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Thread Statistics | Show CCP posts - 18 post(s) |
Monkey MAC
Rough Riders..
2867
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Posted - 2014.05.19 21:04:00 -
[1] - Quote
Damn, you use python code? Awsome, can I come and work with you guys for the summer? As for the starmap, I like the iteration shown in the keynote, however a few view modes would be useful.
Just topical information like Salvage Hotspot PC Control/Battle Hotspots Factional Territory Changes
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2869
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Posted - 2014.05.20 16:51:00 -
[2] - Quote
CCP MC Peanut wrote:This week I am looking at transition effects in and out of the starmap, as well as a scan effect. The transition should fade between the current Station Level (you saw a 'possible but not final' representation at fanfest) and the starmap (the levels are loaded together so there is no actual 'loading' going on--just want some visual immersion). There are definitely a few ways to do this: standard cross-fade, pixel 'redrawing', holographic projection, ???. If you have ideas, or cool reference videos--that would be cool--please post (especially if you find informative Unreal Engine tutorials). The scan effect is already kinda cool (but there is room for more prototypes): Currently I've got a glowing (different colored) line panning across the 3D scene (driven by a 3D coordinate that would animate) that 'displaces' (and changes color) the geometry it passes over. The displacement may be overkill, but it was an opportunity to try new DX11 Geometry Tessellation features.
I can't promise to implement the ideas or reference, but I will at least give it a critical thought. If there are any cool ideas and time permits, I will make an effort to try and prototype--but it will be up to the art director as for what we ultimately use.
The scan effect sounds rather cool, however make each system fluoresce for a short time after the displacement. As for the transition, I think you should look at the Racial HUD topic in the DUST feedback forums, the guy has a lot of images, included in his ideas is a HUD boot-up screen.
Something like this would be cool, you have few turn off commands appear on screen then a reboot, with a change of planet on the background, instantaneous clone jump.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2871
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Posted - 2014.05.20 23:23:00 -
[3] - Quote
Lady MDK wrote:I like the idea of some sort of transition almost alternate reality state similar to the one from Creed that you posted.... Maybe its possible to utilize the star map model again so that you have a back ground of moving at some speed across the universe from your current location towards where you chose to go showing the nebulas and suns as you go.. this however fades in and out (never completely) accompanied by some flashing like a representation of neurons firing and random brain activity (like dreams)... maybe some random views of new eden showing gate jumps as graphics.. Lines stretching across the map (goto 28:40 on this video http://www.youtube.com/watch?v=VXYu5oUc0p4 to see what i mean) to imply dreams but connected to the universe you live in as you near you destination the travel comes back into focus and you see the system and planet you are heading for come zooming towards you. What they had at fanfest this year was a little like warping through the stars as you traveled but in my mind it didn't really have that atmospheric that the assassins creed thing does... if i'm being downloaded its gotta be sort of disturbing but beautiful maybe? The more powerfull the mind (i.e the more skillpoints you have) The faster and more powerfull the 'dreams' as you travel. I did not smoke anything before posting... Honest.
I don't personally think you should have any formof movement at all, firstly its clich+Źd and rather tacky, secondly during a clone jump you are technically dead a y perception you experience would unlikely be visual.
Instead consider, something altogether more . . . . . . . simplistic, hauntingly so. After you have locked into your new destination, your HUD flickers some commamds and the world around you begins to slowly dim, as it does so, simple flashbacks flicker across your vision for mere milliseconds, visions of previous deaths (not necessarily ones that happened), a soilder firing a gun at your face, a tank turret pointed directly at you, seeing an exploding dropship hurling towards, you for the last one, in the background have rising score that cuts suddenly, then everything fades to black.
After couple of seconds some commamds flicker back across your screen and the HUD fires up and your vision returns, as if nothing ever happened.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2873
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Posted - 2014.05.21 16:03:00 -
[4] - Quote
CCP MC Peanut wrote:Monkey MAC wrote:Damn, you use python code? Awsome, can I come and work with you guys for the summer? As for the starmap, I like the iteration shown in the keynote, however a few view modes would be useful.
I've been a big fan of python ever since they embedded an interpreter inside of Maya. Because of this, I actually tend to favor developing tools inside of Maya rather than Unreal. I find the velocity of developing python inside of Maya to be super fast, and the stability is very high. Do you happen to be in Shanghai?
Python is very nice coding language No but I'm sure I could find a way over there for a few months!
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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