Ryder Azorria
Amarr Templars Amarr Empire
951
|
Posted - 2014.05.10 01:17:00 -
[1] - Quote
Kristoff Atruin wrote:Because the player in Eve can exist without a ship, and because ships are part of a deep resource cycle. They have a cost because players make them from their own time. Some guy mines veldspar for a few hours and sells the results of that work for what he considers fair, then buyer takes that and combines it with other minerals to make a ship. The floor cost of the ship is the purchase price of the minerals. You can also build your own ships if you can't find them on the market / have the isk for them. That's not the case with dropsuits.
And the biggest difference, dropsuits are lost dozens of times in a night. Nobody loses more than a few ships in a weekend unless they're really trying to. Most ships are owned for a very long period of time which is where the emotional connection to the ship comes in. You don't really get that with something you have to replace dozens of times in a night. This is something that was talked about at Eve Vegas. Yeah, I remember when I lost my first ship, an Arbitrator (Amarr cruiser, big deal for a noob) that I had spent days mining for, I was devastated - by means of contrast, when I lost my first dropsuit I respawned and promptly lost about ten more.
I do sometimes get attached to particular fits though. Fits that I hit certain milestones in (first MVP, first 2000wp match etc), fits that are totally rubbish but still fun, fits that I just can't get rid of.
That, I believe, is the reasoning behind the BPO dropsuit thing.
And ultimately, despite not making a ton of sense lore wise, if the module costs are balanced right, it shouldn't make that much difference to the economy, or to the risk / reward ratio of using the more advanced suits. |
Ryder Azorria
Amarr Templars Amarr Empire
951
|
Posted - 2014.05.10 01:42:00 -
[2] - Quote
Maken Tosch wrote:Ryder Azorria wrote: Yeah, I remember when I lost my first ship, an Arbitrator (Amarr cruiser, big deal for a noob) that I had spent days mining for, I was devastated - by means of contrast, when I lost my first dropsuit I respawned and promptly lost about ten more.
I do sometimes get attached to particular fits though. Fits that I hit certain milestones in (first MVP, first 2000wp match etc), fits that are totally rubbish but still fun, fits that I just can't get rid of.
That, I believe, is the reasoning behind the BPO dropsuit thing.
And ultimately, despite not making a ton of sense lore wise, if the module costs are balanced right, it shouldn't make that much difference to the economy, or to the risk / reward ratio of using the more advanced suits.
EDIT: This is assuming I understood the progression presentation correctly and all suits are effectively becoming standard suits, with a relatively flat overall power curve as you get more specialised.
If that's the case, the only thing that would be a BPO is a dropsuit. Nothing more. Everything else such as weapons, modules, equipment, including vehicles like dropships, LAVs, MAVs, HAVs, fighters, MCCs, Warbarges, plus installations like CRUs, supply depots, and automated turrets need to cost materials to produce. This part is non-negotiable. Yeah, so basically how it is already. |