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Joseph Ridgeson
WarRavens Final Resolution.
1830
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Posted - 2014.05.14 15:53:00 -
[1] - Quote
A decent idea. Kind of be like DKP; you can Suicide to burn all your DKP for something big.
10 Hours: Give a 1 day Passive Booster and a Respec 25 Hours: Give a 1 day Active Booster. 50 Hours: Give a 3 day Passive 100 Hours: Give a 3 day Active Booster. 250 hours: Give a 3 day Omega Booster. Every 250 hours after that: 3 day Omega
All Boosters would be Account Bound. Taking the Respec at at any time drops it to zero hours and requires a two weeks to start ticking again. The problem is that it rewards grinding games consistently which is something that DUST has never really been about. Making it a passive thing could work though you would need to triple the time. That would mean a 3 day Omega Booster every month basically and burning the respec would make it a month until you get your next one.
The respec thing doesn't concern me too much providing it is at least possible to get one in ways other than throwing money at the problem. If that doesn't happen, a way to at least get 1 or 2 a year without money, CCP will have too much of a monetary reason to change things. "We have discovered in internal testing and through players that the Plasma Rifle is under-preforming compared to the Rail, Ballistic, and Scrambler Rifle. As such, we have increased the damage by 15%." CCP knows this number is too high, a month goes by where the Plasma Rifle is hands down the best weapon, they then release a new patch: "Despite the Plasma Rifle having been too weak, we were too overzealous with our original numbers. We have lowered the original bonus damage to 10% and will continue to monitor weapon balance."
Both changes will have people running for their Respecs. If they have to throw 20 dollars at CCP each time, CCP has a financial reason to introduce things that are purposefully overpowered and then balance them later. Riot has been accused of the same thing in League of Legends. When characters are first released, they require 7,800 In game currency (Influence Points) to purchase or 975 real money currency (Riot Points) to purchase. After a week or two, the price goes to 6,300 IP but the RP stays the same. This means if you want a character NOW, you are better off using real money. This has some people suggesting that new characters released are purposefully too powerful so people flock to buy them with real money. After a while, they are put back to balance. The fact that new things released are rarely ever balanced in any game fuels this speculation.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1830
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Posted - 2014.05.14 15:55:00 -
[2] - Quote
Also, here's 3k likes.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1833
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Posted - 2014.05.14 16:18:00 -
[3] - Quote
Jadek Menaheim wrote:Joseph Ridgeson wrote:All Boosters would be Account Bound. Taking the Respec at at any time drops it to zero hours and requires a two weeks to start ticking again. The problem is that it rewards grinding games consistently which is something that DUST has never really been about. Making it a passive thing could work though you would need to triple the time. That would mean a 3 day Omega Booster every month basically and burning the respec would make it a month until you get your next one. I'm curious what function the two week buffer would add? Human psychology, which is what DUST 514 and EVE has always been about when it comes to their skills. I wrote about it here.
Quick side track: When WoW was in beta, they had the Rested system like they do now but people HATED it. Instead of you being Normal and Rested, it was Rested and Fatigued. When Rested, you would give 100% experience. So you kill a boar and get 100 exp. When Fatigued, you got 50 exp. It was terrible; "you are punishing me for playing!" So they changed the wording to a bonus. Rather than being Fatigued and getting half of what you should get, you instead got a bonus when Rested. So 'Normal' would be 50 exp for the boar and 'Rested' is 100 exp. Same mechanic but a different wording changed everything.
The 2 weeks buffer is like Rested but in reverse . It not only makes the Omega Boosters a sweeter reward but it makes the "I'll just respec every 10 hours" a non-issue because it pushes it back more and more. It also causes the psychological torture that CCP's skill system is known for. "Ugh! I really want to respec because I screwed bad here. But I am three weeks off getting an Omega Booster. If I Respec now, I will even be two weeks behind getting a 1 day Passive Booster!" It makes the decision of when to Respec a meaningful choice just as much as planning SP investment.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1834
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Posted - 2014.05.14 16:34:00 -
[4] - Quote
Jadek Menaheim wrote:Joseph Ridgeson wrote:10 Hours: Give a 1 day Passive Booster and a Respec 25 Hours: Give a 1 day Active Booster. 50 Hours: Give a 3 day Passive 100 Hours: Give a 3 day Active Booster. 250 hours: Give a 3 day Omega Booster. Every 250 hours after that: 3 day Omega I would also lower the time of that last point. For example, every 180 hours after that: 3 day Omega. There's greater incentive not break the earning chain as you don't have to play another 250 hours to earn another Omega. Also, these figures feel like quite a lot of time for relatively low payouts... Obviously, I was just spit balling. If you change the time to triple and make when active in a game worth 1.5 time, you change the outcome a bit:
75 Hours: Give a 1 day Active Booster. 150 Hours: Give a 3 day Passive 300 Hours: Give a 3 day Active Booster. 900 hours: Give a 3 day Omega Booster. Every 750 hours after that: 3 day Omega
Say someone plays 20 hours a week. That means 178 hours for 7 day period, or ~25.43 a day. That means getting a 3 day Omega the first time will be about 36 days and the one after that will be about 30 days. Not playing at all would make it about the same so maybe even double time and increasing the numbers so that "an average amount of play" is an Omega a month.
And a 3 day Omega a month is quite a bit. Remember that events usually happen every month and about every other month is a Triple SP event. That means, assuming you can cap in 72 hours, that is an extra 190,400 SP a month. Activate the booster in the most optimal way to where you can cap in 36 hours over two cycles and you have an extra 380,800 a month. Considering the non-boost amount is 761,600 for Active you are looking at quite a significant gain really. On Triple SP events, you are looking at an extra 571,200 compared to those without it.
It a reward for being a "good player that plans ahead" without the "CCP is punishing me for being a new player!" aspect.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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