|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hecarim Van Hohen
1458
|
Posted - 2014.05.12 16:01:00 -
[1] - Quote
Godin Thekiller wrote:Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one?
Why not introduce a module "Mobile Supply Depot" on logistic vehicles and / or MAV's?
(GÿPn+ƒpâ«n+ƒ)GÿP Set a course for intercourse Gÿ£(n+ƒpâ«n+ƒGÿ£)
|
Hecarim Van Hohen
1460
|
Posted - 2014.05.12 19:36:00 -
[2] - Quote
Godin Thekiller wrote:Hecarim Van Hohen wrote:Godin Thekiller wrote:Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one? Why not introduce a module "Mobile Supply Depot" on logistic vehicles and / or MAV's? What if someone can't fork over a arm and a leg the T II things bring? Then what?
Who's to say it's T II? It could be just another module that you can fit into your vehicle of your choosing that would act like a limited supply depot, ammunition to vehicles and infantry but no reps or suit swaps, it would give meaning to logistic vehicles in my opinion.
Remote repairer / shield trasporter, MSD, defense modules and a turret on a LLAV
(GÿPn+ƒpâ«n+ƒ)GÿP Set a course for intercourse Gÿ£(n+ƒpâ«n+ƒGÿ£)
|
Hecarim Van Hohen
1461
|
Posted - 2014.05.12 20:03:00 -
[3] - Quote
Godin Thekiller wrote:Hecarim Van Hohen wrote:Godin Thekiller wrote:Hecarim Van Hohen wrote:Godin Thekiller wrote:Also, How are we supposed to have large battles that lasts a good long time without a way to keep a large mobile supply of things on us? I mean, we have supply depots, but do you really want to drop a SD, then move, only to have to drop another one? Why not introduce a module "Mobile Supply Depot" on logistic vehicles and / or MAV's? What if someone can't fork over a arm and a leg the T II things bring? Then what? Who's to say it's T II? It could be just another module that you can fit into your vehicle of your choosing that would act like a limited supply depot, ammunition to vehicles and infantry but no reps or suit swaps, it would give meaning to logistic vehicles in my opinion. Remote repairer / shield trasporter, MSD, defense modules and a turret on a LLAV logistics = T II bro. Also, this while thinking about it, it makes sense to give logictics a larger than normal bay, as it would benefit their support role. But my system allows for more than just giving ammo. Say we get deployable turrets. You gonna just carry that out there into the field? No! Open LAV storage, throw it in there, get some friends and ride out. Need to bring extra guns for a more complex mission (say fighting out in a more open you would use a rifle, and then later on swap to a CQ weapon)? Load it all into your MAV, squad hops in, and you ride off towards whatever compound you guys are raiding. This system would allow for more freedom. Yours doesn't.
Well logistic ships in EVE come in both T I and T II (this ain't EVE but why not mimic that?)
True, your system would allow for more freedom than mine but I still like my idea. MSD could be fine tuned towards vehicular support so it would provide other vehicles with ammo while remote repairers fix him up while your could act as a infantry support and for quickly changing situations (like moving from an open field into a city). Bad idea?
(GÿPn+ƒpâ«n+ƒ)GÿP Set a course for intercourse Gÿ£(n+ƒpâ«n+ƒGÿ£)
|
Hecarim Van Hohen
1461
|
Posted - 2014.05.12 20:30:00 -
[4] - Quote
Godin Thekiller wrote:Point was made Just call your vehicle cargo bay a mobile supply depot, you know it's a good name
(GÿPn+ƒpâ«n+ƒ)GÿP Set a course for intercourse Gÿ£(n+ƒpâ«n+ƒGÿ£)
|
|
|
|