Harpyja
Molon Labe. General Tso's Alliance
1725
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Posted - 2014.05.16 13:33:00 -
[1] - Quote
I'm of the opinion that turret type should play a bigger factor for the role as opposed to turret size. For example, blasters, large and small, should be most effective at AI due to their nature of operation, but they must suffer when it comes to engaging another vehicle.
The large blaster in 1.6 was just way too good because it was the best turret for killing infantry and the best turret for killing vehicles. There was absolutely no trade off to balance it's AI power.
I have a full (went up to the character limit) thread and discussion on the large turrets: Balancing the Large Turrets. It's what I feel the balance between the large turrets should look like.
I mentioned somewhere later in the thread that ultimately the "rock paper scissors" will look like: AI (blaster) tank > infantry > AV infantry > AV (missile/railgun) tank > AI tank. This is just a flow chart of effectiveness and the best counter towards something (though infantry and AV vehicles can counter themselves well, it's just that the outcome won't be as clear).
This kind of balance will make for interesting gameplay if balanced properly. One team will want to field AI tanks to kill infantry and AV infantry to kill enemy AV tanks while the enemy will want to deploy AV tanks to counter the AI tanks and regular infantry to defend their tanks from enemy AV infantry. So you'll have this back and forth going on while the rest of the teams' infantry do their thing.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1726
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Posted - 2014.05.16 17:35:00 -
[2] - Quote
Temias Mercurial wrote:A suggestion has been made to give large blaster turrets HMG dispersion and functionality. If you want, I could list the thread(s?) regarding them. I believe the suggestion was proposed by Cat Merc and someone else.
This allows infantry to be more survivable while still retaining damage, as not 100% will hit. I'm rather skeptical of adding dispersion to the large blaster.
I feel like it will not do anything, or it won't have the effects you think it will. Tracking moving targets would be much easier to hit with dispersion than with the current precision, since I'd only have to aim somewhere in the range of a little in front and behind of a running infantryman to hit, whereas with precision I'd have to have my aim directly on him moving at the same angular speed as he is.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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