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Syeven Reed
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618
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Posted - 2014.05.11 09:37:00 -
[1] - Quote
This one's a bit... "bleeehhhhgg".
Tbh I'm sure your going to do an overhaul with all the graphic goodies you've been showing off. So I would like to request that the victors are able to move around the battlefield and 'watch' as the fruits of our labor come to fruition!
And make it badass, with blue/green/purple fire n' stuff, multiple secondary explosions and fiery corpses of the, 'not yet shot in the face clones' raining down from the sky!
MajLagSpike
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Syeven Reed
G0DS AM0NG MEN
622
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Posted - 2014.05.11 09:49:00 -
[2] - Quote
Hecarim Van Hohen wrote:MCC should plummet towards the ground and maybe explode... YES! Parts should defiantly break off and plummet to the ground, hell that kind of thing could be randomised through physics making each explosion looking relatively unique!
MajLagSpike
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Syeven Reed
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628
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Posted - 2014.05.13 20:57:00 -
[3] - Quote
Hecarim Van Hohen wrote:Aikuchi Tomaru wrote:Syeven Reed wrote:Hecarim Van Hohen wrote:MCC should plummet towards the ground and maybe explode... YES! Parts should defiantly break off and plummet to the ground, hell that kind of thing could be randomised through physics making each explosion looking relatively unique! Sounds good. Alternatively I would settle for this: https://www.youtube.com/watch?v=Ox_nJVXL988#t=81 http://youtu.be/Ox_nJVXL988?t=1m24s shortcut to the good part Sweet trailer, but to me one large explosion doesn't tell me iv blown up something technological, needs more... stuff. LOVING how much scope it has though, you would really feel the affect from all over the map!
Twitter MajLagSpike
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Syeven Reed
G0DS AM0NG MEN
635
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Posted - 2014.05.14 07:41:00 -
[4] - Quote
CCP Android wrote:We have been thinking about stuff similar to this. It ties into "immersion through scale" idea that I'm very fond of.
The MCC explosion is a great example of this where the current effect is underwhelming. When a giant vehicle like this explodes it should underline the hostile environment that you are in (You are in an area where a 100+ ton war machine has been ripped a part to the point where it is crashing towards the ground)
I had a great conversation with a player at Fanfest related to this and the forge gun. The forge gun looks like it will do serious damage, the charge-up is very satisfying but the impact is a little underwhelming Its not because the effect is bad, there is just something with the feeling and scale of of it that could be improved.
A forge gun hitting a light suit for example really should really decimate it.
This is it! At the FanFest graphics presentation you mentioned a lot of fun things your doing with particles, would it be possible to make an explosion push the fog and clouds out the way?
I mean something so big that it clears the skies! And then rips opens up an inter dimensional portal and have drones poring out of it? Well maybe not the latter..
For the forge gun, if its going to be a OK when hitting a clone then theres no need for the body, some sort of disintegration affect followed by small blue flames coming from the ashes I've always thought would work well. When hitting a tank, that particle affect you showed off at FanFest where the particles would hug an object that went through it would look nice (but sort of reverse the concept).
What do you think, are these kind of things possible?
Twitter MajLagSpike
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