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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TEXA5 HiTM4N
Rogue Spades
569
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Posted - 2014.05.08 21:55:00 -
[1] - Quote
just to be clear i won't play dust on the PC even though I have a gaming PC. but i wanted to know what will happen when all the problems that exist on the PS3 version of dust end up on the PC version? would it be clear that it wasn't the hardware/software, but the people making the game?
If that was the case how would this move be perceived by the boss of CCP and other compaines? moving to a different only to have the same problems.
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DUST Fiend
The Wings of Legion
14229
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Posted - 2014.05.08 21:58:00 -
[2] - Quote
TEXA5 HiTM4N wrote:just to be clear i won't play dust on the PC even though I have a gaming PC. but i wanted to know what will happen when all the problems that exist on the PS3 version of dust end up on the PC version? would it be clear that it wasn't the hardware/software, but the people making the game?
If that was the case how would this move be perceived by the boss of CCP and other compaines? moving to a different only to have the same problems.
I imagine they'd cross that bridge when they get there.
Unless you know where to pick up Crystal Ball Proficiency V, that is.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
425
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Posted - 2014.05.08 21:58:00 -
[3] - Quote
You're the one who can apparently predict the future. Why don't you tell us?
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CCP Saberwing
C C P C C P Alliance
4313
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Posted - 2014.05.08 21:59:00 -
[4] - Quote
The goal would be to not have any of the 'same problems'. We're working pretty hard on creating an awesome new game and I have total faith in my bros in Shanghai.
Edit: I'll just qualify this by saying that we will likely have our fair share of issues, but we'll work through them with you guys and hopefully come out with something kickass as a result.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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ANON Cerberus
Tiny Toons
590
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Posted - 2014.05.08 22:00:00 -
[5] - Quote
Wow, OP really is.... sigh.... forget it
Markdown:
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DUST Fiend
The Wings of Legion
14230
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Posted - 2014.05.08 22:01:00 -
[6] - Quote
Gaelon Thrace wrote:You're the one who can apparently predict the future. Why don't you tell us? I can't predict the future, I just live there.
The future is good.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
428
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Posted - 2014.05.08 22:03:00 -
[7] - Quote
DUST Fiend wrote:Gaelon Thrace wrote:You're the one who can apparently predict the future. Why don't you tell us? I can't predict the future, I just live there. The future is good. I was talking to the OP.
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DUST Fiend
The Wings of Legion
14231
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Posted - 2014.05.08 22:14:00 -
[8] - Quote
Gaelon Thrace wrote:DUST Fiend wrote:Gaelon Thrace wrote:You're the one who can apparently predict the future. Why don't you tell us? I can't predict the future, I just live there. The future is good. I was talking to the OP.
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TEXA5 HiTM4N
Rogue Spades
569
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Posted - 2014.05.08 23:04:00 -
[9] - Quote
CCP Saberwing wrote:The goal would be to not have any of the 'same problems'. We're working pretty hard on creating an awesome new game and I have total faith in my bros in Shanghai.
Edit: I'll just qualify this by saying that we will likely have our fair share of issues, but we'll work through them with you guys and hopefully come out with something kickass as a result.
please note i am done berating CCP publicly. No good is going to come of it.
But saberwing please remember, the biggest reason why dust514 did not succeed on the ps3 was not because of outdated equipment. it failed because the devs did not accept constructive criticism. example would be when we would ask for weapon balance and get blanket nerf, even though the majority of us asked to not have a blanket nerf. if this game had balance it would have made the gameplay fun and i wouldn't have quit months ago.
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
482
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Posted - 2014.05.09 00:32:00 -
[10] - Quote
TEXA5 HiTM4N wrote:CCP Saberwing wrote:The goal would be to not have any of the 'same problems'. We're working pretty hard on creating an awesome new game and I have total faith in my bros in Shanghai.
Edit: I'll just qualify this by saying that we will likely have our fair share of issues, but we'll work through them with you guys and hopefully come out with something kickass as a result. please note i am done berating CCP publicly. No good is going to come of it. But saberwing please remember, the biggest reason why dust514 did not succeed on the ps3 was not because of outdated equipment. it failed because the devs did not accept constructive criticism. example would be when we would ask for weapon balance and get blanket nerf, even though the majority of us asked to not have a blanket nerf. if this game had balance it would have made the gameplay fun and i wouldn't have quit months ago.
Balancing is problematic because Sony has to approve all updates to the game which meant quick feedback loops were impossible.
Also the PS3 is difficult for develops in that it has limited memory (500mb....not even a 1GB of memory) and the Processors Structure is hard to work with compared to those in PC's (which are also now in PS4's and XBones) |
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Ayures II
Subdreddit Test Alliance Please Ignore
632
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Posted - 2014.05.09 00:34:00 -
[11] - Quote
ANON Cerberus wrote:Wow, OP really is.... sigh.... forget it
A bundle of sticks?
PCMasterRace
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Phoenix 85
Kirkinen Risk Control Caldari State
62
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Posted - 2014.05.09 00:39:00 -
[12] - Quote
TEXA5 HiTM4N wrote:just to be clear i won't play dust on the PC even though I have a gaming PC. but i wanted to know what will happen when all the problems that exist on the PS3 version of dust end up on the PC version? would it be clear that it wasn't the hardware/software, but the people making the game?
If that was the case how would this move be perceived by the boss of CCP and other compaines? moving to a different only to have the same problems.
Tell me, where did you find this crystal ball, or are you just being a troll?
Dust 514 cancelled, EvE players be like
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Ayures II
Subdreddit Test Alliance Please Ignore
632
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Posted - 2014.05.09 00:47:00 -
[13] - Quote
Phoenix 85 wrote:TEXA5 HiTM4N wrote:just to be clear i won't play dust on the PC even though I have a gaming PC. but i wanted to know what will happen when all the problems that exist on the PS3 version of dust end up on the PC version? would it be clear that it wasn't the hardware/software, but the people making the game?
If that was the case how would this move be perceived by the boss of CCP and other compaines? moving to a different only to have the same problems.
Tell me, where did you find this crystal ball, or are you just being a troll?
http://www.eveiverse.com/items/magic_crystal_ball
PCMasterRace
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Shion Typhon
Intara Direct Action Caldari State
645
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Posted - 2014.05.09 01:14:00 -
[14] - Quote
CCP Saberwing wrote:Edit: I'll just qualify this by saying that we will likely have our fair share of issues, but we'll work through them with you guys and hopefully come out with something kickass as a result.
A dev blog a week before release when content has already been locked is not "work through them with you guys".
Just sayin' |
Csikszent Mihalyi
Zumari Force Projection Caldari State
268
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Posted - 2014.05.09 01:30:00 -
[15] - Quote
TEXA5 HiTM4N wrote: But saberwing please remember, the biggest reason why dust514 did not succeed on the ps3 was not because of outdated equipment. it failed because the devs did not accept constructive criticism. example would be when we would ask for weapon balance and get blanket nerf, even though the majority of us asked to not have a blanket nerf. if this game had balance it would have made the gameplay fun and i wouldn't have quit months ago.
Meh, I guess you are an expert at game design then. I suggest you make your own games, because if you are the first person in the world who has figured out how to make all players happy and achieve perfect balance, you are bound to become a millionaire.
It's just tiresome to read the same things over and over in every single god-damn multiplayer game forum. I really wish more people would understand how freakin hard this job actually is.
Besides, if balance would really have been DUST's primary issue, it would have done a hundred times better than it actually did. Few reviewers even got to the part where balance would be a factor. Good games have balance issues too, most people just don't care because those games manage to be enjoyable despite those issues. Ultimately, core mechanics are everything. |
TEXA5 HiTM4N
Rogue Spades
569
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Posted - 2014.05.09 02:40:00 -
[16] - Quote
i wouldn't say i'm an expert but I do teach gaming, mainly the unreal engine.. I am pretty good at knowing at what makes a game decent. i also know how much work goes into making a game.
you need the core mechanics, and balance. you cannot please all players, but if the majority of your playerbase is making their opinions known everyday to you for 3 months, you don't simply do the opposite of what they are telling you.
Truth is unbalance makes games bland and stagnant. diversity is needed if a game plans on thriving in todays market. It's the main reason all the big name FPSs have to constantly make a new product every year. why nerf if you can just sell another game?
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TEXA5 HiTM4N
Rogue Spades
569
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Posted - 2014.05.09 02:43:00 -
[17] - Quote
Akdhar Saif wrote:TEXA5 HiTM4N wrote:CCP Saberwing wrote:The goal would be to not have any of the 'same problems'. We're working pretty hard on creating an awesome new game and I have total faith in my bros in Shanghai.
Edit: I'll just qualify this by saying that we will likely have our fair share of issues, but we'll work through them with you guys and hopefully come out with something kickass as a result. please note i am done berating CCP publicly. No good is going to come of it. But saberwing please remember, the biggest reason why dust514 did not succeed on the ps3 was not because of outdated equipment. it failed because the devs did not accept constructive criticism. example would be when we would ask for weapon balance and get blanket nerf, even though the majority of us asked to not have a blanket nerf. if this game had balance it would have made the gameplay fun and i wouldn't have quit months ago. Balancing is problematic because Sony has to approve all updates to the game which meant quick feedback loops were impossible. Also the PS3 is difficult for develops in that it has limited memory (500mb....not even a 1GB of memory) and the Processors Structure is hard to work with compared to those in PC's (which are also now in PS4's and XBones)
I would say the answer to balance was in the forums from the word "go". so many good suggestions, so many charts, all that effort other players put in and all we got was a blanket nerf. either it was laziness or incompetence.
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