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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Logibro
C C P C C P Alliance
7607
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Posted - 2014.05.16 12:59:00 -
[1] - Quote
Hey guys
So on our list of things to look at, vehicle turrets are pretty high on our list. We've got some ideas floating around but we also wanted to hear from you guys as well. We're looking first at the Large Blaster Turrets, especially against infantry, but we're open to thoughts on vehicle turrets in general both against infantry and vehicles (though focusing on the first one more at the moment)
Please try to be concise and to the point with your feedback, bullet points are easier to digest. If you've got a thread running already, feel free to link to it in your post, but don't copy paste your entire thread to here.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
7607
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Posted - 2014.05.16 13:11:00 -
[2] - Quote
shaman oga wrote:Blaster damage is fine, precision and range are way too high. 1.6 dispersion and range were fine, imo.
This is something I've heard a lot from people in the past, definitely one change that we're looking at trying out.
One thing I didn't touch on in the OP (and I'll edit it as well) is how people see the effectiveness of small turrets. Thoughts on those?
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
7608
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Posted - 2014.05.16 13:30:00 -
[3] - Quote
Arkena Wyrnspire wrote:I feel that large missile turrets should have a shotgun style reload, but I don't think that's a server side change. (?)
On small turrets:
Small missile turrets are the best atm, for both anti-infantry and AV. Especially on assault dropships, where they're basically the only option.
Small railguns are mostly in a good place but I'm baffled as to why there's an overheat on them. It would excel in a focused AV role except overheat stops it being able to sustain the damage output long enough to kill vehicles. I'd like to see these as the best small turret for pure AV.
Small blasters aren't really very good. They're just kind of... lacking. You can't really use them on an assault dropship, if you're going to use them on an LAV it's more effective (and safer) to get out and use a rifle, and if you're going to use them to gun on an HAV there are better things to do with that player.
One thing I don't like about small turrets in general is their use on LAVs. They're overly difficult to hit targets with whilst moving and if you're stationary the gunner can get killed very, very easily. I'd like to see a frontal shield on LAV gunners - that way they're still very vulnerable if you flank them but if you attack them head on they can actually be dangerous. Though again that's not really a server side change...
Shotgun style reload for missiles is interesting, might actually be possible serverside. I'll look into it.
I think I've heard from some people on the forums that small rails have reduced damage against vehicles (?!), so we'll look at that first. I think the overheat is there more to limit it against infantry, so maybe we need to just give it a boost in damage against vehicles anyway.
Small blasters are the one I'm most worried about for the small turrets. Not really sure where to start with them personally, I think someone else had some ideas. Still interested to hear some ideas from people on how to make them better in an anti-infantry role, with at least some ability to tickle vehicles. It would be nice to have them as a viable option for dropships against infantry.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
7615
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Posted - 2014.05.16 15:20:00 -
[4] - Quote
Evolution-7 wrote:CCP Logibro wrote:shaman oga wrote:Blaster damage is fine, precision and range are way too high. 1.6 dispersion and range were fine, imo. This is something I've heard a lot from people in the past, definitely one change that we're looking at trying out. One thing I didn't touch on in the OP (and I'll edit it as well) is how people see the effectiveness of small turrets. Thoughts on those? Small missile - fine Small Blaster - people say 1.6 was good, absolute bollocks, they know nothing. Its it 1.4 blasters you need to return. (now they have hit detection issues, poor splash) do not introduce scattering. Small railgun - good right now but hit detection is awful just like the blaster.
He was referring to Large Blasters, not small. Haven't heard anyone say we should go for 1.6 small blasters.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
7615
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Posted - 2014.05.16 15:26:00 -
[5] - Quote
Evolution-7 wrote:CCP Logibro wrote:Evolution-7 wrote:CCP Logibro wrote:shaman oga wrote:Blaster damage is fine, precision and range are way too high. 1.6 dispersion and range were fine, imo. This is something I've heard a lot from people in the past, definitely one change that we're looking at trying out. One thing I didn't touch on in the OP (and I'll edit it as well) is how people see the effectiveness of small turrets. Thoughts on those? Small missile - fine Small Blaster - people say 1.6 was good, absolute bollocks, they know nothing. Its it 1.4 blasters you need to return. (now they have hit detection issues, poor splash) do not introduce scattering. Small railgun - good right now but hit detection is awful just like the blaster. He was referring to Large Blasters, not small. Haven't heard anyone say we should go for 1.6 small blasters. Thank you for the response and by this, I hope you read that small blasters where fine pre 1.4, they are good now (not as good as 1.3 small blasters) but they have real awful hit detection issues.
Pretty much. A couple of people have also responded that the range is a bit low. Have you ever tried it out on your ADS, and if yes, do you think a bit of extra range would actually make it viable? Or is it just a losing battle as you can't shoot and scoot with a blaster.
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