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Ulysses Knapse
Knapse and Co. Mercenary Firm
1495
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Posted - 2014.05.14 19:21:00 -
[1] - Quote
The problem is that you die the moment your dropsuit is breached by a weapon. You don't have health. You have shield hit points and armor hit points. If you show any blood from anything other than a lethal hit, it would basically be saying "we just made that **** up to placate you guys, lol".
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1499
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Posted - 2014.05.14 19:46:00 -
[2] - Quote
Himiko Kuronaga wrote:Ulysses Knapse wrote:The problem is that you die the moment your dropsuit is breached by a weapon. You don't have health. You have shield hit points and armor hit points. If you show any blood from anything other than a lethal hit, it would basically be saying "we just made that **** up to placate you guys, lol". Not sure I understand the point. Are you saying physical abuse from a weapon shouldn't happen after the moment of death has occurred? Because that doesn't make much sense. A weapon continues to fire into a corpse after the corpse is, in fact, a corpse. A fully automatic weapon user doesn't typically stop at the very last shot that killed someone. If a mass driver round was strong enough to penetrate the remains of a persons armor and kill them, odds are it was also powerful enough to take off a limb or two. If I hit a person with a Sniper Rifle twice and I leave no visible wounds, and then I hit them a third time and leave a giant hole in their chest, that just doesn't make much sense. The only two alternatives would be to have the previous shots leave wounds (which violates the precedent set by the game itself) or have the lethal wound not be very graphic.
Secondly, if the wounds really are that bad, they shouldn't be able to be revived, which they usually can be unless they were killed via headshot or very powerful weapon.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1499
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Posted - 2014.05.14 19:47:00 -
[3] - Quote
Ziiro Celeste wrote:Joseph Ridgeson wrote:The Amarr have a trap that spins at hypersonic speed that shoots out a 5 meter long monofilament wire that cuts people into pieces. It is in one of the books; maybe Templar 1.
Here is the problem. I can give huge details on that or the Normandy Beach landing of people pulling in their guts or fingers getting torn off my bullets and it isn't that big of a deal. It is grotesque but it is PG. Listen to Jaws and Quinn talk about him being in the water with the sharks. It is truly terrifying stuff. If you were to film that scene, instant R rating. That's the problem with showing it. CCP has the game made in such a way that it is rated T.
Same as EVE. Templar One, Flayer Mines. EDIT @Ulysses - you actually have 10 HP of body health (structure HP) I believe, that's why you can still be alive at 0/0. That's false. The reason you can be alive at 0/0 is because your HP is actually not a whole number and the display rounds it down to 0, but the engine does not. Thus you're alive at (seemingly) 0 HP.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1503
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Posted - 2014.05.14 20:00:00 -
[4] - Quote
Himiko Kuronaga wrote:Ulysses Knapse wrote:Himiko Kuronaga wrote:Ulysses Knapse wrote:The problem is that you die the moment your dropsuit is breached by a weapon. You don't have health. You have shield hit points and armor hit points. If you show any blood from anything other than a lethal hit, it would basically be saying "we just made that **** up to placate you guys, lol". Not sure I understand the point. Are you saying physical abuse from a weapon shouldn't happen after the moment of death has occurred? Because that doesn't make much sense. A weapon continues to fire into a corpse after the corpse is, in fact, a corpse. A fully automatic weapon user doesn't typically stop at the very last shot that killed someone. If a mass driver round was strong enough to penetrate the remains of a persons armor and kill them, odds are it was also powerful enough to take off a limb or two. If I hit a person with a Sniper Rifle twice and I leave no visible wounds, and then I hit them a third time and leave a giant hole in their chest, that just doesn't make much sense. The only two alternatives would be to have the previous shots leave wounds (which violates the precedent set by the game itself) or have the lethal wound not be very graphic. Secondly, if the wounds really are that bad, they shouldn't be able to be revived, which they usually can be unless they were killed via headshot or very powerful weapon. It makes perfect sense. The first shot had its shock absorbed primarily by the shields, and the structural integrity of the physical armor. The second shot was again, absorbed by the structural integrity of the armor and the nanites flowing through it, although nearly depleting them and bringing it to a much weakened state. The armors integrity on the third shot was too weakened to fully absorb the impact and therefore shattered before the nanites could repair that integrity. This allowed the round to pass through the armor and cause lethal damage. You're just trying to justify gory wounds, even though there's no reason for them to be gory.
Any wounds that do exist should be small and barely noticeable, unless it was a lethal wound that you couldn't be revived from. Going from no wounds to massive wounds is very jarring, and it will destroy your suspension of disbelief.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1503
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Posted - 2014.05.14 20:04:00 -
[5] - Quote
Himiko Kuronaga wrote:Your argument basically just came down to "I don't like gore, please don't have it in the game". Bollocks. I never said that.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1512
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Posted - 2014.05.14 20:37:00 -
[6] - Quote
CCP should avoid this at all costs.
I am become Legion, the destroyer of bunnies.
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