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          Eruditus 920 
          Prodigy Ops
  92
  
          
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        Posted - 2014.05.13 21:38:00 -
          [1] - Quote 
          
           
          Is it worth spending the SP to take sharpshooter to 5 for the assault variant of the combat rifle? 
  I am taking it to 4 this week. The aCR is my primary rifle.
  On a more somber note, I was sad from all the fallout from Fanfest regarding our game. I have only been playing about 3 months and have enjoyed it immensely. I feel sad for the vets but jealous at the same time as they got to enjoy the game in a way that I cannot any longer. I'm always late to the party.
  Anyway, about sharpshooter...worth going to 5?
 "It is well that war is so terrible, lest we should grow too fond of it."  
-Robert E. Lee 
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          VikingKong iBUN 
          Mikramurka Shock Troop Minmatar Republic
  72
  
          
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        Posted - 2014.05.13 21:43:00 -
          [2] - Quote 
          
           
          It's not worth it, don't do it. | 
      
      
      
          
          Eruditus 920 
          Prodigy Ops
  92
  
          
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        Posted - 2014.05.13 21:45:00 -
          [3] - Quote 
          
           
          VikingKong iBUN wrote:It's not worth it, don't do it.  
  Should I not take it to 4 either?
 
 "It is well that war is so terrible, lest we should grow too fond of it."  
-Robert E. Lee 
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          Cat Merc 
          Ahrendee Mercenaries
  9633
  
          
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        Posted - 2014.05.13 21:48:00 -
          [4] - Quote 
          
           
          Eruditus 920 wrote:VikingKong iBUN wrote:It's not worth it, don't do it.  Should I not take it to 4 either?   4 is usually a good place to keep your skills at.
 Feline overlord of all humans - CAT MERC 
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          Crimson ShieId 
          Psygod9 D.E.F.I.A.N.C.E
  446
  
          
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        Posted - 2014.05.13 22:10:00 -
          [5] - Quote 
          
           
          I'd recommend saving your skills for suits and such, or core skills. Specializing in weapons is a better thing to do later on once you've got a bit more SP to spare.
 Nova Knives are magic~ 
Inserts knife into nearest merc's spinal column
And now, so are you! Bask in the magics! 
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          sabre prime 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  259
  
          
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        Posted - 2014.05.13 22:12:00 -
          [6] - Quote 
          
           
          Cat Merc wrote:Eruditus 920 wrote:VikingKong iBUN wrote:It's not worth it, don't do it.  Should I not take it to 4 either?  4 is usually a good place to keep your skills at.  
  This is important to remember. The cost of going from lvl 4 to lvl 5, is two times the total cost of going from lvl 1 to lvl 4.
 Desperate attempt to get BPOs 
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          Joseph Ridgeson 
          WarRavens Final Resolution.
  1812
  
          
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        Posted - 2014.05.13 22:16:00 -
          [7] - Quote 
          
           
          sabre prime wrote: This is important to remember. The cost of going from lvl 4 to lvl 5, is two times the total cost of going from lvl 1 to lvl 4.   It's the same actually. 1-4 = 4-5 
  1: 6,220 2: 18,650 3: 43,530 4: 87,060 5: 155,460  Times whatever multiplier for the skill.
 "This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!" 
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          Cenex Langly 
          D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
  732
  
          
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        Posted - 2014.05.13 22:44:00 -
          [8] - Quote 
          
           
          Eruditus 920 wrote:Is it worth spending the SP to take sharpshooter to 5 for the assault variant of the combat rifle? 
  I am taking it to 4 this week. The aCR is my primary rifle.
  On a more somber note, I was sad from all the fallout from Fanfest regarding our game. I have only been playing about 3 months and have enjoyed it immensely. I feel sad for the vets but jealous at the same time as they got to enjoy the game in a way that I cannot any longer. I'm always late to the party.
  Anyway, about sharpshooter...worth going to 5?  
  Honestly you're better off in a scout suit. Assaults are out matched in damage by commandos and out classed in maneuverability by scouts. An assault variant CR is best on a scout suit to get in kill and get out. Minmatar commandoes are great with the boundless and the damage boost but I think scouts with CR are great. And I only have prof 3, sharpshooter 3 and reload 3. You don't need anymore. Prof 4 with the fitting optimization skill at 3 would be nice but not necessary.
 
 Newb 
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          Velociraptor antirrhopus 
          Kang Lo Directorate Gallente Federation
  23
  
          
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        Posted - 2014.05.13 22:46:00 -
          [9] - Quote 
          
           
          A lot of skills aren't worth going from 4 to 5. In fact all the light weapon/sidearms aren't worth doing reload speed at all, unless you're a Logi in which case you need it.
 GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé 
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê] 
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++ 
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          Atlacatl Jaguar 
          Eyniletti Rangers Minmatar Republic
  6
  
          
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        Posted - 2014.05.13 22:53:00 -
          [10] - Quote 
          
           
          I have level 5 acr. All combat rifle skilled maxed out. That plus my commando minmatar proto suit and 2 complex damage mods AND the added bonus of projectile weapons make me a scout assassin. They basically die instantly when my proto assault combat rifle sprays in there direction. I say its worth it if you plan on being a minmatar commando for the most part.
 We were/are console beta testers aka guinea pigs for a PC game. Unknowingly participating in something destined to fail 
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          Ryme Intrinseca 
          The Rainbow Effect
  1196
  
          
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        Posted - 2014.05.13 22:54:00 -
          [11] - Quote 
          
           
          Quote:Is it worth spending the SP to take sharpshooter to 5 for the assault variant of the combat rifle? 
  I am taking it to 4 this week. The aCR is my primary rifle.
  On a more somber note, I was sad from all the fallout from Fanfest regarding our game. I have only been playing about 3 months and have enjoyed it immensely. I feel sad for the vets but jealous at the same time as they got to enjoy the game in a way that I cannot any longer. I'm always late to the party.
  Anyway, about sharpshooter...worth going to 5?
   I have 43mil SP and use ACR almost exclusively, so SS5 is a worthwhile investment for me. But if you only started playing 3 months ago I expect you'd do better spending your SP somewhere in the Dropsuit Upgrades tree.
  You should be glad you've only wasted 3 months on the game. | 
      
      
      
          
          Lucrezia LeGrand 
          Sentinels of New Eden
  614
  
          
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        Posted - 2014.05.13 22:54:00 -
          [12] - Quote 
          
           
          do it!! yolo!
 Thale groupie (not the gun, but the man). 
My other car is Utena. 
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          Eko Sol 
          Strange Playings
  280
  
          
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        Posted - 2014.05.13 23:00:00 -
          [13] - Quote 
          
           
          Eruditus 920 wrote:VikingKong iBUN wrote:It's not worth it, don't do it.  Should I not take it to 4 either?  
 
  Take it to 4 and stop there. Every time you skill into the 5th is the sum of 1 through 4 added together. It's very inefficient.
  I would argue to keep it at 3 if you can spend that 300+sp elsewhere such as boosting your Armor, shields, CPU, PG, Biotics, or Dampening. 
  I ran an Adv Suit with a Adv weapon until I had every passive (core skill) boost to 4 or 5 with tons of success. I didn't go proto until over 13 mil SP (except for the weapon).
 PSN is "Ekopalm" 
I play D3, Child of Light, and solo games 
Also, Proto Trolling until I'm broke... 
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          Eko Sol 
          Strange Playings
  280
  
          
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        Posted - 2014.05.13 23:04:00 -
          [14] - Quote 
          
           
          Cenex Langly wrote:Eruditus 920 wrote:Is it worth spending the SP to take sharpshooter to 5 for the assault variant of the combat rifle? 
  I am taking it to 4 this week. The aCR is my primary rifle.
  On a more somber note, I was sad from all the fallout from Fanfest regarding our game. I have only been playing about 3 months and have enjoyed it immensely. I feel sad for the vets but jealous at the same time as they got to enjoy the game in a way that I cannot any longer. I'm always late to the party.
  Anyway, about sharpshooter...worth going to 5?  Honestly you're better off in a scout suit. Assaults are out matched in damage by commandos and out classed in maneuverability by scouts. An assault variant CR is best on a scout suit to get in kill and get out. Minmatar commandoes are great with the boundless and the damage boost but I think scouts with CR are great. And I only have prof 3, sharpshooter 3 and reload 3. You don't need anymore. Prof 4 with the fitting optimization skill at 3 would be nice but not necessary.  
 
  The Gal Assault get's a sick bonus toward "spray". I've been testing it out and my CR and ACR is far more impressive then I could imagine it would be. In addition, it has built in Armor Reps and tanks quite well. 
  The min assault gets additional clip size. If you run ACR then you are probably aware of how quickly you can run out of clip ammo. Having that extra 8 to 10 shots (like 12 to 14 at proto) can be the difference between being caught reloading or not. 
  I would argue that there is some viability to those two assault suits only. The rest I don't see any reason for them.
  I will also tell you that I know someone with over 10 million SP that hasn't skilled into any suit at all and uses only MLT, Adv Weapons, and has his core up near max and is VERY good.
  So running a MLT heavy with ADV HMG and other variants are more dangerous and far cheaper than people imagine.
 PSN is "Ekopalm" 
I play D3, Child of Light, and solo games 
Also, Proto Trolling until I'm broke... 
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          Ryme Intrinseca 
          The Rainbow Effect
  1196
  
          
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        Posted - 2014.05.13 23:08:00 -
          [15] - Quote 
          
           
          Eko Sol wrote:Cenex Langly wrote:Eruditus 920 wrote:Is it worth spending the SP to take sharpshooter to 5 for the assault variant of the combat rifle? 
  I am taking it to 4 this week. The aCR is my primary rifle.
  On a more somber note, I was sad from all the fallout from Fanfest regarding our game. I have only been playing about 3 months and have enjoyed it immensely. I feel sad for the vets but jealous at the same time as they got to enjoy the game in a way that I cannot any longer. I'm always late to the party.
  Anyway, about sharpshooter...worth going to 5?  Honestly you're better off in a scout suit. Assaults are out matched in damage by commandos and out classed in maneuverability by scouts. An assault variant CR is best on a scout suit to get in kill and get out. Minmatar commandoes are great with the boundless and the damage boost but I think scouts with CR are great. And I only have prof 3, sharpshooter 3 and reload 3. You don't need anymore. Prof 4 with the fitting optimization skill at 3 would be nice but not necessary.  The Gal Assault get's a sick bonus toward "spray". I've been testing it out and my CR and ACR is far more impressive then I could imagine it would be. In addition, it has built in Armor Reps and tanks quite well.  The min assault gets additional clip size. If you run ACR then you are probably aware of how quickly you can run out of clip ammo. Having that extra 8 to 10 shots (like 12 to 14 at proto) can be the difference between being caught reloading or not.  I would argue that there is some viability to those two assault suits only. The rest I don't see any reason for them. I will also tell you that I know someone with over 10 million SP that hasn't skilled into any suit at all and uses only MLT, Adv Weapons, and has his core up near max and is VERY good. So running a MLT heavy with ADV HMG and other variants are more dangerous and far cheaper than people imagine.   The Gal assault bonus does not apply to CR or ACR. | 
      
      
      
          
          Eko Sol 
          Strange Playings
  280
  
          
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        Posted - 2014.05.13 23:11:00 -
          [16] - Quote 
          
           
          Ryme Intrinseca wrote:
  The Gal assault bonus does not apply to CR or ACR
 
 
  
  I have tested my findings and it appears to apply equally as much as my AR. I know it's not magic. And maybe it is a bug but I am sure it applies.
 PSN is "Ekopalm" 
I play D3, Child of Light, and solo games 
Also, Proto Trolling until I'm broke... 
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          The dark cloud 
          The Rainbow Effect
  3052
  
          
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        Posted - 2014.05.13 23:41:00 -
          [17] - Quote 
          
           
          if you need sharpshooter on any gun in this game then you must be terrible. If you quickly re tap R1 the kick resets back to 0. Do that like every 20 bullets and you saved tons of SP. | 
      
      
      
          
          Eruditus 920 
          Prodigy Ops
  93
  
          
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        Posted - 2014.05.14 00:39:00 -
          [18] - Quote 
          
           
          The dark cloud wrote:if you need sharpshooter on any gun in this game then you must be terrible. If you quickly re tap R1 the kick resets back to 0. Do that like every 20 bullets and you saved tons of SP.  
  Sharpshooter doesn't apply to kick but rather dispersion...and I am not terrible.
  Thanks to most everyone who has replied. I have enjoyed this forum almost as much as the game.
  In the interest of full disclosure, I have a little over 8 million SP so far thanks to the various events since March and capping every week.
  I have spent those on getting my cores to 5 (armor, shields, biotics all 5) PG at 3 and CPU at 4. I have my Gal scout at 4.
  Prior to May 2, I was planning on maxing out PG and CPU along with eWar dampening, range etc.
  But now that the future of the game and it's longevity is in question, I decided to put SP into my aCR. Have fun now, ya know?
 
 "It is well that war is so terrible, lest we should grow too fond of it."  
-Robert E. Lee 
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