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Maken Tosch
DUST University Ivy League
8458
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Posted - 2014.05.09 20:11:00 -
[1] - Quote
I agree.
Since Legion is still just in the prototype phase we still have a chance to convince CCP not to go this route. Eve players still have to pay for their ships on top of the weapons and modules they are fitted with. These are far more expensive than suits and you don't see Eve players complaining about it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8462
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Posted - 2014.05.10 00:35:00 -
[2] - Quote
Kristoff Atruin wrote:From a long term Eve player perspective, I don't care if my suits are BPOs if the modules cost enough for death to sting. All they have to do is make sure that the modules are valuable enough.
"when your dropsuit is a BPO why should you ever use anything worse than your best dropsuit available?"
Because this is basically tiericide. Going up the tree isn't going to give you the huge jumps in power that going from standard to prototype does in the current Dust system. There's only the one level of each suit type. The point is to give each suit a particular role it excels at. like how Eve has cruisers that are good for brawling, kiting, sniping, repairing, drones, shields, armor, speed tanking etc. So you won't pick the "best" dropsuit, you'll pick the one that gives you the role you want to fill at that time. Suits higher up the tree will likely have more slots, making them more expensive to run for modest power increases and have higher meta levels which you have to take into account for matchmaking.
This also lets them do something else. Eliminate useless starter fits. You don't need cannon fodder suits that are no good for anything when every player starts with one role unlocked and unlimited suits for it.
I started playing Planetside 2 recently, and it seems like they're basically taking that game's approach to skills and increasing the complexity by about 10 times. Ie: rather than a handful of roles that you max out, each role leads to another one. The system described also has far more distinct suits built into it: 3 basic frames (light, medium, heavy), 4 basic roles, 4 racial variants of each role and then two specializations off of each of those. People talk about the proposed system as if it's going to be simple...well from what we've seen that's a kneejerk reaction without actually looking at what was shown. There's more complexity in it while being more accessible than what we have now. It's just that the complexity comes into picking the right suit for the job, rather than picking the right skills to make your suit super powerful.
So, benefits of the system shown to us: 1) More roles, no massive power advantage through simply having more SP (not as massive as now, anyway) 2) If you've invested in a suit you can always use it, even if you've been knocked down to using militia gear 3) Every player is fulfilling a legitimate role on the battlefield, no more useless noobs in frontline suits. 4) Clearly defined roles without power differentials built in means things are easier to balance, especially with weapons being locked to certain suits 5) Due to number 4 and the meta levels system, better matchmaking
Benefits of the current system: 1) Complex. Well, it's hard to understand why you should train one thing or another. Not really an advantage. I'd argue that having a larger number of suits balanced against each other makes the system more complex and interesting from a gameplay perspective. At least it LOOKS complex. It's also not very eve-like. If Eve had Dust's progression I wouldn't pick a ship to fill a certain role, I'd pick the ship that is the "best". 2) The super rich can use their wealth to stomp all over the poors, since they don't care if they lose a proto suit. The suit being inherently more powerful before modules are brought into play means the noob doesn't even have a chance. Not much of a benefit.
It's not the tieracide that has any of us concerned. Tieracide has no bearing on the cost of the suit just like how tieracide has no bearing on the cost of a Skiff, Mackinaw, or a Hulk. What should have a bearing on the cost in Legion is the type of materials and the amount of each material needed to produce these suits. Since these suits are extremely small compared to even an Eve ship like the Rifter (size of a Boeing 747) or a Gallente shuttle (approx. a Learjet 45), manufacturing them in bulk should be no problem especially if Eve players are the ones who will handle the production side of things while Legionaries handle the harvesting side of things. Eve players already have 11 years experience in manufacturing in bulk and on the cheap with as little resources as possible to maximize their profit margins. And when you throw in market competition between two or more sellers, the price of these suits will certainly remain low and relatively steady. There would be fluctuations in price at first but then the prices will settle as manufacturers streamline their productivity.
Overall, suits should cost something. They are like ships in Eve after all. They have a shield, they have armor, they have slot arrangements, they have CPU and they have PG and they are likely to get rigs as well. They are essentially Eve ships in suit form.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8462
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Posted - 2014.05.10 00:47:00 -
[3] - Quote
Kristoff Atruin wrote:The suit will cost something, the modules, equipment and weapons. Tiericide is pretty relevant to the question I was responding to. "Why not always use your best suit?". Because there will be no "best suit". Once you've established that, then all you have to do is take the value of a dropsuit and push that into the value of modules. The only truly free suit will probably be the basic light / medium / heavy frames. The others will have modules etc to pay for.
If that's the case, then why do Eve ships cost something at all? There is no "best" ship in Eve either.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8463
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Posted - 2014.05.10 01:13:00 -
[4] - Quote
Kristoff Atruin wrote:Because the player in Eve can exist without a ship...
[...]
And the biggest difference, dropsuits are lost dozens of times in a night. Nobody loses more than a few ships in a weekend unless they're really trying to. Most ships are owned for a very long period of time which is where the emotional connection to the ship comes in. You don't really get that with something you have to replace dozens of times in a night. This is something that was talked about at Eve Vegas.
I can see your point, but keep in mind you're assuming Legion won't eventually have some kind of free-roam system in place where players can travel from point A to point B without needing to get into a battle-ready suit much like how Capsuleers in Eve don't need a ship if they can get from one station to another in a pod.
But if you're right and if dropsuits are to ever become BPOs, then vehicles should remain as consumables... period. Vehicles, especially in the hands of not-so-stupid pilots, don't die as often as a dropsuit and just like Eve ships they would likely have a deep resource cycle.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8463
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Posted - 2014.05.10 01:35:00 -
[5] - Quote
Ryder Azorria wrote:Kristoff Atruin wrote:Because the player in Eve can exist without a ship, and because ships are part of a deep resource cycle. They have a cost because players make them from their own time. Some guy mines veldspar for a few hours and sells the results of that work for what he considers fair, then buyer takes that and combines it with other minerals to make a ship. The floor cost of the ship is the purchase price of the minerals. You can also build your own ships if you can't find them on the market / have the isk for them. That's not the case with dropsuits.
And the biggest difference, dropsuits are lost dozens of times in a night. Nobody loses more than a few ships in a weekend unless they're really trying to. Most ships are owned for a very long period of time which is where the emotional connection to the ship comes in. You don't really get that with something you have to replace dozens of times in a night. This is something that was talked about at Eve Vegas. Yeah, I remember when I lost my first ship, an Arbitrator (Amarr cruiser, big deal for a noob) that I had spent days mining for, I was devastated - by means of contrast, when I lost my first dropsuit I respawned and promptly lost about ten more. I do sometimes get attached to particular fits though. Fits that I hit certain milestones in (first MVP, first 2000wp match etc), fits that are totally rubbish but still fun, fits that I just can't get rid of. That, I believe, is the reasoning behind the BPO dropsuit thing. And ultimately, despite not making a ton of sense lore wise, if the module costs are balanced right, it shouldn't make that much difference to the economy, or to the risk / reward ratio of using the more advanced suits. EDIT: This is assuming I understood the progression presentation correctly and all suits are effectively becoming standard suits, with a relatively flat overall power curve as you get more specialised.
If that's the case, the only thing that would be a BPO is a dropsuit. Nothing more.
Everything else such as weapons, modules, equipment, including vehicles like dropships, LAVs, MAVs, HAVs, fighters, MCCs, Warbarges, plus installations like CRUs, supply depots, and automated turrets need to cost materials to produce. This part is non-negotiable.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8463
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Posted - 2014.05.10 01:41:00 -
[6] - Quote
Universal Decimator wrote:BPO's MUST STAY !!! We paid for them with lots of real money !!! IF they are not there than a hole lota people will also NOT BE !!!
Um... wrong topic. We're not talking about those kind of BPOs.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8463
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Posted - 2014.05.10 01:49:00 -
[7] - Quote
NVM
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8463
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Posted - 2014.05.10 01:50:00 -
[8] - Quote
This is an edit BTW.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8463
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Posted - 2014.05.10 02:01:00 -
[9] - Quote
Universal Decimator wrote:Ok so if things like weapons and tanks cost materials to produce, than if I have a BPO original for a caldari LAV than it should give me a considerable discount on the materials needed to produce it, right ? Am I under standing this or not ?
No no no no...
That's not what I'm talking about. When it comes to AUR-type BPOs that are weapons, modules, and vehicles being transferred over into Legion from Dust, those BPOs should remain as BPOs. You'll just be the lucky bastard who has them much like how some lucky bastards in Eve have Tech 2 BPOs right now.
As for the AUR-type BPOs that are dropsuits, it's very likely they will become cosmetic items that might be separate dropsuits or be applied to the built-in dropsuits in Legion since suits in Legion are likely to become BPOs anyways thus making your AUR-BPO suits kind of redundant.
EDIT: For the record, the very few players in Eve who happen to have Tech 2 BPOs still require materials to produce but they don't need to undergo any of the invention steps needed to produce a Tech 2 item like how it is now.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8463
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Posted - 2014.05.10 03:01:00 -
[10] - Quote
Universal Decimator wrote:Universal Decimator wrote:Universal Decimator wrote:Universal Decimator wrote:Ok so if things like weapons and tanks cost materials to produce, than if I have a BPO original for a caldari LAV than it should give me a considerable discount on the materials needed to produce it, right ? Am I under standing this or not ? Because that is what it is supposed to be in the first place. A Blue print on how to make something and not an infinite item. Ether way, It is something special that I have because I played DUST 514 and others will not have. Unless they purchase it or trade for it as well. Also it must give some very small advantage in the game and be a little more than just a cosmetic item, as it was in dust. This time perhaps balance BPO originals more so that it is not desirable to abuse them so much. Not sure what you guys are talking about but the new talk about LEGION and character transfers is very exciting to me. I am starting to get interested in LEGION. I am saving for a new PC, perhaps and will try to learn more about EVE as I still have my 60 day free thing from the collectors edition.
If you're interested in putting together a computer, here is a link.
https://forums.dust514.com/default.aspx?g=posts&t=161527
Google can also help you in finding a ready-to-play rig for under $500.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8471
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Posted - 2014.05.10 13:30:00 -
[11] - Quote
Dunce Masterson wrote:I-Shayz-I wrote:Okay a few things.
1. Better suits that are unlocked will only be more specialized. Imagine if you just took out all of the standard and advanced suits in Dust and only had prototype suits. Now add two different types of each prototype suit that fit different gameplay styles and you have Legion.
2. Just because they don't cost anything doesn't mean they won't be worth anything to the player. With the re-pricing of items, the best fittings will still cost you quite a bit of isk. The whole point is to allow players to run whatever suit they want to to make the game feel more diverse and alive. Right now in Dust we see the majority of players running standard or mlt suits because they can't afford to run anything else. This makes the games unbalanced because the players that are willing to run their expensive suits can easily dominate a team that are not willing to run those suits. It make the game boring and stale if you're only killing the same starter suits over and over again.
3. Speaking of balance, the new NPE and sandbox PVE will allow new players to get their sp and understanding up before they get into PVP. Have you ever played a match where at least 10 players on each side were running their best gear and going at it? These are by far the most fun and intense matches.
I support Legion BPO suits, but I wouldn't ever support Dust BPO suits. Dust high tier suits have an obvious advantage over the lower tiers, but Legion suits will all be role specific, meaning that suits won't be better than the previous suits, but will be better at doing one thing or another. The basic suits will just be average at everything.
And finally, if these suits won't be any better or worse (just more specialized), why would they be priced differently? Exactly, they wouldn't, which means that putting a price on them would be stupid since you would have to pay the exact same price every single time.
The reason prototype suits seem so valuable is that they cost 7x more than advanced, and have better slot loadouts and pg/cpu. If there was nothing for them to be compared to that makes them obviously better, then they lose their value. +1 couldn't say it any better and you are absolutely right I hate matches where the other team gives up and only uses their starter suits its to easy and I hate it more then loosing.
Looks like the pro-BPO crowd has a solid argument here. But again, let's not forget that only the suits should be BPOs. Everything else such as vehicles, weapons, installations, etc. should cost something. Be it resources or ISK.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8474
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Posted - 2014.05.10 14:29:00 -
[12] - Quote
Alaika Arbosa wrote:@Maken
No, everything should have both a BPO and an associated cost. The Isk cost should roughly reflect the Isk cost of the materials necessary to make the item in question.
Please present a strong argument supporting this, please. <---- Notice I said "please" twice so you know I'm asking politely.
PS: Fleet of a thousand Ibises. Enough said.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8475
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Posted - 2014.05.10 15:14:00 -
[13] - Quote
Iron Wolf Saber wrote:Ill sum it up quickly it as possible.
How quickly annoying it would be if you had to re-create attributes of your character every time you died?
Suits are being shifted to become more of your character than an module so things like cosmetics comes to mind.
The feeling of loss and reservation can be kept with modules you apply to the suits but the admiration for what the suit becomes only grows if the player gets to keep it instead of losing it every time they die. Espeically if its a cosmetic with limited life span.
I mean how many of you want to see the quafe suit fielded more often? Asoma? Oblivion? Hazard? there is a whole list of suits I refuse to wear because even though I have a supply of them and they have similar stats to other suits the fact is I cannot get anymore of them. So the most I can do is wear them in the warbarge to show off and thats it.
This goes back to the whole if you cannot afford to lose it dont fly it. BPO suits would alleviate the fear of losing special items earned or granted or obtained as well and would help increase player emotional investment into the suits.
I still miss my 'Kindred' Scout's sexy red and white color scheme as well as the 'Solstice' scout's majestic white and gold.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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