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Hecarim Van Hohen
1420
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Posted - 2014.05.09 15:36:00 -
[1] - Quote
So since Legion is still a prototype we can let our imagination fly a bit. (oily drone on drone action)
Game modes, drones and the player.
Would you like to see AI Drones in Exploration mode as a form of PvE? Rogue drone invasions happening (rarely?) mid-match (PvPvE)? Rogue drone incursions as exploration / mission sites? Training drones for shooting ranges, tutorials and practice areas (with selectable "difficulty", damage (dps), damage type and drone size from light to heavy) How about a horde mode that was so often asked to be implemented to Dust?
Equipment drones, what types of drones would you like to use?
Logistics drone for added support capability? Sentry drone to aid you defend that one point you are holding by yourself? ECM/ECCM drone(s) to inhibit enemies scanners, boost yours, reduced dB Assault drone that hovers around you blasting away at enemies trying to kill you? Shield/armor drone that protects you from certain amount of damage? Stationary alarm drone that sends you a notification when it detects hostiles in X meter radius?
(Some of these ideas have already been suggested but I can't remember names so I'll apologize here for this petty thievery)
State your stance on EVE:Legion
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Hecarim Van Hohen
1437
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Posted - 2014.05.10 17:55:00 -
[2] - Quote
No input on drones?
:(
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Hecarim Van Hohen
1437
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Posted - 2014.05.10 18:05:00 -
[3] - Quote
Godin Thekiller wrote:I'm in progress of making a drone thread. It'll be done by tomorrow. I noted your stuff by the way. Awesome, I'll have to check it out
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Hecarim Van Hohen
1451
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Posted - 2014.05.11 19:25:00 -
[4] - Quote
Bump for Bastogne
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Hecarim Van Hohen
1455
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Posted - 2014.05.12 11:57:00 -
[5] - Quote
R F Gyro wrote:The #1 use for Drones in Dust/Legion is the new player experience, imho. Especially as a lot of their players will likely be Eve players new to FPS who will need to learn to shoot from scratch. Training & equipment testing grounds would be an extension of this.
PvE would be good to have, but we know that CCP see their games is primarily for PvP, and PvE has never been their strong point. Expect it to be somewhat predictable, with players rapidly learning how to farm even the toughest PvE challenges.
Player-deployable drones are the most interesting area for me, but they'd need to be carefully balanced to avoid being too powerful. Scout drones with cameras & sensors that you can remotely pilot would be a really interesting addition to the game, along with weaponry designed to take them out. Battlefield information control.
Drones would make great tutorial targets and could be used in training (assuming Corporations can buy a training area) and so on.
While PVE might be predictable and missions repeat them self's but it could offer a break to the awful grind Dust currently has with pub matches.
Player deployable drones are the most interesting area for me too and I agree that the balancing has to be done with extreme care. Scout drones like you described them would be a awesome and would offer a new facet to EWAR that currently is bland and one dimensional. I do like the idea of specialized equipment/weapons to take out drones with
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Hecarim Van Hohen
1458
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Posted - 2014.05.12 14:20:00 -
[6] - Quote
Ripley Riley wrote:Hecarim Van Hohen wrote:Equipment drones, what types of drones would you like to use?
Logistics drone for added support capability? Sentry drone to aid you defend that one point you are holding by yourself? ECM/ECCM drone(s) to inhibit enemies scanners, boost yours, reduced dB Assault drone that hovers around you blasting away at enemies trying to kill you? Shield/armor drone that protects you from certain amount of damage? Stationary alarm drone that sends you a notification when it detects hostiles in X meter radius? Accessory drones like what you are describing could occupy your equipment slots and have a whole tree of skills devoted to them. I would like to see a super-light variety of drone that fires at whatever you are aiming at, but only when you move within the drone's optimal range. They make circles around your merc a la electrons around an atom until they need to fire. They would not have a high amount of HP, but they are small targets and moving relatively quickly so killing one isn't easy. They also won't be no-scoping badasses like the turrets currently in Dust 514. I'm thinking their initial weaponry will match the rifle weaponry used by each race (e.g Amarr drones would have a scrambler rifle, Caldari a rail rifle, and so on).
Drones would be their own skill tree entirely with three main branches like you said,
- Logistics Drone Operation
- Operation range - Maximum hit points - Maximum nanites - [Specialization skill here]
- Combat Drone Operation
- Operation range - Maximum hit points - Maximum ammo - [Specialization skill here]
- E-WAR Drone Operation
- Operation range - Maximum hit points - EWAR range increase - [Specialization skill here]
Logistics drones (repairs & revival and resupply) would be the most durable drone of the lot but has no weaponry. Would have nanite clusters that can be replesnished from supply depots. Basically mobile nanohives and triage stations.
Combat drones would be armed with racial rifle like you said and it would engage targets at racial optimal but only targets that the "host" has spotted or if "host" takes damage. Damage for Pro drone would be that of a ADV rifle for example, would have ammunition and reload times, ammo can be resupplied with nanohives, supply depots or resupply drone. (Sentry variant with longer range but lower damage output and lower health would also be in this tree.) [Link]
E-WAR drones could offer dampening fields, increase precision, jam hostile radar, cause fake red dots on radar, increase sensor strength (counter jamming?) or act as a scout camera drone. These would be the weakest drones health wise and would have no weaponry. (Webber drones would most likely fall into this category as well)
All drones would require equipment slots and bandwidth and once deployed the drone cannot be retrieved.
Drones could open up a interesting squad leader / specialist suit with multiple equipment slots, bonus to drones (bandwidth, durability, max ammo/nanites and max operation range for example) and sidearms (only weapon in the suit) but would have fairly weak defenses and limited high and low slots.
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Hecarim Van Hohen
1460
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Posted - 2014.05.12 18:47:00 -
[7] - Quote
Ender Storm wrote:PVE is all nice ad dandy, but wheres the risk?
Though PVE can offer risks, one thing that the player has to be allways on the lookout in EVE is being attacked while doing PVE. Doing PVR dosent isolate the player from PVP, its not suposed to be a safe heaven.
PVE sites should be inserted in such mechanic that that makes this scenario possible. Let it be only a few insert / extraction points from where players can come and go. And make it possible to other payers to get into the instance to PVE or to chase and kill PVE's.
Bottom line is, PVP should not be safe.
And yeah, I like the idea of wild life / drones appearing from nowhere in a match, it adds a layer of tactics and danger.
I imagine exploration and mission sites to be PvPvE zones ("no man's land") so you never know if you are going to run into another player nor would you know if he's friend or foe (proximity chat would be amazing in this scenario).
I like your idea about insert / extraction points. Insertion could be anywhere on the map with orbital deployment and after mission parameters (kill X drones, hack the drone mainframe, retrieve artifacts / data pad / Quafe recipe and so forth) are done you'd get a notification on where your extraction point is (so it's not a static point on that map that's camped 24/7).
And Ripley Riley's idea sounds awesome, missions are easier to do as a squad but the payout is also split between the squad.
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