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Pokey Dravon
OSG Planetary Operations Covert Intervention
2026
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Posted - 2014.05.12 20:35:00 -
[1] - Quote
Client updates are only necessary when adding assets which will mean no more guns, suits, ect. However balance adjustment , game mode changes, ect. can be applied via hotfix, which is a server-side update.
Just because they're not adding more weapons and suits to Dust hardly means zero support.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2026
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Posted - 2014.05.12 20:50:00 -
[2] - Quote
Harpyja wrote:Pokey Dravon wrote:Client updates are only necessary when adding assets which will mean no more guns, suits, ect. However balance adjustment , game mode changes, ect. can be applied via hotfix, which is a server-side update.
Just because they're not adding more weapons and suits to Dust hardly means zero support. Leaving the game not even in a half-finished state with a lot of missing assets, environments, etc. means very little support at this point.
Namely due to hardware limitations and a poorly designed game foundation.
What kind of support for Dust would be acceptable to you at this point?
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2026
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Posted - 2014.05.12 20:59:00 -
[3] - Quote
Marc Rime wrote:Then again, "currently looking at" could just as well mean "what the devs are working on as we speak", that's how I read it. Doesn't say they won't make client patches in the future. Doesn't say they will do it either ofc.
I think you have to understand that the Devs are currently terrified of making any promises even if they fully intend to do it in the future. That being said they're going to continue to be very non-committal for quite a while.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2027
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Posted - 2014.05.12 22:57:00 -
[4] - Quote
Thurak1 wrote:Pokey Dravon wrote:Harpyja wrote:Pokey Dravon wrote:Client updates are only necessary when adding assets which will mean no more guns, suits, ect. However balance adjustment , game mode changes, ect. can be applied via hotfix, which is a server-side update.
Just because they're not adding more weapons and suits to Dust hardly means zero support. Leaving the game not even in a half-finished state with a lot of missing assets, environments, etc. means very little support at this point. Namely due to hardware limitations and a poorly designed game foundation. What kind of support for Dust would be acceptable to you at this point? Lol Have you played anything other than dust on the ps3? The real limitation with Dust is the programmers behind it.
And as I said, poorly designed game foundation. But we can't change the base code structure at this point without starting over, which is what they're doing with Legion.
Nonetheless my question still stands, if you were in charge, how would you handle this situation? Im genuinely curious.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2027
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Posted - 2014.05.12 23:06:00 -
[5] - Quote
Thurak1 wrote: If i were in charge i would hire the person that did the coding for MAG i think zipper was his name from ccp. If i knew my team was not used to writing code for the ps3 i would hire people that were. I wouldn't have even started making a game for the PS3 without having several experienced coders for the PS3. Seems elementary to me to hire people that are competent in a area for a specific project. Would you have someone that was totally new to networking build your network?
But that would require starting over from scratch would it not? That being said, would you start over on PS3 or on another platform?
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2029
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Posted - 2014.05.12 23:51:00 -
[6] - Quote
Marc Rime wrote:Pokey Dravon wrote:Marc Rime wrote:Then again, "currently looking at" could just as well mean "what the devs are working on as we speak", that's how I read it. Doesn't say they won't make client patches in the future. Doesn't say they will do it either ofc. I think you have to understand that the Devs are currently terrified of making any promises even if they fully intend to do it in the future. That being said they're going to continue to be very non-committal for quite a while. I do understand that, though I wouldn't use the word "currently" since it implies this something new that will pass soon, neither of which is true. What I do not understand, however, is why you felt that was a relevant reply to my post ;).
No need to be curt ;)
It was relevant because even if they plan to work on something later instead of just what they're currently working on, they're disinclined from speaking about it for the reasons I listed. I made the statement "you" in second person, and was not directly refferring to you, in fact I was agreeing with you to an extent.
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Pokey Dravon for CPM1
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