J0LLY R0G3R
And the ButtPirates
864
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Posted - 2014.06.10 20:25:00 -
[1] - Quote
Ryme Intrinseca wrote:BL4CKST4R wrote:CCP Rattati wrote:How does this sound? NumbersEveryone chime in Woaaaa remote explosive activation time is way to log... they are probably one of the only reliable sources of AV that should defiantly not be increased. If you're using remotes for AV, activation time is not very important. Often you leave the remotes on the tank until it gets hit by something else, or leave a trap in the road for later. Increasing activation time will mostly affect scrubs who use REs as OHKing grenades. So I'm all in favour.
U kinda sound like a heavy, I could be wrong but ether way u sound like one lol.
I don't usually flat out tell some1 they are wrong. In this case though, you are indeed as wrong as you can be.
"If you're using remotes for AV" -Yep I've down that
" activation time is not very important" - So indeed there are many ways of getting said RE on said Tank or under here are a few and the process as I see it.
1. if you have the height advantage you can toss them ontop him hoping all 3 hit the tank and stick 2. you can tryin predict the exact spot the tank will drive over and try to get there first 3. chase that tank down like the scout you are, and ride that thing like the scrubby bull it is as you unload those 3 remotes straight down on the tanks face
*note: these scenarios are taking it that you are a scout and not some scrub heavy.
Okay so 1. Tank is sitting outside Bravo waiting for the Heavies on ur team to get off lunch break, so you sneak above him and toss 3 REs on that annoying lil tank that has been hassling your team pior to the lil break
Now what...I seriously hope that tank only has 4500 Hp or less.. which we all know only like 1 or 2 people out there are rolling around in >4500 hp tanks. So you are carrying Flux grenades right? cool now that tank might actually sit there and let u toss 3 REs, not hear the beeps, and then let u toss a flux or 2. I'm not counting on it most the time though.
2. ur team is getting destroyed so after a death u sit there on the map watching the tank take the exact same patch 12 times as he laughed at the horrible aim of the heavies with their forge guns. It was like a spectating a game of Duck Hunt and the scrub heavies are playing with a controller not plugged in. I hope he takes that patch for a 13th time and doesn't see ur setting up ur trap. hp still applies, hope he doesn't see you, hope he runs over the exact spot, hope u get at least 1 flux on him before he hits the RE's and then u detonate them at the right time.
3. tanks are running wild and crazy, not a care in the world. shrugging off the swarm hits, and simply running over the slow moving heavies as they waddle about chasing mlt scouts and that lone assault player. In steps a friendly scout to save the mother fn day. in the past before cloaks we'd wait for that tank to get overly cocky and sit too still for too long, sprint at him, unload those remotes and at this point his generally saw us and he'd fire away with his blaster going fast as it could, a couple shots and most the scout frames were toast, and the ones that were brinked out enough to take another couple shots were seen alot quicker than the quick lil guy. so remotes are stuck on the tanks face, scout is dancing about like the lead from River Dance, knowing the RE's can't take out both the shields and armor so out come the fluxes fast as they possibly. Jumping, giving the 2 step, and essentially emptying everything the scout has in his pockets just to kill this 1 tank. Except this time the arming timer is longer, the scout has to dance even more in the face of a tank, the PG is higer meaning those speed mods are even harder to fit, so it was even harder to get close enough to the tank to toss those RE's in the face place, and once all is said and done the RE's the scout actually gets on the tank aren't enough damage to even kill the tin can that has been rolling his team.
"Increasing activation time will mostly affect scrubs who use REs as OHKing grenades." - one could say increasing the activation timer will simply give the scrub heavy with as much HP as he could possibly fit call out for the team of logis following him to push him out of the blast radius and to safety.
Tl;dr the numbers are bad, These are better XD
PS4 psn = J0LLYxR0G3R
Underscore before and after the x
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