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Monkey MAC
Rough Riders..
2855
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Posted - 2014.05.15 23:54:00 -
[1] - Quote
Nice Idea, so you can still attack and capture the district but it requires figjting through a whole army of drones, inventive. However your implementation still lacks 1 important factor:
Reasons for the Gel-Breathers to care
ISK alone isn't an incentive for EvE players to get involved in holding land. Their needs to be a reason, unfortunately the expansion EvE:Colony will male this harder to achieve as EvE players aren't likely to be handing 'ownership battles' of these structures to Legion players. I can only hope that this idea for planetary conquest involved with EvE is considered and passed on to gel-breathers.
Step 1: Triple the Districts per planet. Currently there are only 10-15 districts per planet, this is too few for any kind of Corporation/Alliance to be intrested, it also makes Logistics far too easy.
By adding more districts a larger number of facilities can be created for more varied bonuses to EvE and Legion Plauers alike.
Step 2: Basic Infrastructure Command Centre: Required for any other installation to operate Thermal Generator: Cheapest to build only works on Hotter Atmosphere planets Antimatter Generator: Most Expensive to build, provides most Powergrid Photon Generator: Inexpensive, produces lowest power grid.
Step 3: Legion centric installations Biomass Generator: Allows Clones and Drones to be generated for Legion side district defence. The speed of generation is proportional to the amount PG assigned.
Barracks: Holds Active Clones, the more powergrid assigned the more clones are available to defend surrounding districts. These are separate from stored clones.
Clone Holding Facility: Holds Inactive Clones, these cannot be used to defend districts unless moved to a barracks. Clones can also not be sold directly from here.
Planetary Defense Infrastructure: Installs Sky fire batteries in each of the surrounding districts and large Skyfire Cannon on tje district. These Skyfires may only be used by Legion players therein giving the enemy the oppurtunity to use them as well.
Step 4: EvE centric installations
Mineral(of type) Refinery: Resources transferred here will be refined to give purer forms of the material, giving more resources. (Basically place 200,000 resources units in here, wait 6 hrs get an extra 20% [240,000])
Storage Facility: Holds refined materials until the pilot retrieves it, or holds indefinitely for the corporation (if manually moved here) Materials will not be lost in the event of loosing a Corp Hanger.
Research Facility: Production of Blueprints is approximately 5% faster, multiple adjacent facilities can stack on the same blueprint, put power cosumption increases exponentially such that only a maximum of 4 installations (giving 25% bonus) can be stacked
Dry-dock Shipyard: Increases resource efficancy when building new Spacecraft by 20% but increases build time by 50%, multiple shipyards can not be stacked and only 1 ship may be under construction per shipyard.
Temporal Wet-dock Shipyard: Decreases build time when building new Spacecraft by 50%, increases resource cost and blueprint uses by 100%, multiple shipyards can not be stacked, however temporal technology allows the bonuses to divied between multiple craft. (I.E 1 Ship = 50% or 5 Ships = 10%)
Step 5: Overlapping Installations Short Range Jump Gate Installation: Legion: Increases are of influence for adjacent barracks, allows clones to be transported across planet EvE: Allows Pilots to maintain jumping from nearest gate all the way to planet and vice versa
Space Elevator: Provides Corp Barracks and Corp Hangers for Mercs and Pilots
Social Imstallation / Battledome: Hosts either Bars and Clubs or Gladitorial Thunderdome, provides small amount of passive ISK for generated revenue.
Instead of letting us choose each individual socket, you instead chose the instalation and the racial archetype. So if you choose a gallante research facilty then you get the the gallante research lab and associated sockets, if you are adjacent to PDI some of the small medium sockets are replaced with skyfire batteries.
Then you give corporations the option of more than just capturing or defendingmthe districts. Let them steal from Storage/Holding facilities, let them sabotage research facilities to take more resources, let them delay temporal wet-docks.
Doing this turns Legion Districs into cold war weapons, entire arms races will be driven by holding Legion land, the abilty to have a Capital ship in 5 days instead of 7 is a massive advantage that will get Gel-Breathers attention, you can build entire fleets in days for a few more resources, we will become the prelude, involved in the middle and epilogue to war and it will be glorious.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2857
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Posted - 2014.05.16 08:07:00 -
[2] - Quote
Syeven Reed wrote:Monkey MAC wrote:Nice Idea, so you can still attack and capture the district but it requires figjting through a whole army of drones, inventive. However your implementation still lacks 1 important factor: Reasons for the Gel-Breathers to careISK alone isn't an incentive for EvE players to get involved in holding land. Their needs to be a reason, unfortunately the expansion EvE:Colony will male this harder to achieve as EvE players aren't likely to be handing 'ownership battles' of these structures to Legion players. I can only hope that this idea for planetary conquest involved with EvE is considered and passed on to gel-breathers.
- Step 1: Triple the Districts per planet.
Currently there are only 10-15 districts per planet, this is too few for any kind of Corporation/Alliance to be intrested, it also makes Logistics far too easy.
By adding more districts a larger number of facilities can be created for more varied bonuses to EvE and Legion Plauers alike.
- Step 2: Basic Infrastructure
- Step 3: Legion centric installations
- Step 4: EvE centric installations
- Step 5: Overlapping Installations
Then you give corporations the option of more than just capturing or defendingmthe districts. Let them steal from Storage/Holding facilities, let them sabotage research facilities to take more resources, let them delay temporal wet-docks. Doing this turns Legion Districs into cold war weapons, entire arms races will be driven by holding Legion land, the abilty to have a Capital ship in 5 days instead of 7 is a massive advantage that will get Gel-Breathers attention, you can build entire fleets in days for a few more resources, we will become the prelude, involved in the middle and epilogue to war and it will be glorious. I like what you've said about having a reason for capsuleers to care and a lot of the buildings are some good ideas which ill write down. Some though are unfortunately a bit far fetched and/won't work, for example I don't think CCP would include things like a Battle-dome when they would have corp contracts, and a temporal wet dock would be very hard to balance with our making it either not worth it or to OP. I think your right In looking at a planet as another form of POS. an EvE player could have the ability to store there stuff on the ground, doubt they would trust us with expensive ****, but a place to store a bunch of minerals seems viable. The research facility is defiantly one that should be considered. It makes the most sense to me, all you do to research at the moment in eve would be to drop off some stuff with an agent and wait, well why can't you drop of at a planet instead? Some good ideas, thanks for the reply.
Fair enough, though you would be surprised how important the temporal docks become, currently large battles have little to no gear-up if Legion facilities allow you to get a larger fleet to the battle they then become the first tragets, no doubt they will be hard to balance, but if you aren't giving some rather powerful bonuses to the pilots, they just won't care enough to let let go of EvE:Colony, which is currently the reason PC operates in molden heath.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2857
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Posted - 2014.05.16 08:27:00 -
[3] - Quote
Syeven Reed wrote:Monkey MAC wrote:Syeven Reed wrote:
I like what you've said about having a reason for capsuleers to care and a lot of the buildings are some good ideas which ill write down. Some though are unfortunately a bit far fetched and/won't work, for example I don't think CCP would include things like a Battle-dome when they would have corp contracts, and a temporal wet dock would be very hard to balance with our making it either not worth it or to OP.
I think your right In looking at a planet as another form of POS. an EvE player could have the ability to store there stuff on the ground, doubt they would trust us with expensive ****, but a place to store a bunch of minerals seems viable. The research facility is defiantly one that should be considered. It makes the most sense to me, all you do to research at the moment in eve would be to drop off some stuff with an agent and wait, well why can't you drop of at a planet instead?
Some good ideas, thanks for the reply.
Fair enough, though you would be surprised how important the temporal docks become, currently large battles have little to no gear-up if Legion facilities allow you to get a larger fleet to the battle they then become the first tragets, no doubt they will be hard to balance, but if you aren't giving some rather powerful bonuses to the pilots, they just won't care enough to let let go of EvE:Colony, which is currently the reason PC operates in molden heath. Yeah we do need some tasty bonuses for pilots to stay around. What would you think to having warfare links planet side? Instead of needing an extra ship hanging about in space (doing nothing) the Mercs were given them instead. And it would provide a constant boosts to your corporation (not alliance). Depending on whether the EvE system is used for mining or PvE of just of strategic value. [imagine the battles dust side whilst something like this is going on]I mean EvE players love what there doing NOW. So a good incentive would be to improve upon this aspect of their gameplay (whatever it is) But honestly Im not sure if EvE player would like something as delicate as this in the hands of us Mercs, but it would defiantly give a reason to want to hold a planet/large amount of districts.
Hell yes, the thing is though if there is enough interest in Legion land, then you won't be dealing with single mercs or small p*ssy alliances, it'll all be overseen by the alliance, they will have one guy ground-side incharge of running legion operations.
Not to mention if they don't want to loose it then pilots can provide orbital support, creating more space battles everytime a district comes under attack.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2864
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Posted - 2014.05.18 21:32:00 -
[4] - Quote
Syeven Reed wrote:Monkey MAC wrote:Hell yes, the thing is though if there is enough interest in Legion land, then you won't be dealing with single mercs or small p*ssy alliances, it'll all be overseen by the alliance, they will have one guy ground-side incharge of running legion operations.
Not to mention if they don't want to loose it then pilots can provide orbital support, creating more space battles everytime a district comes under attack. That's also true, but again the idea of this is to make it harder and harder for an alliance to be able to hold more districts than they have the man power to defend. Ideally what this strives to do is give a small amount of districts to many separate corporations. This way we have lots of fighting, lots of districts changing hands but no one/two alliances owning a monopoly.
Yes bu at the same time, just like in EvE there needs to be lots of land, such that holding say a planet or 2's worth of districts isn't uncommon.
You can break the monopoly cycle if there is enough interest in holding the land, it needs to be something large alliances want to be involved in, yet have enough districts that the smaller corps with land aren't considered worth the effort for them.
It needs to be like EvE your expansion is limted not by how much land there is but by the amount of resources you have at your disposal.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2864
|
Posted - 2014.05.18 21:47:00 -
[5] - Quote
Syeven Reed wrote:Monkey MAC wrote:Syeven Reed wrote:Monkey MAC wrote:Hell yes, the thing is though if there is enough interest in Legion land, then you won't be dealing with single mercs or small p*ssy alliances, it'll all be overseen by the alliance, they will have one guy ground-side incharge of running legion operations.
Not to mention if they don't want to loose it then pilots can provide orbital support, creating more space battles everytime a district comes under attack. That's also true, but again the idea of this is to make it harder and harder for an alliance to be able to hold more districts than they have the man power to defend. Ideally what this strives to do is give a small amount of districts to many separate corporations. This way we have lots of fighting, lots of districts changing hands but no one/two alliances owning a monopoly. Yes bu at the same time, just like in EvE there needs to be lots of land, such that holding say a planet or 2's worth of districts isn't uncommon. You can break the monopoly cycle if there is enough interest in holding the land, it needs to be something large alliances want to be involved in, yet have enough districts that the smaller corps with land aren't considered worth the effort for them. It needs to be like EvE your expansion is limted not by how much land there is but by the amount of resources you have at your disposal. Do agree that this will also be a major factor in keeping the big gus of the little persons back. For something like this to work (or any idea really) we would need a lot more space to colonise.
Yeah, all of null sec! It would prehaps be possible to allow eve players to maintain EvE:Colony IF the 2 overlapped nearly seamlessly, then space elevators would become POCO's as well.
It's just if you knew someone had a mining installation on a district, you wouldn't see that installation, even if it were directly on top of where legion battles were taking place.
Could be immersion breaking, could be dealable, could even be fixed in the future via procedurally generated terrain.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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