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Godin Thekiller
shadows of 514
2199
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Posted - 2014.05.12 02:38:00 -
[1] - Quote
Have you ever wondered, "Why can't I decide how much of something I want to carry?"? Well, I have. I've always saw that I had too much of one item, and too little of another, and wished that I could lower one item, and raise the other. But currently that's just not possible.
Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one?
Those two problems came into my head, and I thought of a solution: backpacks, and vehicle storage.
Backpacks would work like EVE's cargo bays for mercs. Each suit would get a specific size, which can be enlarged by a module (working name that I have so far is enlarged backpack), and each deplorable equipment, mag, and shell, and battery would get a specific size. you pack whatever you want you could have what you want set as a BP, and just go (BP idea from here), or you would build it just like we have in dust, construct the BP, collect the items, and restock it.
Vehicles would have it pretty much the same as EVE, in that you just throw ammo or whatever you find into the bay, and it stores. You could even put entire fits into it, or extra ammo for other vehicles (say a HAV carries extra ammo for combat fitted LAV's or vice versa), or even infantry (MAV drives around carrying infantry and ha extra fits and ammo for them).
Now, I see the problems already coming up. "Oh, this sounds kinda complex", or "this would make Supply Depots useless".
Well, firstly, it's not that hard. Adds in about two more minutes of time or so, and adds a lot more customization to your fit. You can literally fit your suit however you want.
As for the Supply Depot, no it would not become useless. Supply depots would have a much higher restock and kit switching ability (currently it's infinite, and can do any ammo, while this is just whatever you pack), as well as it's harder to remove. Supply depots won't be for open warfare, they would just move to the more closed in areas.
So what do you guys think? It's this a bad idea, or am I a genius for think of this? Any additions?
Peace, Godin
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Maken Tosch
DUST University Ivy League
8507
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Posted - 2014.05.12 03:47:00 -
[2] - Quote
It would be nice to build up supplies as you go. You know, from salvage and stuff especially when clearing rogue drones and killing straggling mercs.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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bacon blaster
BIG BAD W0LVES Canis Eliminatus Operatives
184
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Posted - 2014.05.12 03:48:00 -
[3] - Quote
10/10 would +1 |
bacon blaster
BIG BAD W0LVES Canis Eliminatus Operatives
186
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Posted - 2014.05.12 03:52:00 -
[4] - Quote
honestly, I expect to find some sort of mechanic like this. Mostly, I expect there to be a cargo craft, ideally something air born or like a heavy armored truck. What I expect for function, for a good salvage op, is you have an eye in the sky or some manner of locating potential salvage (drones, wreckage, whatever) everyone loads into the vehicles, drops into site, clears out any hostiles, collects the goods, loads back in the vehicles, and then moves to a location where they can unload, like a souped up supply depot or something. |
Godin Thekiller
shadows of 514
2204
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Posted - 2014.05.12 03:53:00 -
[5] - Quote
Maken Tosch wrote:It would be nice to build up supplies as you go. You know, from salvage and stuff especially when clearing rogue drones and killing straggling mercs.
Yea, that was another point of the vehicle storage; storing all the salvage that you pick up. You would be hard pressed to be able to carry around all that stuff on a dropsuit alone (hell, you would be hard pressed to move around a entire district with just a dropsuit).
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Godin Thekiller
shadows of 514
2204
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Posted - 2014.05.12 03:55:00 -
[6] - Quote
bacon blaster wrote:honestly, I expect to find some sort of mechanic like this. Mostly, I expect there to be a cargo craft, ideally something air born or like a heavy armored truck. What I expect for function, for a good salvage op, is you have an eye in the sky or some manner of locating potential salvage (drones, wreckage, whatever) everyone loads into the vehicles, drops into site, clears out any hostiles, collects the goods, loads back in the vehicles, and then moves to a location where they can unload, like a souped up supply depot or something.
This could be a specific vehicle for it. But yea I would really like that.
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bacon blaster
BIG BAD W0LVES Canis Eliminatus Operatives
186
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Posted - 2014.05.12 03:59:00 -
[7] - Quote
Godin Thekiller wrote:bacon blaster wrote:honestly, I expect to find some sort of mechanic like this. Mostly, I expect there to be a cargo craft, ideally something air born or like a heavy armored truck. What I expect for function, for a good salvage op, is you have an eye in the sky or some manner of locating potential salvage (drones, wreckage, whatever) everyone loads into the vehicles, drops into site, clears out any hostiles, collects the goods, loads back in the vehicles, and then moves to a location where they can unload, like a souped up supply depot or something. This could be a specific vehicle for it. But yea I would really like that.
Weather we are talking about specialized vehicles, or modules to retask existing ones, The mechanic I described should still apply, I think. |
Godin Thekiller
shadows of 514
2205
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Posted - 2014.05.12 04:01:00 -
[8] - Quote
bacon blaster wrote:Godin Thekiller wrote:bacon blaster wrote:honestly, I expect to find some sort of mechanic like this. Mostly, I expect there to be a cargo craft, ideally something air born or like a heavy armored truck. What I expect for function, for a good salvage op, is you have an eye in the sky or some manner of locating potential salvage (drones, wreckage, whatever) everyone loads into the vehicles, drops into site, clears out any hostiles, collects the goods, loads back in the vehicles, and then moves to a location where they can unload, like a souped up supply depot or something. This could be a specific vehicle for it. But yea I would really like that. Weather we are talking about specialized vehicles, or modules to retask existing ones, The mechanic I described should still apply, I think.
It does. And How it sounded, it would be a specific vehicle. I could see T II versions for it and everything too. I'll work on that.
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bacon blaster
BIG BAD W0LVES Canis Eliminatus Operatives
186
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Posted - 2014.05.12 04:14:00 -
[9] - Quote
Godin Thekiller wrote:bacon blaster wrote:Godin Thekiller wrote:bacon blaster wrote:honestly, I expect to find some sort of mechanic like this. Mostly, I expect there to be a cargo craft, ideally something air born or like a heavy armored truck. What I expect for function, for a good salvage op, is you have an eye in the sky or some manner of locating potential salvage (drones, wreckage, whatever) everyone loads into the vehicles, drops into site, clears out any hostiles, collects the goods, loads back in the vehicles, and then moves to a location where they can unload, like a souped up supply depot or something. This could be a specific vehicle for it. But yea I would really like that. Weather we are talking about specialized vehicles, or modules to retask existing ones, The mechanic I described should still apply, I think. It does. And How it sounded, it would be a specific vehicle. I could see T II versions for it and everything too. I'll work on that.
Yeah, but I could also see modules to retask existing vehicles to the job, even if not as effectively. An example might be a module to replace the gun on a lav. Instead, you have a big, boxy thing on the back of it that acts as a storage box for stuffing your loots into, as well as working as the tool to grab said loots from wreckage and such. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1980
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Posted - 2014.05.12 04:49:00 -
[10] - Quote
bacon blaster wrote:Godin Thekiller wrote:bacon blaster wrote:Godin Thekiller wrote:bacon blaster wrote:honestly, I expect to find some sort of mechanic like this. Mostly, I expect there to be a cargo craft, ideally something air born or like a heavy armored truck. What I expect for function, for a good salvage op, is you have an eye in the sky or some manner of locating potential salvage (drones, wreckage, whatever) everyone loads into the vehicles, drops into site, clears out any hostiles, collects the goods, loads back in the vehicles, and then moves to a location where they can unload, like a souped up supply depot or something. This could be a specific vehicle for it. But yea I would really like that. Weather we are talking about specialized vehicles, or modules to retask existing ones, The mechanic I described should still apply, I think. It does. And How it sounded, it would be a specific vehicle. I could see T II versions for it and everything too. I'll work on that. Yeah, but I could also see modules to retask existing vehicles to the job, even if not as effectively. An example might be a module to replace the gun on a lav. Instead, you have a big, boxy thing on the back of it that acts as a storage box for stuffing your loots into, as well as working as the tool to grab said loots from wreckage and such. A Mobile Tractor Unit Turret on a LAV?
Yeah, there should also be mods which affect the amount of cargo space you can have (think Expanded Cargohold or Overdrive Injector System) for both dropsuits and vehicles.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Maken Tosch
DUST University Ivy League
8507
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Posted - 2014.05.12 05:00:00 -
[11] - Quote
This could bring in a whole new market for haulers.
Just imagine the possibilities.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8514
|
Posted - 2014.05.12 15:48:00 -
[12] - Quote
Bump
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Hecarim Van Hohen
1458
|
Posted - 2014.05.12 16:01:00 -
[13] - Quote
Godin Thekiller wrote:Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one?
Why not introduce a module "Mobile Supply Depot" on logistic vehicles and / or MAV's?
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Iron Wolf Saber
Den of Swords
14921
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Posted - 2014.05.12 16:05:00 -
[14] - Quote
I dont thing stroage should be something tied into the suit but rather the modules that need them. Dust 514 is supposed to be the simplified eve experince so currently the individualized cargo and capacitors are working out so far.
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Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Godin Thekiller
shadows of 514
2210
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Posted - 2014.05.12 19:28:00 -
[15] - Quote
Hecarim Van Hohen wrote:Godin Thekiller wrote:Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one? Why not introduce a module "Mobile Supply Depot" on logistic vehicles and / or MAV's?
What if someone can't fork over a arm and a leg the T II things bring? Then what?
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Godin Thekiller
shadows of 514
2210
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Posted - 2014.05.12 19:30:00 -
[16] - Quote
Iron Wolf Saber wrote:I dont thing stroage should be something tied into the suit but rather the modules that need them. Dust 514 is supposed to be the simplified eve experince so currently the individualized cargo and capacitors are working out so far.
The individual caps I agree with; however, the cargo I don't. We should be able to take whatever we want into battle. If people can't pack things for war, then they can't pack things to take a trip, as it's the same concept.
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Hecarim Van Hohen
1460
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Posted - 2014.05.12 19:36:00 -
[17] - Quote
Godin Thekiller wrote:Hecarim Van Hohen wrote:Godin Thekiller wrote:Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one? Why not introduce a module "Mobile Supply Depot" on logistic vehicles and / or MAV's? What if someone can't fork over a arm and a leg the T II things bring? Then what?
Who's to say it's T II? It could be just another module that you can fit into your vehicle of your choosing that would act like a limited supply depot, ammunition to vehicles and infantry but no reps or suit swaps, it would give meaning to logistic vehicles in my opinion.
Remote repairer / shield trasporter, MSD, defense modules and a turret on a LLAV
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Godin Thekiller
shadows of 514
2211
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Posted - 2014.05.12 19:46:00 -
[18] - Quote
Hecarim Van Hohen wrote:Godin Thekiller wrote:Hecarim Van Hohen wrote:Godin Thekiller wrote:Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one? Why not introduce a module "Mobile Supply Depot" on logistic vehicles and / or MAV's? What if someone can't fork over a arm and a leg the T II things bring? Then what? Who's to say it's T II? It could be just another module that you can fit into your vehicle of your choosing that would act like a limited supply depot, ammunition to vehicles and infantry but no reps or suit swaps, it would give meaning to logistic vehicles in my opinion. Remote repairer / shield trasporter, MSD, defense modules and a turret on a LLAV
logistics = T II bro. Also, this while thinking about it, it makes sense to give logictics a larger than normal bay, as it would benefit their support role.
But my system allows for more than just giving ammo. Say we get deployable turrets. You gonna just carry that out there into the field? No! Open LAV storage, throw it in there, get some friends and ride out. Need to bring extra guns for a more complex mission (say fighting out in a more open you would use a rifle, and then later on swap to a CQ weapon)? Load it all into your MAV, squad hops in, and you ride off towards whatever compound you guys are raiding.
This system would allow for more freedom. Yours doesn't.
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Hecarim Van Hohen
1461
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Posted - 2014.05.12 20:03:00 -
[19] - Quote
Godin Thekiller wrote:Hecarim Van Hohen wrote:Godin Thekiller wrote:Hecarim Van Hohen wrote:Godin Thekiller wrote:Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one? Why not introduce a module "Mobile Supply Depot" on logistic vehicles and / or MAV's? What if someone can't fork over a arm and a leg the T II things bring? Then what? Who's to say it's T II? It could be just another module that you can fit into your vehicle of your choosing that would act like a limited supply depot, ammunition to vehicles and infantry but no reps or suit swaps, it would give meaning to logistic vehicles in my opinion. Remote repairer / shield trasporter, MSD, defense modules and a turret on a LLAV logistics = T II bro. Also, this while thinking about it, it makes sense to give logictics a larger than normal bay, as it would benefit their support role. But my system allows for more than just giving ammo. Say we get deployable turrets. You gonna just carry that out there into the field? No! Open LAV storage, throw it in there, get some friends and ride out. Need to bring extra guns for a more complex mission (say fighting out in a more open you would use a rifle, and then later on swap to a CQ weapon)? Load it all into your MAV, squad hops in, and you ride off towards whatever compound you guys are raiding. This system would allow for more freedom. Yours doesn't.
Well logistic ships in EVE come in both T I and T II (this ain't EVE but why not mimic that?)
True, your system would allow for more freedom than mine but I still like my idea. MSD could be fine tuned towards vehicular support so it would provide other vehicles with ammo while remote repairers fix him up while your could act as a infantry support and for quickly changing situations (like moving from an open field into a city). Bad idea?
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Godin Thekiller
shadows of 514
2212
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Posted - 2014.05.12 20:22:00 -
[20] - Quote
Hecarim Van Hohen wrote: Well logistic ships in EVE come in both T I and T II (this ain't EVE but why not mimic that?)
True, your system would allow for more freedom than mine but I still like my idea. MSD could be fine tuned towards vehicular support so it would provide other vehicles with ammo while remote repairers fix him up while your could act as a infantry support and for quickly changing situations (like moving from an open field into a city). Bad idea?
Logistic ships are not both T I and T II. There are ships with Logistic-like bonuses that are T I, but they don't compare to the full blown ones (but those same ships would kick the real logi ships ass in a fight).
And again, you system forces someone to use something they might not want to use. Your literaly forcing someone to put on a module that they might not want, and it still doesn't let them pack extra equipment that isn't allowed through your system.
Plus, what if a logistic vehicle doesn't have them equipped? Say each logi vehicle (Assuming the MAV gets one, a LDS, a LMV, and a LLV) gets their own bonuses, so they won't be unbalanced towards each other (all gets bonuses to all logi equipment, and then one is better all around logi vehicle, the other two wouldn't be used), you might not fit one of these things to a LLV (currently a repping-based vehicle, not a supplying); that means there would be no storage whatsoever.
I see what you mean by having the mobile supply depot as giving them instant ammo and such (could even put that into it, making them able to hook it straight to the cargo to pump ammo to the people instead of getting out of the cargo manually), but ultimately, that would solve the problem I'm asking; it would really limit us rather than give us more freedoms, which is what I'm asking for.
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Hecarim Van Hohen
1461
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Posted - 2014.05.12 20:30:00 -
[21] - Quote
Godin Thekiller wrote:Point was made Just call your vehicle cargo bay a mobile supply depot, you know it's a good name
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Godin Thekiller
shadows of 514
2213
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Posted - 2014.05.12 20:31:00 -
[22] - Quote
Hecarim Van Hohen wrote:Godin Thekiller wrote:Point was made Just call your vehicle cargo bay a mobile supply depot, you know it's a good name
The vehicle cargo bay is not a module though, as every vehicle gets one stock. Otherwise, they wouldn't be able to have ammo...........
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Godin Thekiller
shadows of 514
2220
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Posted - 2014.05.13 01:21:00 -
[23] - Quote
blub :D
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Godin Thekiller
shadows of 514
2226
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Posted - 2014.05.13 10:45:00 -
[24] - Quote
edited
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