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Thread Statistics | Show CCP posts - 3 post(s) |
DeathwindRising
ROGUE RELICS
296
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Posted - 2014.05.19 03:33:00 -
[1] - Quote
Leeroy Gannarsein wrote:CCP Rattati wrote:God Hates Lags wrote:I have all the commandos at 5 and to be honest, the problem is lack of weapon variety. The commandos themselves are pretty balanced to my mind, the problem is that only the min actually has two weapons to use.
Minmatar can use either a combat rifle and a mass driver or two combat rifles. The first compensates well for the commando's lack of a grenade slot gives good variety to the role. The second compensates for the combat rifles low magazine and ammo count, easily its biggest drawback.
Gallente can use two AR's but really you aren't gaining much from using them. Clips are high already and with the lowest range you're still functioning within a very limited role. Plasma cannon is pointless since its a OHK already, and the gallente is too slow to use shotgun effectively. Besides, the 10% bonus doesn't make a lot of difference in the shotgun kill time anyway.
The charge time on the Rail rifle makes stacking two of them on the Caldari Commando a pointless exercise. A sniper rifle is handy and I use this commando a lot when countersniping but overall it's a very limited role.
Amarr commando to me is the oddball of the lot. Laser rifle and Scrambler rifle have too similar ranges. Stacking them seems redundant or at the very least to make a very minor difference. Stacking dual Scrambler rifles is a better combination to my mind because it compensates for overheat, but with a scrambler rilfle you really need speed to strafe with a target and as the slowest commando, the Amarr just doesn't have that. Can the scrambler be (simply)made a little more effective in the mid range? Other than that, we think it may course correct if shield v armor tanking becomes a little more balanced and we see more shield tankers out there. That would risk unbalancing the Amarr Assault; it's in a pretty good place at the moment and I think a buff to the ScR would push it over the edge. I think that increasing shield tanking viability would be a far better fix, tbh.
yes. fix/balance shield tanking |
DeathwindRising
ROGUE RELICS
298
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Posted - 2014.05.19 07:42:00 -
[2] - Quote
Pokey Dravon wrote:Couple things at work here:
Weapon Options Minmatar Commando simply gets the best spread of weapons that make sense for mixed combat, namely the Combat Rifle and Mass Driver. They're both fairly flexible weapons that work well to cover each others weaknesses and makes the Minmatar commando extremely flexible. In addition they have two different damage types which makes it even more flexible given the target.
Gallente gets the Plasma Rifle which is pretty weak in comparison to the Combat Rifle, and their other options are Shotgun (which is not very useful due to the relatively low suit speed) or the Plasma Cannon which is well...a joke.
Amarr gets Scrambler Rifle and Laser Rifle which honestly fill similar roles as medium range weapons, so having one of each isn't particularly useful.
Caldari gets the rail rifle and sniper rifle, and while both of these weapons are long range combat, they represent totally different playstyles. I think it would be rare to find a player who wishes they could switch between sniping and long range assaulting on the fly.
In short, the weapons available to Minmatar Commando compliment each other extremely well and allow the user to fulfill a number of roles at the same time, making it the ideal platform for the flexible combat the Commando is designed for.
Similarity to Assault Suit The Minmatar Commando is the lowest health, highest speed Heavy-Class suit in the game. This means that it is the closest to being a Medium/Assault suit out of all the Heavy suits. This paired with good reload and damage bonuses, it makes the the Minmatar Commando behave very much like a tanky, high damage Assault suit.
In my opinion, this is more how Assault suits SHOULD operate. In many ways the Assaults are the little brother to the Commando and their roles are very similar to a point of redundancy. If anything I think future Assault suits should have bonuses much like the Commando, with more speed and less health, but the damage bonuses to that race's racial weapon. Giving Assaults two light weapons and phasing out the Commando role would give Assaults a unique advantage, securing a more defined role in the battlefield.
i run RR and sniper rifles on my cal cmdo. i use the RR for general purpose combat and turn open fields and roads into my kill zones. anything i cant hit with the RR gets the sniper rifle. any time i see a sniper rifle in the kill feed, i just switch to my sniper rifle and take him out. free kill imo. then i go back to the RR. works perfect for me. and i hardly die obviously lol.
ive literally sat on the objective in a dom match and defended it by myself simply because i was surrounded by open areas. no one could get close enough to me. only thing i wish was the shield delay was buff a bit since it's the same as the min cmdo |
DeathwindRising
ROGUE RELICS
299
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Posted - 2014.05.19 11:41:00 -
[3] - Quote
Ground Zero420 wrote:CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three) Gall Commando w/ duvolle/shotgun=lulz Cal Commando w rr/sniper = wtf is that Winmatar w cbr/swarms/massdriver= more scenarios it is useful in. Amar w scr/laser= death from afar
Cal Cmdo w/ rr/sniper = long range suppression.
i can defend one objective with my rr, and a second objective with the sniper from one location.
i can defend one objective while covering my squad as they advance on a second objective and even soften up the enemy before my squad arrives and provide intel by using my scope to track targets
i can counter snipe at anytime my squad needs it.
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DeathwindRising
ROGUE RELICS
301
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Posted - 2014.05.19 15:18:00 -
[4] - Quote
Atiim wrote:So if they take the SL Bonus away, can I get a Minmatar AV Weapon?
Or a Respec?
sure. a single shot stinger missile that needs to be laser guided to its target. good news is you dont need a lock to fire it lol |
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