Arkena Wyrnspire
Fatal Absolution
13362
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Posted - 2014.05.16 13:20:00 -
[1] - Quote
I feel that large missile turrets should have a shotgun style reload, but I don't think that's a server side change. (?)
On small turrets:
Small missile turrets are the best atm, for both anti-infantry and AV. Especially on assault dropships, where they're basically the only option.
Small railguns are mostly in a good place but I'm baffled as to why there's an overheat on them. It would excel in a focused AV role except overheat stops it being able to sustain the damage output long enough to kill vehicles. I'd like to see these as the best small turret for pure AV.
Small blasters aren't really very good. They're just kind of... lacking. You can't really use them on an assault dropship, if you're going to use them on an LAV it's more effective (and safer) to get out and use a rifle, and if you're going to use them to gun on an HAV there are better things to do with that player.
One thing I don't like about small turrets in general is their use on LAVs. They're overly difficult to hit targets with whilst moving and if you're stationary the gunner can get killed very, very easily. I'd like to see a frontal shield on LAV gunners - that way they're still very vulnerable if you flank them but if you attack them head on they can actually be dangerous. Though again that's not really a server side change...
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
13364
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Posted - 2014.05.16 13:38:00 -
[2] - Quote
CCP Logibro wrote: Shotgun style reload for missiles is interesting, might actually be possible serverside. I'll look into it.
Just going to justify this one a little more - missile reload is painfully long and of all the large turrets it's by far the most crippling to it, leading to the missile turret probably being the worst of them. I imagine your own statistics will show LMLs as being much less common than large blasters or large railguns.
Quote: I think I've heard from some people on the forums that small rails have reduced damage against vehicles (?!), so we'll look at that first. I think the overheat is there more to limit it against infantry, so maybe we need to just give it a boost in damage against vehicles anyway.
That definitely at least used to be the case, but I thought it'd been fixed. It might be worth testing - if you can't find out I'll check this evening. There was a lot of complaining about it in the past, you likely heard about it then.
Perhaps boosting damage against vehicles is a better idea than dropping overheat. I think you're right to say that overheat helps limit against infantry - I've used them to snipe infantry in the past.
Quote: Small blasters are the one I'm most worried about for the small turrets. Not really sure where to start with them personally, I think someone else had some ideas. Still interested to hear some ideas from people on how to make them better in an anti-infantry role, with at least some ability to tickle vehicles. It would be nice to have them as a viable option for dropships against infantry.
Same. They're definitely the weakest of the batch.
It's generally quite difficult to hit infantry reliably with them. Perhaps style them after the HMG? Very high RoF, long clip size, large dispersion - that'd allow you to hit infantry from a vehicle more reliably. They'd be able to tickle vehicles with that kind of firepower, though that should be something to watch, as having an excellent AI and AV turret would be problematic.
Range is also a little lacking on them.
You have long since made your choice. What you make now is a mistake.
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