Sergeant Sazu
SINISTER DEATH SQUAD
42
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Posted - 2014.05.10 02:59:00 -
[1] - Quote
Interesting discussion.
I do remember one encounter with an Ion Cannon and the best reapir rate possible. I got comfy on my K-2 Nanohives sitting on high ground, firing my CBR7 Swarms with x2 Enhanced Damage Mods. It was impossible to kill it, though at the end of the clip I would get it's armor to about half. So I shot at it the entire game until a Sica came along and helped with damage, so I squeezed in a shot to get the kill. He sent me a message saying I was the only one actually being a problem to him.
There's a little story for now, tomorrow I will provide my opinion on the matter.
-Grabs dual Assault Rifle Gallente Commando-
You know what time it is.
[SDS CEO]
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Sergeant Sazu
SINISTER DEATH SQUAD
42
|
Posted - 2014.05.11 00:26:00 -
[2] - Quote
I love making giant paragraphs voicing my opinion, but I'll try and make it short-ish this time.
If a tank sits in one spot, it should not be eternally invincible to a single AVer. It simply isn't okay. I dislike how people have come to accept this and try to defend it. No. If I put SP into something and eliminate my self-defense to infantry, it should have atleast some effect. Yes there are counters to the triple-rep, but that is not justification, as there are too few, and most of them include getting my own tank. I am totally fine with a tank being very hard to kill, but if it's completely immune to my attempts, that's not okay. I'm not asking for easy mode, I'm asking for a possibility of succeeding if I'm firing damage modded CBR7s non-stop.
The whole point of armor focused things in this game is to have single engagement superiority but have a low recovery rate compared to shields. I could grab my Assault Gk.0 and stack 4 Complex Armor Repaireres and have 27.5hp/s, but it doesn't nearly out repair even a Militia Assault Rifle. Why should tanks be different with the weapons intended for killing it?
If you ask me, repairers should be nerfed and all Gallente vehicles have their armor increased significantly. This would create 1 on 1 superiority but recover slowly, just like armor tanked dropsuits. If I had to think up numbers, I would say:
-Repairer efficacy 50% percent of what it is now (50 STD,60 ADV,70 PRO) -Increase base armor by 50% (Madrugar 6000, Methana 3675, I forgot the dropship numbers)
But yeah. With these exact numbers, the best repair rate would be 250 I think. This is with 2 Complex and 1 Enhanced heavy repairers. I don't know if these numbers would work out, but my point is that it needs to be at least possible to kill it with a good Swarm Launcher if the tank sticks around.
Hardeners aside, no tank should be eteranlly immune to a single weapon firing continuously and not missing. I have seen some math saying that a damage modded Isukone Assault Forge Gun can kill the triple-rep in 4 consecutive shots. Whether or not that's true, very few have the necessary skills for such a thing.
Point is, I want my SP to mean something, instead of firing swarm after swarm only to get Ion Cannoned in the face. Or shot by infantry. Defend it if you want, but this is imbalanced.
-Grabs dual Assault Rifle Gallente Commando-
You know what time it is.
[SDS CEO]
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