Tallen Ellecon
1910
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Posted - 2014.05.08 16:18:00 -
[1] - Quote
Good 1) Proximity chat: People in different channels should have the option of screaming at each other. PC keybing and customization should facilitate this, it's biggest drawbacks are that the enemy can potentially hear you and what you say (this could also be a plus). I personally just want to play Wagner while I storm in with a tank or dropship.
2) Open world: A big problem is how to keep things persistent and connected to the EVE universe without slowing down the FPS pace. PS2 has a system which though not perfect does a good job setting up areas where most of the fighting happens, and has larger areas in between where people can scout, and more spontaneous and organic conflicts happen, which fit well into the sandbox. Now the scale of even one continent in PS2 would mean a lot of needed server resources if every temperate planet in even just one region had a continent sized map.
3) Support to quickly join friends and allies in battle: This would be limited in a 16 vs 16 mode, but being able to log in and support when needed means more spontaneous events can happen in realtime. Surprise attacks lead to rallying defenses.
4) Stats: Stats for everything, each weapon and suit kill, death, and the ISk efficiency.
Bad 1) Locked in classes: CCP Z's talk during fanfest talked about owning your role, through having all suits be BPOs (I don't quite understand why?) and making the skill tree more linear per role. This is not needed, and is one of the many things this game needs to avoid. This is a niche game, and there are many who want and are willing to pay for the promised experience, there are far more games like planetside 2 which already offer linear skill progression. The problems with new players and Dusts current skill trees are not the way they are set up but the way they are introduced. Any new player who asks an experienced player can usually get all the questions answered and have a better time skilling into what they want. All that's needed to help new players without the need of outside help is to answer these questions from the start of the game, through proper tutorials, tooltips, and systems like ISIS and certificates in EVE. This helps new players while at the same time allowing sandbox customization and info that every player will enjoy.
Personally my Gallente scout and Logi suits are MY suits, they have my module setups and my weapon and equipment choices, that make them more personal to me than anything else. Those fittings sit in my screen, and My suit will always be my favored one I choose to wear in the warbarge.
2) Zerg superiority: In an open persistent world the main tactic to conquer worlds is by having the most troops and vehicles move as one from place to place. Though I'm not against it entirely, the rewards for each individual should be diminished.
3) Slow progression without paying: I think Dust got the monetization and skill progression scheme right. It doesn't take long to try something new, but it take awhile to master anything. In Planetside 2 though skill progression and equipment unlocking go at a snails without paying. Assuming there was a merged EVE-DUST economy the selling of PLEX for ISK would be a great monotizer. The ability to buy SP boosters with PLEX would also allow a deeper economic interaction. Aurum is still a useful currency, and vanity items are a hot seller. If you merged the economies, it might also encourage more EVE subs to support the ground troops. It's better in a larger universe to have 20,000 players only 5,000 of which actually pay, than only 5,000 players all of which who pay.
4) Lack of ownership to the land: Keep control changes slow enough to make taking and holding something practical and meaningful, but not so slow that it doesn't allow some surprise and immersion.
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