CRNWLLC
Screwy Rabbit ULC
270
|
Posted - 2014.05.09 15:48:00 -
[1] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank. ^^ Completely agree. With all the Q_Q re: FGs and SLs, I always thought the obvious and true "AV" choice was another vehicle. You know, with similar (at least much more so than compared to infantry) EHP and damage output? |
CRNWLLC
Screwy Rabbit ULC
270
|
Posted - 2014.05.09 16:00:00 -
[2] - Quote
Himiko Kuronaga wrote:Mortishai Belmont wrote:Himiko Kuronaga wrote:
Actually I'm primarily in a heavy suit. I just happen to know my role, unlike most of the scrubs who play Dust.
I'm kinda amused at your lack of rebuttal to what I said about using a forge gun. If you use a heavy then I'm going to assume you use a forge gun. Then you and know for a fact you can't kill a repping tank with just your forge gun, like you should be able to, alone. Someone has a true proto rep tank, a forge gun is pointless as throwing paper airplanes at it. It should not be that way, forge guns are an anti-armor weapon, that use to be primarily for taking down tanks. So they have infact boned the role of the forge gun with allowing supper rep tanks. No, we shouldn't be able to kill a triple rep madrugar alone. The tanker is set up specifically counter lone AV. He loses to all aggressive fits of tanking, as well as multiple AV'rs. He, in essence, becomes worthless at fighting other tanks. He's only successful at all when the enemy team is entirely incompetent. What you are suggesting is that this particular fit is removed because its a counter-fit to your unwillingness to be responsible and call in a tank to deal with him. To that I say, do your job and quit whining. If you want to win, you don't get to decide your job. You do what needs doing, or you shut the hell up and deal with the consequences. Again, Himiko Kuronaga hits the nail on the head. The triple rep is Maddy best as an anti-infantry platform (hey, that's funny--a vehicle fit to take care of infantry that is at a marked disadvantage compared to other vehicles, much the same way AV infantry is at a similar disadvantage compared to other infantry; strange, that...) since it's quite difficult to fit a rail on it and still completely fit it without max skills. A 3x Maddy in an open area with a blaster (eg, Manu's Peak) is flippin death to infantry. Get it in a city (ie, vehicle CQC) and sneak up behind it with a rail, and *POP*, no more Maddy. Or PEs or packed AV grenades. It is role-specific!
To make it more survivable against tanks with lowish or middling skills, fit a complex light rep instead of the enhanced heavy, and a fuel injector. Still reps 400HP/S, +/- depending on skills, which is more than adequate to deal with a proto FG or SL or two, and allows you to GTFO when you find yourself under attack from a rail. |