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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1994
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Posted - 2014.05.19 01:17:00 -
[1] - Quote
My thoughts on Vehicles in Legion
First off, I'd like to say that I think all vehicles in Legion should be Crew Served. There should be no "I drive and shoot" vehicles at all (unless the driver is swapping seats). This is a team game and it should encourage teamplay.
Alright, now that that is out of the way....
LAVs: Fast, light troop transport intended for small groups looking for fast insertion (that is much less conspicuous than a DS tearing through the sky). They should be the most maneuverable ground vehicles in the game, fairly squishy with only minor offensive potential (single small turret best used to deter enemies from pursuing). Seats three, one driver, one (Small turret) gunner and one passenger (potential to swap turret for extra seat giving one driver and three passengers).
MAVs: Durable squad logistical support vehicles intended for use as a mobile command post. Not as fast as LAVs though able to muscle over nearly any terrain, moderately defensible (no need to flee at the first sign of hostiles, though by no means a main battle station). Possesses built in Biomass and Nanite bays, seats six passengers (plus one driver, one main (Medium turret) gunner and two secondary gunners) with enough cargo space to accommodate their gear.
HAVs: Beastly direct action support vehicles intended for use as point defense/mobile artillery. Decent ground speed (3/4 MAV speed at max), terrible turret tracking speed (at least outside of Siege), ridiculous EHP and massive DPH potential. Seats one driver, one main (large turret) gunner and two secondary gunners. Can fit a Siege module which consume fuel though increases turret tracking speed at the cost of mobility (activating a Siege mod renders the HAV immobile until the Siege cycle is over).
DSs: Fast (max speed 3x that of an LAV), fragile, maneuverable airborne troop transports capable of moving up to two squads of passengers faster than any other mode of transport. No turrets though equipped with chaff to assist in longevity as well as a tractor module for those times when the extraction point is too hot for a landing. Seats a single pilot in addition to twelve passengers.
ADSs: Gunships that are slightly slower than DSs (3/4 DS speed at max), less maneuverable, fairly durable (~150% DS EHP) and bristling with guns though with no passengers. Seats one pilot, one main (Medium turret) gunner and four secondary gunners.
Just a quick runthrough on how I believe vehicles should be (not exactly, though at least the idea is conveyed). All vehicles should have a defined role that isn't just "I invincibly pwn everything".
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1995
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Posted - 2014.05.19 01:22:00 -
[2] - Quote
Godin Thekiller wrote:Alaika Arbosa wrote:My thoughts on Vehicles in Legion
First off, I'd like to say that I think all vehicles in Legion should be Crew Served. There should be no "I drive and shoot" vehicles at all (unless the driver is swapping seats). This is a team game and it should encourage teamplay.
Alright, now that that is out of the way....
LAVs: Fast, light troop transport intended for small groups looking for fast insertion (that is much less conspicuous than a DS tearing through the sky). They should be the most maneuverable ground vehicles in the game, fairly squishy with only minor offensive potential (single small turret best used to deter enemies from pursuing). Seats three, one driver, one (Small turret) gunner and one passenger (potential to swap turret for extra seat giving one driver and three passengers).
MAVs: Durable squad logistical support vehicles intended for use as a mobile command post. Not as fast as LAVs though able to muscle over nearly any terrain, moderately defensible (no need to flee at the first sign of hostiles, though by no means a main battle station). Possesses built in Biomass and Nanite bays, seats six passengers (plus one driver, one main (Medium turret) gunner and two secondary gunners) with enough cargo space to accommodate their gear.
HAVs: Beastly direct action support vehicles intended for use as point defense/mobile artillery. Decent ground speed (3/4 MAV speed at max), terrible turret tracking speed (at least outside of Siege), ridiculous EHP and massive DPH potential. Seats one driver, one main (large turret) gunner and two secondary gunners. Can fit a Siege module which consume fuel though increases turret tracking speed at the cost of mobility (activating a Siege mod renders the HAV immobile until the Siege cycle is over).
DSs: Fast (max speed 3x that of an LAV), fragile, maneuverable airborne troop transports capable of moving up to two squads of passengers faster than any other mode of transport. No turrets though equipped with chaff to assist in longevity as well as a tractor module for those times when the extraction point is too hot for a landing. Seats a single pilot in addition to twelve passengers.
ADSs: Gunships that are slightly slower than DSs (3/4 DS speed at max), less maneuverable, fairly durable (~150% DS EHP) and bristling with guns though with no passengers. Seats one pilot, one main (Medium turret) gunner and four secondary gunners.
Just a quick runthrough on how I believe vehicles should be (not exactly, though at least the idea is conveyed). All vehicles should have a defined role that isn't just "I invincibly pwn everything". There is so much wrong with this............... Care to elaborate?
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1996
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Posted - 2014.05.19 02:06:00 -
[3] - Quote
Godin Thekiller wrote:
1: The whole "pilot shouldn't ever get the main turret" Has already been explained why it's a horrible idea, in several different ways.
Well, I still have yet to be convinced that it is a horrible idea.
Godin Thekiller wrote:2: The MAV doesn't need a medium turret and two smalls, that's too much. medium turret and a small will do. Also, the MAV shouldn't get built in things (referring to your biomass and nanite bays, which you had no explaination for), nor should any vehicle should.
MAV has always struck me as being an APC, only game I've ever played with APCs in it had them having a Main Gun and two secondaries. TBH though, I can agree that one medium and one small would suffice. As for the biomass/nanite bays, I figured that they would be self-explanatory (built in CRU/Supply Depot). If we get LLAVs again will they not have the built in repper?
Godin Thekiller wrote:3: There's more than just the Marauder for HAV's, and you can't force a turret on a hull (how you sounded it should). Anyways, siege module working like EVE's (fuel based and damage based) wouldn't work. It'd get killed too easy.
I should have clarified, the (* turrets) were more of a slot size recommendation rather than a hard and fast "it must be this size". Also, the idea I had stole about Siege mods said nothing of damage and everything of turret tracking speed (which I mentioned would be terrible out of Siege). I think that having a significantly increased turret tracking speed with an already high DPH potential would increase survival.
Godin Thekiller wrote:4: You just said a DS gets no turrets. No need for explanation for how stupid that is.
5: ADS is not a Gunship; it's an Assault DS, a TII DS.
It seems like you don't know what T II is.........
Or even use vehicles much.................... If a DS is a dedicated fast transport unit why does it need turrets again? I mean, if all it is intended to do is ferry troops to the front so they can ID down from the sky what is the point in turrets?
Please explain to me the difference between a gunship and an assault dropship. They sound like they'd be identical to me, what makes an Assault Dropship not a Gunship? While we are at it, who is to say that a Gunship isn't an upgraded (aka higher tier) dropship?
I know full well what T2 is though I will admit that my knowledge of vehicles is largely secondhand due to the fact that Dust doesn't have any vehicles I want to skill into (**cough**Minmatar Vehicles**cough**).
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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