Dear players,
My name is Snorri +ürnason, a.k.a. CCP Rattati.
From today, I will be working closely with CCP Rouge to ensure the continued development and support of DUST 514, and will try to serve as your main point of contact for all matters DUST.
In case youGÇÿre interested, my Dev Spotlight can be found
here.
I want to begin by establishing the two main themes that will guide our development and improvement of the DUST 514 experience.
TransparencyGÇóDUST 514 is my favorite shooter on the PS3 and we can and will make it even better.
GÇóPersistance is the key factor, more so in DUST 514 than any other fps. There is plenty of fun to be had by squadding up with friends, skilling into various roles or specializing in a single role, and ultimately killing, winning and reaping the rewards in ISK and SP, even if Project Legion is developed on PC.
GÇóPlease do not biomass your characters, it breaks my heart.
GÇóAs CCP Rouge said at Fanfest, we will do everything we can to take care of our players. If Project Legion is green lit, we intend to migrate your character over if you wish and our goal is to preserve as much of your emotional, financial and time investment as possible.
GÇóI want you to understand that right now you have a choice of maximizing your SP by using boosters, or saving your AUR/boosters, whatever makes the most sense to you as a player.
GÇôkeep playing using boosters and increase your SP
GÇôkeep playing and donGÇÿt spend your AUR on boosters
GÇóOur new processes will ensure that we are fixing and improving the right things in DUST 514 at the right time
GÇóI want to work with the community. I admit that I donGÇÿt know everything and I expect you to understand that we are doing our best. The individuals on the dev team, including me, will not have experienced every single thing you have. On the flipside, we have the design vision and plenty of data. There must be a mutual respect, and criticism is welcomed, if it is based on facts and put forth in a constructive way.
Collaboration and DataGÇóCCP Rouge and I are strong believers in crowdsourcing. I have said many times in the past that gamers are the ultimate optimization engine, a huge neural network of smart people from all over the world and from virtually all professions. The time it takes the playerbase to find the debatably GÇ£best fitGÇ£ is measured in hours and days, not weeks. Ultimately, we, the dev team will make the final decision but I consider the community at large, through forums and CRM reps, to be the first pillar, the CPM the second and developers the third.
GÇóI also believe in learning from the example of others, most notably our EVE devs, including CCP Rise and CCP Fozzie. You can see them here presenting their EVE balancing philosophy (
https://www.youtube.com/watch?v=EbS8HRHJ4nY).
GÇóWe will establish a few precedures and processes that will encourage a functioning feedback loop and verification with data.
Next StepsGÇóA clarification on GÇ£server side changesGÇ£ versus GÇ£client updatesGÇ£. Most of the attributes of items can be changed in our backend system, called CATMA.
GÇóAdding new weapons and dropsuits with existing functionality, changing weapon damage, dropsuit hp and slots, pg and cpu values, and most of the values needed for balancing items and roles can be changed during server downtime.
GÇóThings like terrain, texture, models, animations, functionality, UI and more, cannot be changed server side and need a client update. These changes are unlikely, but theoretically possible.
GÇóIn the short to mid term we will exclusively be focusing on server side changes
GÇóWe will sort all feedback and ideas into the two categories based on technical evaluation, because it is not always obvious which one it is, and let you know
GÇóWe will aim for the first iteration pass as soon as possible. The DUST 514 team already has a sizable list of things we want to improve on.
GÇóWe will also be launching an GÇ£All the Small ThingsGÇ£ thread in General Discussions to crowdsource ideas in the next few days and gather for the next pass, again, with focus on small and quick server side updates we can get out the door as soon as possible.
GÇóAs part of the process, we will sticky specific topics under Features and Ideas and harvest feedback from those threads.
Finally, to those who want to continue our DUST 514 journey together I welcome and invite you to have your say. To the others, I truly wish all the best, and hope to see you again in the future.
Sincerely,
CCP Rattati