|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cardio Therapy
Tech Guard RISE of LEGION
23
|
Posted - 2014.05.19 09:42:00 -
[1] - Quote
New topic about Shields, Yeah! We have topics about armour, weapons HAV, Scouts and so on. We desperately need shield tanking. My Amarr commando needs shield tanks.
But really the shields now are not quite right. Seriously 22 hp for Basic? And with shield skill to 5 it is becomes 27.5. Militia assault rifle with zero skills with fire one blind and lost bullet and the shield is gone???? Advanced shield with skill to 5 is 41 HP. Well it will survive the lost blind bullet from the militia AR . But thatGÇÖs it. Nowadays only the proto shields make sense. 66 and 82 with skill but not enough for shield tanking.
It can be: Basic 55, adv 66, complex 88. And needs to apply different stacking penalties depending on the class to avoid shield tank scouts at max.
It will look like that: -------------basic------skill lvl 5 basic--------55----------69 adv----------66----------82 complex----88--------110
And with penalties like that: ----------------recharge delay------------stacking penalty ---------------------------------heavy-------medium-----------light Basic--------------3%----------5%-------------7%------------20% Advanced--------4%----------5%-------------7%------------20% Complex----------7%----------5%-------------7%-----------20% Why these numbers are like that? To avoid shield tanked scouts but to give them good defence. A scout with 4 extenders will have slightly less shield than currently, but scout with 3 extenders will have more and an empty slot for recharger and will have really fast regen rate (71/s).
The firs extender - no penalty, every next extender percent decrease from the previous one: medium frame --------ext 1-----ext 2-------ext 3--------ext 4-------ext 5-------MAX basic--------69---------64----------60------------55---------52----------300 adv----------82---------76----------71------------66---------61----------356 comp------110--------102---------95------------88---------82----------477
lightframe ------------ext 1-------ext 2--------ext 3---------ext 4 ---------MAX basic--------69---------55-----------44------------35-------------203 adv--------82---------66-----------52------------42-------------242 comp------110--------88------------70------------56-------------324
heavy frame ------------ext 1------ext 2--------ext 3--------ext 4---------MAX basic------69---------65------------62------------59-----------255 adv--------82---------78------------74------------70-----------304 comp----110--------104-----------99------------94-----------407
Also I have thought on the idea the heavies shields to have penalty of 4%. Possible.
And an example:
MAX HP-----------ext x 3,plate x 4----------------------------------------------ext x 4plate x 3 assault gk.0------shield----------armor-------total---------assault ck.0-------shield-------armor---------total -----------------------457-------------937--------1394---------------------------------657-----------656--------1313 recharge/s----------20---------------2-----------------------recharge/s------------30------------0 full reg in sec-------32-------------468----------------------full reg in sec---------27------------0 ttk Duv--------------0.87------------2.53-------3.4----------------ttk Duv----------1.26---------1.77---------3.03 ttk Kaal--------------1.28-----------1.86-------3.14---------------ttk Kaal---------1.84----------1.3----------3.14 HMG-----------------0.64-----------0.94-------1.58---------------HMG------------0.92----------0.65---------1.57 prety well balanced with higher recharge for cal and higher HP for gal. currently fully shielded assault gk.0 will have 590 shield. One with 3 extenders 1 regen will have 508 and with this above 569. |
Cardio Therapy
Tech Guard RISE of LEGION
23
|
Posted - 2014.05.19 13:28:00 -
[2] - Quote
Cat Merc wrote:HAHAHAHAHAHA
Balancing by just putting on as many plates and extenders as possible.
Because that's totally how stuff works in game, right?
I am not balancing the game. The topic is about shields and I am trying to think on how shields can be more useful and to see more shield tanks, which are now rare. Also I never mentioned that my idea is good at all. Even it could be quite stupid but I want to see shields useful. Now when you look at the plates the most used one is basic. I doubt that anyone is using at all basic or advanced shields.
Be more creative :) |
Cardio Therapy
Tech Guard RISE of LEGION
30
|
Posted - 2014.05.21 07:13:00 -
[3] - Quote
Ryme Intrinseca wrote:As for making basic/enhanced shield extenders more competitive, 33/44/66 would do the job. I still think 55 /66/ 88 will be best with some stacking penalties. thus you can put several extenders + something else in the high slot and still to have good shield HP for shield tanking. |
|
|
|