Sarus Rambo
Direct Action Resources
159
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Posted - 2014.05.16 21:06:00 -
[1] - Quote
CCP Z wrote:Replying just to acknowledge I read this thread.
1- I am not calling anybody dumb 2 - You understand the current system? Cool bro, but the other 95% of the people who tried DUST did not 3 - A good NPE? Yes we are planning on having one. The level of complexity is high enough, we need to make some things more accessible.
I won't reply on that thread anymore, I don't know why but I don't find it very constructive :)
I'm just looking for a little clarification:
When the presentation goes over how weapons will be grouped by roles. Does this mean you have to have an assault suit to unlock the assault riffle? Or will we have a system like the current system, but instead of everything in the "light weapons" or "heavy weapons" group you'll have sections designated by role? I really hate the former and would much prefer the latter.
Also, as far as the weapons, broken up into common, uncommon, and rare, Id like to say this really doesn't fit with the spirit of EvE. It fits more in the Blizzard Diabo/WoW realm of things. I believe if you're going to call them anything, call them either Tech I, Tech II, or Factional weapons. I would say as well that no weapon should be better then a previous version, it should have different qualities, or have more strengths but more weaknesses.
I'm not into the whole "Every suit is a BPO" either. The emotional attachment is to the fitting, not to the suit itself. Losing your suit is a unique twist that should stick around, it gives this FPS a unique twist which is a good thing.
This sums up 100% of the forum posts after Fanfest 2014.
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Sarus Rambo
Direct Action Resources
165
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Posted - 2014.05.18 18:45:00 -
[2] - Quote
Godin Thekiller wrote: NO, he's saying that you'd have to go down the assault path to get the assault versions of the AR's.
This is pretty lame. How about splitting the tree up by racial parity? For example:
Caldari dropsuit -> Caldari medium, heavy, light -> specialized suits. Caldari weaponary -> Caldari Light, Heavy, Sidaarm -> specialized weapon skills. Caldari Vehicles -> Caldari LAV, HAV, DS -> specialized vehicles.
Then when someone is picking there race, explain to them that races doctrine.
- Caldari prefer long range weapons like railguns and missles with strong shield defenses. - Minmatar prefer explosive weaponry along with high rate of fire weapons and speed. - Gallante prefer plasma based close range weaponry and quick repairing armor. - Ammar prefer laser based medium ranged weaponry and heavy armor.
Then you have your person pick what fits their play style the best and you will see them naturally progress into the racial variants of their suits and weapons. Then you just need to actually balance each weapon that parity's with another racial weapon (ie combat rifle <-> rail rifle <-> plasma rifle <-> scrambler rifle).
This sums up 100% of the forum posts after Fanfest 2014.
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