|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
dent 308
Subdreddit Test Alliance Please Ignore
2984
|
Posted - 2014.05.09 15:51:00 -
[1] - Quote
With a F2P shooter on the PC, what will be done to ensure fights that matter, ( districts, FW, etc ) are not overrun with expendable characters employing hacks / cheats?
I understand the persistant character mechanics will reduce the amount of players willing to risk their mains, but what about the players willing to create 10 hour hero alts and leverage every advantage available for a single match?
On the console we have seen players use every possible advantage in fights. SSDs and modded controllers are bad enough to deal with. What will be done about the inevitable wallhacks, aimbots and other vermin ?
This article touches on the scale and business of the opposition : http://www.pcgamer.com/2014/04/30/hacks-an-investigation-into-aimbot-dealers-wallhack-users-and-the-million-dollar-business-of-video-game-cheating/
http://dl.pcgamer.com/PCG%20large%20images/cheatingfeature/cscheatgif3-2.gif
Rick : And remember, this gun is pointed right at your heart.
Captain Renault : That is my least vulnerable spot
|
dent 308
Subdreddit Test Alliance Please Ignore
2984
|
Posted - 2014.05.09 15:54:00 -
[2] - Quote
I have observed magical bullshit in pointless lobby shooters. With more meaningful fights I think the incentive to cheat will be much more amplified.
Rick : And remember, this gun is pointed right at your heart.
Captain Renault : That is my least vulnerable spot
|
dent 308
Subdreddit Test Alliance Please Ignore
2984
|
Posted - 2014.05.09 15:58:00 -
[3] - Quote
John Psi wrote:dent 308 wrote:
I understand the persistant character mechanics will reduce the amount of players willing to risk their mains, but what about the players willing to create 10 hour hero alts and leverage every advantage available for a single match?
Good training targets 4 us.
A 10 hour hero won't be able to tank much, but equipped with a high alpha weapon and an aimbot they would be magic fast. Even more so if there is a few of them running.
I am curious to hear ( at least in the broad strokes, without opsec detail ) what is being considered to counter this sort of crap.
Another dynamic could be hiring mercs who employ such fuckery. Could there be fallout from this sort of business?
Rick : And remember, this gun is pointed right at your heart.
Captain Renault : That is my least vulnerable spot
|
dent 308
Subdreddit Test Alliance Please Ignore
2984
|
Posted - 2014.05.09 16:04:00 -
[4] - Quote
Iron Wolf Saber wrote:So would you risk losing a year old character to a ban?
10 hour hero is an alt, not a main.
Rick : And remember, this gun is pointed right at your heart.
Captain Renault : That is my least vulnerable spot
|
dent 308
Subdreddit Test Alliance Please Ignore
2984
|
Posted - 2014.05.09 16:12:00 -
[5] - Quote
IP is not a protection for anything. Anyone saavy enough to employ hacks would be able to employ another IP. There are also cases where multiple players could be sharing an IP due to isp stupidness as well.
Rick : And remember, this gun is pointed right at your heart.
Captain Renault : That is my least vulnerable spot
|
dent 308
Subdreddit Test Alliance Please Ignore
2984
|
Posted - 2014.05.09 16:26:00 -
[6] - Quote
Good stuff, however this is arms race type stuff once begun. I am hearing in PS2 they have even gone to the point of having invisible devs/gms flying about in matches looking for badness.
There could be a considerable manpower cost to all these activities.
Rick : And remember, this gun is pointed right at your heart.
Captain Renault : That is my least vulnerable spot
|
|
|
|