Ender Storm
Goonfeet Special Planetary Emergency Response Group
157
|
Posted - 2014.05.20 13:29:00 -
[1] - Quote
I feel CCP got cold feet upon that.
I mean, they want the game conected, but were afraid to actually connect them.
Dust being influenced by PI would make Dust game heavily impact on unsuspecting EVE players that use PI as a non-intensive, low effort way to gain passive ISK.
With mercs being able to take these operations down, many people in EVE would be mad.
Further, the way PI is handled in the practical sense - structure types and placement, IDK if it has good adherence to Dust maps, since its independent of the districts concept view we have in Dust.
There would be needs of a total revamp of the PI system in a way to correctly correlate the EVE side and Dust side of things.
Also, they would need to engineer the system in a way the player doing PI cared. Right now, PI is IMO cheap, it dosent cost a lot so there should be an incentive for a PI owner want to pay for mercs to reconquer its structures.
Since in Hi-sec Sov has no meaning, I only see such incentive in Null and Low sec, theres planet conquest may have an impact on Sov or FW.
So, idk, to me CCP saw the ammount of work to integrate PI and Dust and just went no-no mode on that. |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
160
|
Posted - 2014.05.21 14:35:00 -
[2] - Quote
S Park Finner wrote: EVE prides itself, it seems to me, on injecting risk into all player activities. PI is one of those low risk, just OK reward activities that is ripe for an overhaul. If, in the process, real integration between EVE and Legion can be enhanced that would, in my opinion, be a win.
Yeah, I agree.
I think that PI would be greatly benefited by an overhaul in this way.
Instead of getting just the "geological" view, the players would have an added overlay with the district layout.
He would then have to select what districts would be used for extractors, which ones would have to be used for warehouses, which one would be used for placing the control center, which one would be used for the launch pad.
Inside each of these districts, he would place his structures.
From there, you already got a good variation of "planet maps" to play with.
CCP could go further with player content, allowing the maps to be personalized.
Probably the PI player would be the logical choice on that matter, since in this scenario hes the person responsible for the planet, and mercs are pretty much 'mobile' and errant. Further, this could be a "Role" what woudl be assigned, so any players, EVE or Legion could assume this task.
The player would get "construction points" which he could then use to upgrade defenses, place walls and design a fortified position.
There woudl be rules fo course for placement and stuff in order to, in the end, dinamically generate the capture points that would reflect the battle development to come - some sort of power and/or control node that would feed nearby structures, and would need to be capped by the attacker.
Well, thats the gist of what i think that integration could be like. |