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Iron Wolf Saber
Den of Swords
14930
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Posted - 2014.05.12 18:08:00 -
[1] - Quote
Okay after some folks I talked with bringing up some good points here is one of my counter proposals. Have a gander.
Keep purposed trees.
Once player progresses significantly enough tutorial for advanced mode unlocks (appox. one full post generic role)
In advanced mode the tree with the highest progression sets the pace and what can be unlocked item wise in other trees. The more similar the trees are the more of the primary tree's progression can unlock it.
Many nodes will be greyed out because they're for that tree only in terms such as increasing the bonus for the Caldari Scout gets with cloaks maybe one type of node greyed out as outside trees have no business training that node up.
Some nodes will still have pre-requisites; for example you cannot train ferroscale plates until regular armor plates are trained.
Knowledgable Players can turn this on on their own in options at anytime before the tutorial.
Players unwilling to deal with it can also turn it off.
For example:
Gallente Assault Tree doesn't feature a rail rifle the player as significantly progressed enough to unlocked breach plasma rifles.
In advanced mode our Gallente Assault player would not have to train caldari assault to get his hands on the Rail Rifle HOWEVER because of the knock down he cannot train the Assault Rail Rifle which is found at the same level of progress as the Breach Plasma Rifle. Weapons in the scout tree are further away from unlocking as they disparity between the two trees are far greater.
Disparity measures by first race, then role, the platform and finally operandi (vehicle vs infantry) featuring the absolute widest separation of progress. It may be also possible to put a negative score for opposed race and positive score for aligned race however that maybe getting to complicated but open to thoughts on this.
Visually
Amarr Scout is the furthest progressed
[x][x][x][x][x] AScout [x][x][x][x][] CScout [x][x][x][][] MScout [x][x][][][] MPilot [x][x][x][][] GPilot [x][x][x][x][] APilot [x][x][][][] GAssault [x][x][x][][] AAssault [x][][][][] MLogistics [x][x][][][] GLogistics [x][x][x][][] ASentinel [x][x][][][] CCommando [x][][][][] CHAV [x][x][][][] ALAV [][][][][] MMAV
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Iron Wolf Saber
Den of Swords
14960
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Posted - 2014.05.13 01:01:00 -
[2] - Quote
We're not copying eve's system unfortunately.
Dust 514 and Legion are supposed to be lower barriers of entry to the eve universe and with the setting of a shooter environment the 5 node system doesn't work for us at all as it tries to force every node to be worth something.
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Iron Wolf Saber
Den of Swords
14980
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Posted - 2014.05.13 07:16:00 -
[3] - Quote
Godin Thekiller wrote:Iron Wolf Saber wrote:We're not copying eve's system unfortunately.
Dust 514 and Legion are supposed to be lower barriers of entry to the eve universe and with the setting of a shooter environment the 5 node system doesn't work for us at all as it tries to force every node to be worth something. If they had a proper tutorial that wouldn't be a problem Also attracting isiots then asking them to do things like PC and FW is stupid in itself. Trying to attract casuals to become actual gamer on a game like this is silly, and holding their hand along the way surely won't help. Also, making it to where the advanced player can't do what he or she wants is equally bad, and will eventually bore them into leaving. Again, why can't you make a structure that is optional, have a open path as we do in EVE and dust for the vets, or just do ISIS?
That's what the tree looks like though it looks like a ISIS layout mostly.
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Iron Wolf Saber
Den of Swords
14980
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Posted - 2014.05.13 07:19:00 -
[4] - Quote
SponkSponkSponk wrote:ZDub 303 wrote: My only point of feedback atm would be to design the system so that things are easy to get into and hard to master, just like in eve.
That's fairly easy to do. e.g. Standard Assault Rifles may cost 1000 space-credits Advanced may cost 10000 Prototype may cost 100 000.
Tiers are dead under CCP Z's model
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Iron Wolf Saber
Den of Swords
14989
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Posted - 2014.05.13 15:05:00 -
[5] - Quote
Kovinis Sparagas wrote:Iron Wolf Saber: in EVE, DUST and others MMO I always tried and was proud to be jack of all trades (knows everything, but nothing at max lvl) So in DUST I am able to fit every gear it is in game (but only at standard level, and not adv, or pro)
So your saying that CCP Z's progresion will FORCE me to specialize (because where will be not 5 lvl, and only 1 yes?), in this SANDOX game?
No. I am an omnisoldier myself if at best it would enable us better by making available all the basic types of items off the bat fairly quickly and then allow mixing and matching between all the things we unlocked. Advanced mode was just a way to game the system without having to drill down another tree.
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Iron Wolf Saber
Den of Swords
14989
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Posted - 2014.05.13 15:23:00 -
[6] - Quote
Vrain Matari wrote:Iron Wolf Saber wrote:Kovinis Sparagas wrote:Iron Wolf Saber: in EVE, DUST and others MMO I always tried and was proud to be jack of all trades (knows everything, but nothing at max lvl) So in DUST I am able to fit every gear it is in game (but only at standard level, and not adv, or pro)
So your saying that CCP Z's progresion will FORCE me to specialize (because where will be not 5 lvl, and only 1 yes?), in this SANDOX game? No. I am an omnisoldier myself if at best it would enable us better by making available all the basic types of items off the bat fairly quickly and then allow mixing and matching between all the things we unlocked. Advanced mode was just a way to game the system without having to drill down another tree. ".. a way to game the system without having to drill down another tree" ??? Holy **** you oughta be a politician - you have a natural ability to twist the truth into kittenpoop. I suppose by your analogy i shouldn't have learned to use a multimeter at age 7, i should've trained Electrical engineering to lvl 1 first. Not helpful, IWS.
Multimeters by age 7 is fairly easy. Beeps = good wire, no beeps = bad wire. If it beeps one way and not the other? Diode! its like playing minecraft without the mining or crafting.
The whole resistances and volts and things come much later.
A more proper analogy to the idea is
Scenario 1; cross training weapons in the same class
"I know How Gunz work how different can be amarrian rifles be?" Gallente Soldier goes off and gets an high tech variant to blow up in his face. "Okay.... uhm can I start with something easier?" Gallente Soldier is then able to cross train a slightly easier to learn rifle instead.
Scenario 2; cross training weapons in the same race.
Gallente soldier " Okay it has a cyclotron its short ranged and spews plasma how different can it be from my rifle?" Fires Ion Pistol a bit. "I almost got the hang of this, bit weird but nothing major to adjust to"
Scenario 3; cross training infantry with vehicles.
Gallente soldier hops into caldari tank. ".... I have no effing idea what the hell I am doing here. Why are there 6 pedals but only 4 directions?"
Gallente soldier hops into Gallente tank. "Oh this looks familiar; it's like driving my personal car at home with dozen of more buttons."
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Iron Wolf Saber
Den of Swords
14989
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Posted - 2014.05.13 15:33:00 -
[7] - Quote
Vrain Matari wrote: You confirmed my point exactly. Learning to use a multimeter leads to an understanding of electricity and electronics later.
There is no prerequisire IRL unlike your gamey, artificial, transparent, immersion-breaking system.
Then go fly an F-18 and land it on a carrier.
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Iron Wolf Saber
Den of Swords
14999
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Posted - 2014.05.13 19:10:00 -
[8] - Quote
SponkSponkSponk wrote:ZDub 303 wrote: My only point of feedback atm would be to design the system so that things are easy to get into and hard to master, just like in eve.
That's fairly easy to do. e.g. Standard Assault Rifles may cost 1000 space-credits Advanced may cost 10000 Prototype may cost 100 000.
Tiers are dead under CCP Z's model .
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Omni-Soldier, Forum Warrior, Annoying Artist
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