- Faster update cycle - in PC they can patch something in minutes, on the PS, days; also, way cheaper as its independant of Sony
It is cheaper, but it also does not guarantee numbers, players. Considering that there are plenty of MMOson PC, even if the PC gaming community were doubled it still does not guarantee the minimum player count a console has.
Ender: Player count wasnt my point here, but Pcs is pretty high as well, and who knows, penetration is better than raw total market. Anyway, my point here is that they can evolve the game freely, without any 3rd party in the middle of the process. For a MMO rapid iteration is important.
- Test server: players can connect to it and test the next build;
We vastly talked about it some posts above yours.
Ender: I fully know, but since i am listing my reasons, it goes. And holds true.
- Flexible hardware: PC's have more memory capabilities than PS4 (8gb shared between OS, game, and graphics)
sorry for the fix, but PCs might have more memory capabilities than PS4: still it's not the same memory usage you'll have on a PC. Windows is much heavier RAM-wise
Ender: From the PS4 memory, citations will vary, but most accounts range the OS usage on the PS4 around 1/3 because its reserved for other applications. While on the PC, besides the low memory consumption (it alone will use about 1gb or less), you can have more that 8gb of ram. Most normal PC builds nowadays will have 16gb.
My old trash has 4gb, I have W7, EVE, Chrome with 10 tabs, voice coms chat and text chat applications running with 3gb of ram.
So, windows wont hog your ram that much, and W8 seems to be lighter on resources.
- Better community tools: on PC its easier for players to get together thru a pleathora of 3rd party tools and the web. On the PS things like that takes more work. Like, its way easier to place Legion + EVE players under the same comms than with PC + PS3/4.
Well, it's simply not.We all use the same voice chat. If I'm not wrong we all already use vivox servers for Eve/dust Dust/Dust etc. But, yes, maybe third party tools are definitely much easier to build on PC.
Ender: i wasnt aware of vivox, its cool that it exists and is cross platform. But what if the alliance on EVE uses Mumble or Teamspeak or other app, can you install it on the PS3? While having an app, dosent sound theres much freeedom of choice.
- Generation independancy: CCP wont have to make a new game when the PS5 comes out. On PC games can be continue without much hastle. With a PS5 in the future, there might be all the headackes of migration of the player base.
Which will always happen with PCs. It can easily be done the same way on consoles. Download a client on PS4 and the same client with "pumped up" graphics and gameplay on PS5, for example. That was the plan when they started it for PS3.
Ender: that dosent happen with the PC. You can change your PC, but the game stays the same. Theres no need to migrate the playerbase or wory about people being in 2 different platforms (like PS3 vs PS4, or PS4 vs PS5 in the future) or developing an entire new game thats basically the same as the actual game. One system may be radically diferent from the other. The new system may use functionality that isnt present on the older system. In the process, you loose players that wont migrate to the newer platform.
So, while yeah, you can download the new client and people can buy the new console of in the even they might care for maintaining the 2 systems active in parallel, the operation is much more seamless in the PC, as the platform and the game "never changes", only trully evolves. The maximum that can happen in the long run is to setup your graphics at a lower level.
- Better graphics: the actual generation of PC's already excel the PS4 graphical capabilities, wich are "simplified" in orther to cut back on power consumption;
This might be true but unprecise: it's way too soon to spectate the real power of next gen consoles (considering that all the titles use at best 1/4 of PS4 graphical capabilities), we always should keep in mind that a Gaming PC is one thing, with its costs and its needs, a PC is another.
Man, theres no hiddeen performance to be unveiled, its not the same scenario of PS3 launch. It uses a HD 7870. Which is a mid-level gpu, and the "nest-gen" to it is already old news in the PC world.
http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-7.html- Better revenue: theres no Sony taking its cut on sales;
True that, but also less audience.
Ender: thats to be seen. base installed is good, but what will speak in the end is total players playing. If Legion can catch more people, it wont matter whats the size of the total player base of the platform.
- Better Staff experience(maybe): while the PS4 is technicaly a PC, it has other OS, so if your staff yhas more expertise in programing for the PC, making it over windows / DX10-11 may be easier than developing for the PS4 to an extent.
Maybe that's one focal point, yes.