively recharges 426 points a second, no delay, no random BS
make passive shielding a viable option just like armor repping, they don't have a delay so why should shields? and like i said, eve doesn't have a shield delay sooo, wtf? |
Raedon Vo-Graza
Armored Dragon Corp
29
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Posted - 2014.05.21 22:00:00 -
[2] - Quote
CLONE117 wrote:i consider shields a first line of defense. and consider armor the last line of defense.
wouldnt it always be better to have the strongest for last?.
though its possible to reach passive tank/ rep levels of shield recharge rates for armor.
the player doing so essentially sacrifices all slots and possibly several others just to obtain that rep rate for armor.
wheres as shield gets it right off at the start but does start out with less hp in the beginning. but is also faster than armor in alot of cases. so shield tankers can reach locations first before armor tankers. retreat for a few seconds just for shields to recharge then head right back into attacking a position. i dont think they need the ability to out brawl armor in every slugging fest. as they have a faster overall regain during engagements unlike armor. which can really only stand up to hard hitting stuff. depending on the scenario.
just bring down the amount repped, there are other ballence issues to deal with but the point im trying to make is that if we want to mirror eve in any way then make the mechanics funciton similar.
while when you look at the situation as shields first armor last, in eve the caldari's only defense is shields, after that they collapse, and they don't move as fast as a minmatar and range is really their best point (this is sticking to eve's playstyle mind you) but im looking at similaraties between the two games. mind you to get my ship to that rep rate i had to sacrifice my low/ mid and high slot abilities for it to work (my offensive capabilities are a joke) but it has the ability to out last quite a lot in the long run, if a squad works together then they could take down quite a lot with just sidearms. sacrifice offensive power for defensive, and run together. it may be slower, but it'll be tougher to crack |
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