LAVALLOIS Nash
QcGOLD
145
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Posted - 2014.05.17 19:42:00 -
[1] - Quote
Meisterjager Jagermeister wrote:
Many complain cloaks allow a first shot while invisible. Well yeah, what else is it for?
Its supposed to be a reconnaissance tool, not a combat enhancement. Its optimized for scouts, not assaults. Right now its used as an assassin tool. Its used to make a armored, proto CR carrying slayer appear behind you after getting the first few shots. It should be more balanced in the sense that if you fit a cloak you cant fit anything else besides a primary gun and a scanner/uplink/nanohive.
You guys can say what you want. Maybe on your 32in 1080P HDTV you can see a scout from 450m away, but most cant. It makes the game pretty pointless if you can just have near unlimited invisibility and just appear places after firing 2 shotgun blasts into someones back.
But I digress. I wont complain too much. I believe in "equal opportunities", including for those who are severely handicapped at playing the game or have another major deficiency. If they need this big of a high chair to be able to sit at my level, then alright. |
LAVALLOIS Nash
QcGOLD
148
|
Posted - 2014.05.17 21:00:00 -
[2] - Quote
Crimson ShieId wrote:
*Sighs* I was with ya on the first part... why'd you have to let me down? My 19" HDTV lets me see scouts fine, and my vision is actually pretty bad if I'm not wearing glasses (Think 480p compared to 720p... my eyesight is the first...) A lot of people like cloaks not because it makes playing a scout easier, but because it's simply fun. Dust doesn't exactly have the best available when it comes to infantry gameplay, shooting or otherwise, and for myself (and I'm sure quite a few others) the cloak isn't a balancing item, it's a way to add entertainment to the game while allowing for more options on a scout's part. Before the cloak, the scouts were viable on four maps, two of which were only the case if the battle was taking place in the city. Dust, being devoid of cover as it is in most environments, was a poor playing field for scouts running around with 300ehp, meaning most games, those who specialized in scouts had to pick another suit or be at a huge disadvantage. That's no longer the case with the cloaks, flanking is possible and ambushes are viable no matter the map as long as the person in question has the patience to take things slowly.
Well for me, I dont have that much trouble seeing them if I can predict what they will do next. Most of the not so great ones always do a predictable long arc to try and get behind me. My TV isnt great, so I have to rely on my crosshair turning orange. On some backgrounds, like pavement, they are very visible.
Dont get me wrong though, I dont want them nerfed out of the game. The other day I was playing a Dom on that map with the underground supply depot, (we were camping it), and a scout snuck in and blew himself and us all up with remote mines. I wouldnt want to take that out of the game. When i die like that, I laugh a little on the inside.
Now you got people who use scouts in CQC fights that have tons of armor and flick the cloak on and off. I just dont think that was its intended use. It should be a tradeoff. Having alot of one should prevent you from having alot of the other. |