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Godin Thekiller
shadows of 514
2213
|
Posted - 2014.05.12 20:28:00 -
[1] - Quote
Going to a area, finding rats and slaying them is some of the best fun I've ever had in a game. What's better than just doing rampages against a lot of rats? having a mission to go along with it. missions give killing rats purpose, and it makes it feel as you've done more than just kill a bunch of rats. EVE has the Agent system for that. And Let's bring it to Legion.
What kinds of missions should we have though? This is a FPS afterall, so mining isn't a good option imo. So, I thought about it for a bit, and thought of a couple concepts that can be used:
1: basic combat- This one is simple: go to X area, kill everything in sight, pillage and scavenge everything, then head back to claim your prize
2:Transport- a group of or a single vehicle or person will spawn, you would need to go to them, and protect them from whatever (pirates, plant or animal life, or other mercs) until they get to wherever they need to go.
3: Scout- Go to a compound, scout it out (seeing who's inside and that kind of stuff), and possibly damage some stuff without getting spotted
4: Courier- Deliver or pick up and deliver something; possible threats along the way, as well as possible time constraints.
What do you guys think? Any more ideas?
Peace, Godin
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Blup Blub Bloop. Translation: Die -_-
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Regis Blackbird
DUST University Ivy League
202
|
Posted - 2014.05.12 21:05:00 -
[2] - Quote
Godin Thekiller wrote:Going to a area, finding rats and slaying them is some of the best fun I've ever had in a game. What's better than just doing rampages against a lot of rats? having a mission to go along with it. missions give killing rats purpose, and it makes it feel as you've done more than just kill a bunch of rats. EVE has the Agent system for that. And Let's bring it to Legion. What kinds of missions should we have though? This is a FPS afterall, so mining isn't a good option imo. So, I thought about it for a bit, and thought of a couple concepts that can be used: 1: basic combat- This one is simple: go to X area, kill everything in sight, pillage and scavenge everything, then head back to claim your prize 2:Transport- a group of or a single vehicle or person will spawn, you would need to go to them, and protect them from whatever (pirates, plant or animal life, or other mercs) until they get to wherever they need to go. 3: Scout- Go to a compound, scout it out (seeing who's inside and that kind of stuff), and possibly damage some stuff without getting spotted 4: Courier- Deliver or pick up and deliver something; possible threats along the way, as well as possible time constraints. What do you guys think? Any more ideas? Peace, Godin
Exactly my thought! We need varied and interesting missions in Legion, not just "go there, kill that, get loot" +1
I would like (apart from your points):
Rescue / Extraction: downed ship sends out a distress signal, and survivors needs to be located and protected until reaching the extraction point.
Multi missions: By completing the scout mission to sabotage a base, it opens up a raid mission to do a all out assault.
Story missions: (should be fairly rare)
Combined EVE / Legion missions which require coordination between capuleers and mercs to complete, with benefits both. (Only the sky is the limit on this one, and it will tie the two games together without depending on each other )
Give us agent missions CCP
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Buster Friently
Rosen Association
2337
|
Posted - 2014.05.12 21:08:00 -
[3] - Quote
Godin Thekiller wrote:Going to a area, finding rats and slaying them is some of the best fun I've ever had in a game. What's better than just doing rampages against a lot of rats? having a mission to go along with it. missions give killing rats purpose, and it makes it feel as you've done more than just kill a bunch of rats. EVE has the Agent system for that. And Let's bring it to Legion. What kinds of missions should we have though? This is a FPS afterall, so mining isn't a good option imo. So, I thought about it for a bit, and thought of a couple concepts that can be used: 1: basic combat- This one is simple: go to X area, kill everything in sight, pillage and scavenge everything, then head back to claim your prize 2:Transport- a group of or a single vehicle or person will spawn, you would need to go to them, and protect them from whatever (pirates, plant or animal life, or other mercs) until they get to wherever they need to go. 3: Scout- Go to a compound, scout it out (seeing who's inside and that kind of stuff), and possibly damage some stuff without getting spotted 4: Courier- Deliver or pick up and deliver something; possible threats along the way, as well as possible time constraints. What do you guys think? Any more ideas? Peace, Godin
Exploration/Salvage. How about mining security then :) Infiltration/impersonation/Assassination
BTW, 2 and 4 are basically the same thing. |
Godin Thekiller
shadows of 514
2215
|
Posted - 2014.05.12 21:11:00 -
[4] - Quote
After my match (playing WAr Thunder atm), I'll add these. Good job guys, I like these!
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2216
|
Posted - 2014.05.12 21:52:00 -
[5] - Quote
Buster Friently wrote:Godin Thekiller wrote:Going to a area, finding rats and slaying them is some of the best fun I've ever had in a game. What's better than just doing rampages against a lot of rats? having a mission to go along with it. missions give killing rats purpose, and it makes it feel as you've done more than just kill a bunch of rats. EVE has the Agent system for that. And Let's bring it to Legion. What kinds of missions should we have though? This is a FPS afterall, so mining isn't a good option imo. So, I thought about it for a bit, and thought of a couple concepts that can be used: 1: basic combat- This one is simple: go to X area, kill everything in sight, pillage and scavenge everything, then head back to claim your prize 2:Transport- a group of or a single vehicle or person will spawn, you would need to go to them, and protect them from whatever (pirates, plant or animal life, or other mercs) until they get to wherever they need to go. 3: Scout- Go to a compound, scout it out (seeing who's inside and that kind of stuff), and possibly damage some stuff without getting spotted 4: Courier- Deliver or pick up and deliver something; possible threats along the way, as well as possible time constraints. What do you guys think? Any more ideas? Peace, Godin Exploration/Salvage. How about mining security then :) Infiltration/impersonation/Assassination BTW, 2 and 4 are basically the same thing.
2 and 4 is different in that 2 you are defending, while 4 is you are the one transporting, so you would possibly need protection hired.
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Blup Blub Bloop. Translation: Die -_-
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Forlorn Destrier
2485
|
Posted - 2014.05.12 22:15:00 -
[6] - Quote
Don't forget rescue missions. I can't tell you the number of times I've saved the same "damsel in distress" in Eve that keeps getting herself captured by Kruul.... ah the piles of Kruul's DNA that I have saved up is glorious....
I'm sure the Eve pilots out there have done the same. WHY CAN'T SHE JUST STAY RESCUED DAMN IT?!?! |
Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 22:42:00 -
[7] - Quote
Lat stand - You will eventually be killed, but how well you do is what matters, i.e some kind of increasing wave difficulty type mission where a loss is inevitable, but you rack up rewards for how long, or how well you survive.
For that matter, how about a survival mode as well. Something like having to sneak/defend as you move to or wait for extraction. |
Godin Thekiller
shadows of 514
2218
|
Posted - 2014.05.12 22:43:00 -
[8] - Quote
Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters.
A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff.......
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Godin Thekiller
shadows of 514
2218
|
Posted - 2014.05.12 22:44:00 -
[9] - Quote
Forlorn Destrier wrote:Don't forget rescue missions. I can't tell you the number of times I've saved the same "damsel in distress" in Eve that keeps getting herself captured by Kruul.... ah the piles of Kruul's DNA that I have saved up is glorious....
I'm sure the Eve pilots out there have done the same. WHY CAN'T SHE JUST STAY RESCUED DAMN IT?!?!
I know right? I have like 100 of those things lol
click me
Blup Blub Bloop. Translation: Die -_-
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Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 22:44:00 -
[10] - Quote
Godin Thekiller wrote:Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters. A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff.......
Narrow thinking my friend.
In this case, the point of the mission is to (let's say) hold off a superior force for some period of time. The longer you do it, the more you get paid. We are immortal after all. |
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Godin Thekiller
shadows of 514
2218
|
Posted - 2014.05.12 23:00:00 -
[11] - Quote
Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters. A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff....... Narrow thinking my friend. In this case, the point of the mission is to (let's say) hold off a superior force for some period of time. The longer you do it, the more you get paid. We are immortal after all.
hummm.......... Would you accept a go into the compound and cause as much damage as possible?
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Blup Blub Bloop. Translation: Die -_-
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Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 23:02:00 -
[12] - Quote
Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters. A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff....... Narrow thinking my friend. In this case, the point of the mission is to (let's say) hold off a superior force for some period of time. The longer you do it, the more you get paid. We are immortal after all. hummm.......... Would you accept a go into the compound and cause as much damage as possible? Sure, as an alternate, but it isn't the same thing as a survival mode, or last man standing mode.
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Godin Thekiller
shadows of 514
2218
|
Posted - 2014.05.12 23:29:00 -
[13] - Quote
Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters. A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff....... Narrow thinking my friend. In this case, the point of the mission is to (let's say) hold off a superior force for some period of time. The longer you do it, the more you get paid. We are immortal after all. hummm.......... Would you accept a go into the compound and cause as much damage as possible? Sure, as an alternate, but it isn't the same thing as a survival mode, or last man standing mode.
Put it like this; the base is huge, and you will most certainly die.
EDIT: In the off chance that you do survive, you would get OBed.
Also, your gear would be repaid back to you (otherwise, that mission would be total bullshit imo; that's the main problem I have with it tbh).
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Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 23:36:00 -
[14] - Quote
Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:
A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff.......
Narrow thinking my friend. In this case, the point of the mission is to (let's say) hold off a superior force for some period of time. The longer you do it, the more you get paid. We are immortal after all. hummm.......... Would you accept a go into the compound and cause as much damage as possible? Sure, as an alternate, but it isn't the same thing as a survival mode, or last man standing mode. Put it like this; the base is huge, and you will most certainly die. EDIT: In the off chance that you do survive, you would get OBed. Also, your gear would be repaid back to you (otherwise, that mission would be total bullshit imo; that's the main problem I have with it tbh).
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now. |
Godin Thekiller
shadows of 514
2218
|
Posted - 2014.05.12 23:51:00 -
[15] - Quote
Buster Friently wrote:
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now.
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided.
click me
Blup Blub Bloop. Translation: Die -_-
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Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 23:56:00 -
[16] - Quote
Godin Thekiller wrote:Buster Friently wrote:
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now.
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided.
I didn't know about the tiericide. That's a good thing though, and doesn't change anything.
Mission payouts (as seen in Dust and Eve) are completely arbitrary and can be tuned to whatever CCP likes. In this case, missions would pay out more than the typical mission because at least one death is inevitable.
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Godin Thekiller
shadows of 514
2218
|
Posted - 2014.05.13 00:05:00 -
[17] - Quote
Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now.
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided. I didn't know about the tiericide. That's a good thing though, and doesn't change anything. Mission payouts (as seen in Dust and Eve) are completely arbitrary and can be tuned to whatever CCP likes. In this case, missions would pay out more than the typical mission because at least one death is inevitable.
1: Dust doesn't have missions
2: There's only 3 payouts from EVE missions: loot, regular pay, and timed pay,
3: the regular and timed pay is fixed
Therefore, you would need to jack up both of those, as you would get no loot out of that mission (and you would lose ISK). And if that's the case, people could just abuse those missions with really cheap fits and gain **** loads of ISK.
click me
Blup Blub Bloop. Translation: Die -_-
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Buster Friently
Rosen Association
2344
|
Posted - 2014.05.13 00:40:00 -
[18] - Quote
Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now.
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided. I didn't know about the tiericide. That's a good thing though, and doesn't change anything. Mission payouts (as seen in Dust and Eve) are completely arbitrary and can be tuned to whatever CCP likes. In this case, missions would pay out more than the typical mission because at least one death is inevitable. 1: Dust doesn't have missions 2: There's only 3 payouts from EVE missions: loot, regular pay, and timed pay, 3: the regular and timed pay is fixed Therefore, you would need to jack up both of those, as you would get no loot out of that mission (and you would lose ISK). And if that's the case, people could just abuse those missions with really cheap fits and gain **** loads of ISK.
I guess you just aren't getting it.
First off, there are missions in Dust, it's called Skirmish, Domination, etc.
Secondly, the whole point I'm trying to make is that the ISK payout would be balanced vs the difficulty of the mission so :
- It can't be abused by using a really cheap fit, i.e you wouldn't make much because you wouldn't last long.
- You wouldn't lose money, unless you sucked, because you would be able to last longer with a better fit, thus making the risk/reward balance out
I really don't think you understand that risk/reward is a balancing point and the payouts vs. time would be adjusted to balance out so that you would still make money with an expensive fit so long as you used it's capabilities wisely, and thus lasted longer. It's simple really.
We don't have to follow the Eve mission parameters. Hell, Eve has plenty of other "missions" that don't work that way - like Wormholes and anomalies.
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Godin Thekiller
shadows of 514
2219
|
Posted - 2014.05.13 00:54:00 -
[19] - Quote
Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now.
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided. I didn't know about the tiericide. That's a good thing though, and doesn't change anything. Mission payouts (as seen in Dust and Eve) are completely arbitrary and can be tuned to whatever CCP likes. In this case, missions would pay out more than the typical mission because at least one death is inevitable. 1: Dust doesn't have missions 2: There's only 3 payouts from EVE missions: loot, regular pay, and timed pay, 3: the regular and timed pay is fixed Therefore, you would need to jack up both of those, as you would get no loot out of that mission (and you would lose ISK). And if that's the case, people could just abuse those missions with really cheap fits and gain **** loads of ISK. I guess you just aren't getting it. First off, there are missions in Dust, it's called Skirmish, Domination, etc. Secondly, the whole point I'm trying to make is that the ISK payout would be balanced vs the difficulty of the mission so :
- It can't be abused by using a really cheap fit, i.e you wouldn't make much because you wouldn't last long.
- You wouldn't lose money, unless you sucked, because you would be able to last longer with a better fit, thus making the risk/reward balance out
I really don't think you understand that risk/reward is a balancing point and the payouts vs. time would be adjusted to balance out so that you would still make money with an expensive fit so long as you used it's capabilities wisely, and thus lasted longer. It's simple really. We don't have to follow the Eve mission parameters. Hell, Eve has plenty of other "missions" that don't work that way - like Wormholes and anomalies.
those gamemodes are NPC waged PC, not missions. I don't think you get what missions are.
and Wormholes and anomalies are not missions.
read that
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Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8520
|
Posted - 2014.05.13 01:20:00 -
[20] - Quote
Godin Thekiller wrote:Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters. A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff.......
I actually like the concept of "last stand" game modes. CCP brought up the idea of a "horde mode" where wave after wave of rogue drones would come at you at ever increasing numbers and eventually you lose. This is a concept that is even brought up several times while I was watching the Star Trek movies (including the ones with William Shatner) when James T. Kirk admitted to Spock that he hacked into the main server running the training simulation and reprogrammed it to allow him to win.
The logic behind this is that a mode that makes you lose no matter what will encourage you to think out of the box and make the most of what little you have so that you can become more resourceful. In the case of Kirk cheating, and being fair to Kirk, he was technically thinking out of the box and used what resources he had to somehow ensure his victory in the simulation.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Buster Friently
Rosen Association
2345
|
Posted - 2014.05.13 01:21:00 -
[21] - Quote
Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided.
I didn't know about the tiericide. That's a good thing though, and doesn't change anything. Mission payouts (as seen in Dust and Eve) are completely arbitrary and can be tuned to whatever CCP likes. In this case, missions would pay out more than the typical mission because at least one death is inevitable. 1: Dust doesn't have missions 2: There's only 3 payouts from EVE missions: loot, regular pay, and timed pay, 3: the regular and timed pay is fixed Therefore, you would need to jack up both of those, as you would get no loot out of that mission (and you would lose ISK). And if that's the case, people could just abuse those missions with really cheap fits and gain **** loads of ISK. I guess you just aren't getting it. First off, there are missions in Dust, it's called Skirmish, Domination, etc. Secondly, the whole point I'm trying to make is that the ISK payout would be balanced vs the difficulty of the mission so :
- It can't be abused by using a really cheap fit, i.e you wouldn't make much because you wouldn't last long.
- You wouldn't lose money, unless you sucked, because you would be able to last longer with a better fit, thus making the risk/reward balance out
I really don't think you understand that risk/reward is a balancing point and the payouts vs. time would be adjusted to balance out so that you would still make money with an expensive fit so long as you used it's capabilities wisely, and thus lasted longer. It's simple really. We don't have to follow the Eve mission parameters. Hell, Eve has plenty of other "missions" that don't work that way - like Wormholes and anomalies. those gamemodes are NPC waged PC, not missions. I don't think you get what missions are. and Wormholes and anomalies are not missions. read that
I've played plenty of Eve. Thanks for that.
I guess you just can't break out of the box. So, there's really not much point in offering new ideas when you're unwilling to listen to them.
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Godin Thekiller
shadows of 514
2220
|
Posted - 2014.05.13 01:24:00 -
[22] - Quote
Maken Tosch wrote:Godin Thekiller wrote:Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters. A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff....... I actually like the concept of "last stand" game modes. CCP brought up the idea of a "horde mode" where wave after wave of rogue drones would come at you at ever increasing numbers and eventually you lose. This is a concept that is even brought up several times while I was watching the Star Trek movies (including the ones with William Shatner) when James T. Kirk admitted to Spock that he hacked into the main server running the training simulation and reprogrammed it to allow him to win. The logic behind this is that a mode that makes you lose no matter what will encourage you to think out of the box and make the most of what little you have so that you can become more resourceful. In the case of Kirk cheating, and being fair to Kirk, he was technically thinking out of the box and used what resources he had to somehow ensure his victory in the simulation.
Again, a last stand mission makes no sense as missions are meant to be completed. If you die, then you lose, and the mission isn't completed, thus a failure.
EDIT: DO you guys think I'm listing gamemodes? I'm not. As the title says, these are missions.
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8520
|
Posted - 2014.05.13 01:39:00 -
[23] - Quote
Godin Thekiller wrote:EDIT: DO you guys think I'm listing gamemodes? I'm not. As the title says, these are missions.
In that case, what about a drug smuggling mission that forces you to have to go through areas swarming with local law enforcement and players acting as a pseudo DEA looking for smugglers to jump on? Would make for some really interesting game play especially if hidden corridors and drug tunnels are implemented.
I can see it now.
Mission: Delivering the Heisenberg Starting System: Amamake (0.4) Destination: Rens (1.0) Advisory: Hank is looking for you, Walter!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Godin Thekiller
shadows of 514
2220
|
Posted - 2014.05.13 01:48:00 -
[24] - Quote
Maken Tosch wrote:Godin Thekiller wrote:EDIT: DO you guys think I'm listing gamemodes? I'm not. As the title says, these are missions. In that case, what about a drug smuggling mission that forces you to have to go through areas swarming with local law enforcement and players acting as a pseudo DEA looking for smugglers to jump on? Would make for some really interesting game play especially if hidden corridors and drug tunnels are implemented. I can see it now. Mission: Delivering the Heisenberg Starting System: Amamake (0.4) Destination: Rens (1.0) Advisory: Hank is looking for you, Walter!
If only drugs actually were worth it's weight in ISK. Oh well **** it, that fits. smuggling missions it is!
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Godin Thekiller
shadows of 514
2220
|
Posted - 2014.05.13 01:52:00 -
[25] - Quote
Buster Friently wrote:
I've played plenty of Eve. Thanks for that.
I guess you just can't break out of the box. So, there's really not much point in offering new ideas when you're unwilling to listen to them.
Not enough, as you seem to not get what the difference between ratting and a mission is......
Say something that makes sense and I'll add it. I'm not saying that it's bad; I like them too; it just doesn't fit. It could go somewhere else in the game (say going ratting for a ext. period of times become progressively harder as more and harder forces comes into the area before it becomes a full blown raid by the enemy pirates or otherwise).
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Godin Thekiller
shadows of 514
2235
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Posted - 2014.05.13 20:11:00 -
[26] - Quote
edited
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Godin Thekiller
shadows of 514
2287
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Posted - 2014.05.15 22:20:00 -
[27] - Quote
bump
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Jonny D Buelle
Mors Effera
120
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Posted - 2014.05.15 22:43:00 -
[28] - Quote
I'm all for this idea.
I just want to add that missions in EVE can be done in a fleet. As long as one of your fleet members has the mission and is in the deadspace zone, you can warp to them and assist them. The player with the mission can then choose to split the reward among his fleet members.
So in saying that, why not we have a system like that where if your squad leader gets a mission, everyone in the squad is on that mission. Difficulty should be increased and so should the reward, depending on size of the squad.
If a member of your squad has the missions but not the squad leader, the squad leader can choose to initiate the mission (if he wants) and again everyone is on the mission and eligible for the rewards.
Also what do you think of security standings in legion?
Come Join the War
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Godin Thekiller
shadows of 514
2287
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Posted - 2014.05.15 23:34:00 -
[29] - Quote
Jonny D Buelle wrote:I'm all for this idea.
I just want to add that missions in EVE can be done in a fleet. As long as one of your fleet members has the mission and is in the deadspace zone, you can warp to them and assist them. The player with the mission can then choose to split the reward among his fleet members.
So in saying that, why not we have a system like that where if your squad leader gets a mission, everyone in the squad is on that mission. Difficulty should be increased and so should the reward, depending on size of the squad.
If a member of your squad has the missions but not the squad leader, the squad leader can choose to initiate the mission (if he wants) and again everyone is on the mission and eligible for the rewards.
Also what do you think of security standings in legion?
I thought that that was a given, and I didn't need to explain those features. Well, you can never be too sure I guess.
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Fitznasty
Dem Durrty Boyz General Tso's Alliance
16
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Posted - 2014.05.18 20:16:00 -
[30] - Quote
I would love to know if corporation/ faction standing carry over from Dust into Legion and if they play a part in region or mission availability. If I have level 9 standing with Minmatar for example would I have access to the Eve equivalent of lvl 4 missions? CCP devs reply. |
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Godin Thekiller
shadows of 514
2325
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Posted - 2014.05.18 20:24:00 -
[31] - Quote
Fitznasty wrote:I would love to know if corporation/ faction standing carry over from Dust into Legion and if they play a part in region or mission availability. If I have level 9 standing with Minmatar for example would I have access to the Eve equivalent of lvl 4 missions? CCP devs reply.
There is no standing in dust atm......
Oh wait, you're talking about the faction standing? I doubt it, as they might change how it works. WHo knows, it might (that would be great if it did). Also, lvl 4's are unlocked at 5, not 9
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.25 03:32:00 -
[32] - Quote
bump
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