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Buster Friently
Rosen Association
2337
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Posted - 2014.05.12 21:08:00 -
[1] - Quote
Godin Thekiller wrote:Going to a area, finding rats and slaying them is some of the best fun I've ever had in a game. What's better than just doing rampages against a lot of rats? having a mission to go along with it. missions give killing rats purpose, and it makes it feel as you've done more than just kill a bunch of rats. EVE has the Agent system for that. And Let's bring it to Legion. What kinds of missions should we have though? This is a FPS afterall, so mining isn't a good option imo. So, I thought about it for a bit, and thought of a couple concepts that can be used: 1: basic combat- This one is simple: go to X area, kill everything in sight, pillage and scavenge everything, then head back to claim your prize 2:Transport- a group of or a single vehicle or person will spawn, you would need to go to them, and protect them from whatever (pirates, plant or animal life, or other mercs) until they get to wherever they need to go. 3: Scout- Go to a compound, scout it out (seeing who's inside and that kind of stuff), and possibly damage some stuff without getting spotted 4: Courier- Deliver or pick up and deliver something; possible threats along the way, as well as possible time constraints. What do you guys think? Any more ideas? Peace, Godin
Exploration/Salvage. How about mining security then :) Infiltration/impersonation/Assassination
BTW, 2 and 4 are basically the same thing. |
Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 22:42:00 -
[2] - Quote
Lat stand - You will eventually be killed, but how well you do is what matters, i.e some kind of increasing wave difficulty type mission where a loss is inevitable, but you rack up rewards for how long, or how well you survive.
For that matter, how about a survival mode as well. Something like having to sneak/defend as you move to or wait for extraction. |
Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 22:44:00 -
[3] - Quote
Godin Thekiller wrote:Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters. A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff.......
Narrow thinking my friend.
In this case, the point of the mission is to (let's say) hold off a superior force for some period of time. The longer you do it, the more you get paid. We are immortal after all. |
Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 23:02:00 -
[4] - Quote
Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Lat stand - You will eventually be killed, but how well you do is what matters. A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff....... Narrow thinking my friend. In this case, the point of the mission is to (let's say) hold off a superior force for some period of time. The longer you do it, the more you get paid. We are immortal after all. hummm.......... Would you accept a go into the compound and cause as much damage as possible? Sure, as an alternate, but it isn't the same thing as a survival mode, or last man standing mode.
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Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 23:36:00 -
[5] - Quote
Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:
A last stand mission wouldn't make sense really, as the purpose missions is to win the fight, or return the stuff.......
Narrow thinking my friend. In this case, the point of the mission is to (let's say) hold off a superior force for some period of time. The longer you do it, the more you get paid. We are immortal after all. hummm.......... Would you accept a go into the compound and cause as much damage as possible? Sure, as an alternate, but it isn't the same thing as a survival mode, or last man standing mode. Put it like this; the base is huge, and you will most certainly die. EDIT: In the off chance that you do survive, you would get OBed. Also, your gear would be repaid back to you (otherwise, that mission would be total bullshit imo; that's the main problem I have with it tbh).
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now. |
Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 23:56:00 -
[6] - Quote
Godin Thekiller wrote:Buster Friently wrote:
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now.
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided.
I didn't know about the tiericide. That's a good thing though, and doesn't change anything.
Mission payouts (as seen in Dust and Eve) are completely arbitrary and can be tuned to whatever CCP likes. In this case, missions would pay out more than the typical mission because at least one death is inevitable.
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Buster Friently
Rosen Association
2344
|
Posted - 2014.05.13 00:40:00 -
[7] - Quote
Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:
Again, this is narrow thinking. Just make sure that any last man standing type mission pays (by default) more than a baseline suit. Then, if you want to risk a proto suit (say), you just have to last long enough to make sure it gets paid for. Lasting longer earns you more profit. It isn't that hard, and it's basically the same cost/reward system we have in all the other missions.
The problem with not having a certain death is that, then, everyone will complain when they die if they think they can get out of it. If they think they can get out of it, then they'll think they should get out of it. Then whining ensues.
Just make sure the payout compensates for the certain destruction of one suit. Anything past that is the same risk/reward mechanic we have now.
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided. I didn't know about the tiericide. That's a good thing though, and doesn't change anything. Mission payouts (as seen in Dust and Eve) are completely arbitrary and can be tuned to whatever CCP likes. In this case, missions would pay out more than the typical mission because at least one death is inevitable. 1: Dust doesn't have missions 2: There's only 3 payouts from EVE missions: loot, regular pay, and timed pay, 3: the regular and timed pay is fixed Therefore, you would need to jack up both of those, as you would get no loot out of that mission (and you would lose ISK). And if that's the case, people could just abuse those missions with really cheap fits and gain **** loads of ISK.
I guess you just aren't getting it.
First off, there are missions in Dust, it's called Skirmish, Domination, etc.
Secondly, the whole point I'm trying to make is that the ISK payout would be balanced vs the difficulty of the mission so :
- It can't be abused by using a really cheap fit, i.e you wouldn't make much because you wouldn't last long.
- You wouldn't lose money, unless you sucked, because you would be able to last longer with a better fit, thus making the risk/reward balance out
I really don't think you understand that risk/reward is a balancing point and the payouts vs. time would be adjusted to balance out so that you would still make money with an expensive fit so long as you used it's capabilities wisely, and thus lasted longer. It's simple really.
We don't have to follow the Eve mission parameters. Hell, Eve has plenty of other "missions" that don't work that way - like Wormholes and anomalies.
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Buster Friently
Rosen Association
2345
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Posted - 2014.05.13 01:21:00 -
[8] - Quote
Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:Buster Friently wrote:Godin Thekiller wrote:
But that's not how missions work though. Also, at one point, it would take a very long time to barely even profit, or worse, break even, (vehicle fitted with ofc and faction gear). Also, just to let you know, suits are tiercided.
I didn't know about the tiericide. That's a good thing though, and doesn't change anything. Mission payouts (as seen in Dust and Eve) are completely arbitrary and can be tuned to whatever CCP likes. In this case, missions would pay out more than the typical mission because at least one death is inevitable. 1: Dust doesn't have missions 2: There's only 3 payouts from EVE missions: loot, regular pay, and timed pay, 3: the regular and timed pay is fixed Therefore, you would need to jack up both of those, as you would get no loot out of that mission (and you would lose ISK). And if that's the case, people could just abuse those missions with really cheap fits and gain **** loads of ISK. I guess you just aren't getting it. First off, there are missions in Dust, it's called Skirmish, Domination, etc. Secondly, the whole point I'm trying to make is that the ISK payout would be balanced vs the difficulty of the mission so :
- It can't be abused by using a really cheap fit, i.e you wouldn't make much because you wouldn't last long.
- You wouldn't lose money, unless you sucked, because you would be able to last longer with a better fit, thus making the risk/reward balance out
I really don't think you understand that risk/reward is a balancing point and the payouts vs. time would be adjusted to balance out so that you would still make money with an expensive fit so long as you used it's capabilities wisely, and thus lasted longer. It's simple really. We don't have to follow the Eve mission parameters. Hell, Eve has plenty of other "missions" that don't work that way - like Wormholes and anomalies. those gamemodes are NPC waged PC, not missions. I don't think you get what missions are. and Wormholes and anomalies are not missions. read that
I've played plenty of Eve. Thanks for that.
I guess you just can't break out of the box. So, there's really not much point in offering new ideas when you're unwilling to listen to them.
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