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Aker Ghaal
Dead Man's Game
111
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Posted - 2014.05.10 17:42:00 -
[1] - Quote
Ello ! Aker here!
I posted this awhile ago and I updated the post over at the Dust "Feedback" section, however it seems this is where all the cool kidz hang so ... i thought why not post it here as well!
Here is the original post if someone wanted to have a look: HUD
Anyway back to the post, I have ever since I started to play this game/DUST; I have made concepts of ideas I had as feedback that would eventually be posted on the forums for review. Sadly I have been quite inactive as of late since I haven't had enough time to spend on this game or posting for that matter. However i feel I with the news of legion announced combined with a little bit more free time; I figured I could post the ideas and concepts and see if they actually matter after all, if not ... well then I have wasted some serious amount of time haha!
So let us begin!
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//HUD elements and racial HUDS//
I think we all have some gripes with the current HUD in Dust: since it is lacking a few essential tools for the player. Though it seems as the Legion HUD is a little more towards a fully developed HUD/UI. Yet it is missing a few things as well as the now infamous "racial" HUDs being quite absent, head bobbing is back which is a major plus!
Although I digress, I do think the new HUD for legion looks very promising considering it is very close to what I am about to link down below. However as I said I do think a few key elements are missing as the title of this section might disclose. Most of it is visuals and immersion but beneath it there is a few key elements that are very handy to us the players!
But it is usually always better to show rather than tell so ... here they are:
Gallante
Amarr
Minnmatar
Caldari-WIP/SOON I am so sorry for those Caldari ... I didn't have enough time!
//List of key components//
Left. Squad members-Frame base chevrons-Status indicators- Logi icons/visuals Map-Orientation/N/S etc-Team status-Ecm/scanning map visuals Middle Orientation-N/S etc-Order indicator-Buttons for extra menus/integrated HUD-Detected button Right. TAC -net info- Secondary weapon status/next to ammo wheel
There we are, a lot of it is not there since I have not had the time to polish the concepts but they will have to do for now. Anyway all of the elements cross over the racial boundaries of the HUDs, which makes them accessible at the same time as unique .
The best thing about them is that due to the nature of the design you could introduce customization with all the current elements such as placement and opacity, I.e you can switch places of the health indicator with the weapon/ammo counter as well its opacity.
All in all they function pretty much the same way in terms of gameplay, only the esthetics actually change.
Although the map is a different story, With the map being a 3d rendered topographic map of the play field. It has to be informative but at the same time not as restrictive as the one currently in play in Dust. Therefor it has to contain most of the info that is available under the normal HUD conditions/I.e you will need to have the usual info that i available to you from the normal HUD.
Disclaimer* Though these concepts are nearly finished, I still feel most of it is WIP and as such take it with a grain of salt when giving feedback.
Gallante
Amarr
Minnmatar *Note this one is the most complete
Caldari.WIP/SOON ... I AM SORRY OK!
HUD Concepts
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Aker Ghaal
Dead Man's Game
111
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Posted - 2014.05.10 17:42:00 -
[2] - Quote
Res
HUD Concepts
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Aker Ghaal
Dead Man's Game
111
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Posted - 2014.05.10 20:38:00 -
[3] - Quote
//Reserved//
HUD Concepts
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Fox Gaden
Immortal Guides
3178
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Posted - 2014.05.10 21:16:00 -
[4] - Quote
Compass at top. Check. N, E, W, & S on radar. Check. Squad members listed with health on edge of screen. Check.
Looks good to me so far...
I like the different color schemes and the different look and feel. You may find people selecting their suit based on the UI they like best.
Could use map coordinates, possibly in small type at the very top center.
I really like what you have done with the maps as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ayures II
Subdreddit Test Alliance Please Ignore
644
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Posted - 2014.05.10 21:33:00 -
[5] - Quote
One single HUD is fine. Also, you apparently can't spell "Gallente" or "Minmatar" right.
PCMasterRace
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Hecarim Van Hohen
1439
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Posted - 2014.05.10 21:40:00 -
[6] - Quote
Ayures II wrote:One single HUD is fine. Also, you apparently can't spell "Gallente" or "Minmatar" right. Wow such comment Very constructive Much content
(Nice finishing touch with the misspells dude)
(GÿPn+ƒpâ«n+ƒ)GÿP Set a course for intercourse Gÿ£(n+ƒpâ«n+ƒGÿ£)
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Aker Ghaal
Dead Man's Game
114
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Posted - 2014.05.10 21:56:00 -
[7] - Quote
Ayures II wrote:One single HUD is fine. Also, you apparently can't spell "Gallente" or "Minmatar" right.
Cheers for the comment! Although I would appreciate if could give me some pointers as to what you liked/disliked rather than just spouting your capacity to correct common mistakes.
Also thanks!
WOOP WOOP!
Dust//HUD
Legion//[HUD Concepts]
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Aker Ghaal
Dead Man's Game
114
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Posted - 2014.05.10 22:01:00 -
[8] - Quote
Hecarim Van Hohen wrote:Ayures II wrote:One single HUD is fine. Also, you apparently can't spell "Gallente" or "Minmatar" right. Wow such comment Very constructive Much content (Nice finishing touch with the misspells dude) @OP I like the Gallente and Mimatar health gauge so I was wondering if the Amarrian gauge could get similar one instead of 2 blocks? I like what you have done so far with the HUD and the map overall so +1 and keep it up
Hehe! That was evidently bound to happen unfortunately, however cheers for the feedback!
As for the Amarr health, I was hoping to give all the HUDs the same treatment but as I tried to express in the post: I have been rather short on time so I haven't gotten around to do the touch-ups as I have done on the Minmatar HUD. Although eventually I hope I can get around doing just that with them and ofc. the Caldari one hehe!
All in all I really appreciate the feedback! Keep it coming!
Dust//HUD
Legion//[HUD Concepts]
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Aker Ghaal
Dead Man's Game
115
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Posted - 2014.05.10 22:15:00 -
[9] - Quote
Fox Gaden wrote:Compass at top. Check. N, E, W, & S on radar. Check. Squad members listed with health on edge of screen. Check.
Looks good to me so far...
I like the different color schemes and the different look and feel. You may find people selecting their suit based on the UI they like best.
Could use map coordinates, possibly in small type at the very top center.
I really like what you have done with the maps as well.
Cheers mate and thank you!
The idea is that I would like the suits to come with a standard OS when bought/acquired.As such they would tied to the prefixes used such as Imperial, Boundless or perhaps race/faction. However since we are mercenaries we would have the ability to eventually customize the OS and components therein resulting creating a custom HUD style.
As with the maps, yes I agree! Co-ordinates needs to be implemented, I will probably go back an revisit the map/HUD at a later time.
Anyway cheers again and thanks for the feedback!
Dust//HUD
Legion//[HUD Concepts]
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Ayures II
Subdreddit Test Alliance Please Ignore
645
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Posted - 2014.05.10 22:18:00 -
[10] - Quote
Aker Ghaal wrote:Ayures II wrote:One single HUD is fine. Also, you apparently can't spell "Gallente" or "Minmatar" right. Cheers for the comment! Although I would appreciate if could give me some pointers as to what you liked/disliked rather than just spouting your capacity to correct common mistakes. Also thanks! WOOP WOOP!
I told you one single HUD is fine. That's all.
PCMasterRace
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Aker Ghaal
Dead Man's Game
116
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Posted - 2014.05.10 22:30:00 -
[11] - Quote
Ayures II wrote:Aker Ghaal wrote:Ayures II wrote:One single HUD is fine. Also, you apparently can't spell "Gallente" or "Minmatar" right. Cheers for the comment! Although I would appreciate if could give me some pointers as to what you liked/disliked rather than just spouting your capacity to correct common mistakes. Also thanks! WOOP WOOP! I told you one single HUD is fine. That's all.
Oh really now?
"Also, you apparently can't spell "Gallente" or "Minmatar" right."
I didn't know correcting others mistakes were part of your comment about the HUDs, Maybe I was fooled by the gremlin in my basement ...
No matter, I just find it extremely odd/strange that you can't even give me a reason for as to why you have your opinion on the matter.
Dust//HUD
Legion//[HUD Concepts]
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Joseph Ridgeson
WarRavens Final Resolution.
1787
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Posted - 2014.05.10 23:09:00 -
[12] - Quote
I personally think it is a little bit too busy. Stuff all over the place could distract and obscure things that you would otherwise want to see. I think that one HUD is fine, personally, but I like that you are thinking about this kind of thing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Aker Ghaal
Dead Man's Game
116
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Posted - 2014.05.11 00:11:00 -
[13] - Quote
Joseph Ridgeson wrote:I personally think it is a little bit too busy. Stuff all over the place could distract and obscure things that you would otherwise want to see. I think that one HUD is fine, personally, but I like that you are thinking about this kind of thing.
Hey mate and cheers for the feedback!
I did feel it was a tad bit crowded however I felt it was necessary to over exaggerate so I could make my point more clear. All in all I agree with the usage of space but I do think we need more informational panels as presented, albeit they could be toned down significantly (Check legion footage for a good example of implementation ^^) .
Although I understand that people are content with one HUD, I do feel that rather than limiting the options of HUDs why not broadening them. Although If it would require extensive amount of dev time, ofc they should prioritize game mechanics over visuals. But as I said above in a response; I eventually wanted players to have the ability for customization of which HUD to use and how you use it. This would alleviate the problem of preference considering there would be multiple options.
All in all I just think it might be game changer as to why Legion/dust is different considering it would be an effective way to identify yourself trough your choices of equipment.
Wall of text ... dang it!
Dust//HUD
Legion//[HUD Concepts]
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Jean afer Salpun
Amarr Templars Amarr Empire
20
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Posted - 2014.05.11 20:02:00 -
[14] - Quote
Legion needs more info to pop up in the mind transfer world map like who controls the area you are going to fight in as a first thought.
Is the map generic or will you be rendering the map in real time? Looping the jump over and over is bad
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I-Shayz-I
I-----I
3372
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Posted - 2014.05.11 20:08:00 -
[15] - Quote
I already linked the original post in the Index.
Would you like me to change it to this post instead?
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Aker Ghaal
Dead Man's Game
120
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Posted - 2014.05.11 23:18:00 -
[16] - Quote
Jean afer Salpun wrote:Legion needs more info to pop up in the mind transfer world map like who controls the area you are going to fight in as a first thought. Is the map generic or will you be rendering the map in real time? Looping the jump over and over is bad
Hey mate and thanks for the comment! Agreed about the mind transfer, I fully agree as more info would be helpful as well as useful tooltips as we have now albeit they should make it more immersive .
I would think a semi rendered map with contours for installations and objects of note would suffice.
But regarding the loop that was pretty bad actually although the idea has huge potential!
Dust//HUD
Legion//[HUD Concepts]
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Aker Ghaal
Dead Man's Game
120
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Posted - 2014.05.11 23:20:00 -
[17] - Quote
I-Shayz-I wrote:I already linked the original post in the Index.
Would you like me to change it to this post instead?
Thank you mate! Really, I appreciate the help!
You could link both of them really but this one is a little bit more structured I think although it is missing a few things.
Anyway cheers and thanks once again!
Dust//HUD
Legion//[HUD Concepts]
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lateris ablon
Commando Perkone Caldari State
2
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Posted - 2014.06.10 01:03:00 -
[18] - Quote
If the end user could change the UI color that would be sheer awesome, cava! In fact the more freedom to customize the better.
o-0-((~Hack a Salvage Drone and turn them on your enemies, then burn the enchanted forest down with it~))-0-o
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