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DUST Fiend
The Wings of Legion
14211
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Posted - 2014.05.08 15:40:00 -
[1] - Quote
First of all, thank you very much for making this subforum.
I am mostly a vehicle expert (Dropships, specifically), and that is where my passion lies in DUST, and where I intend for it lie in Legion as well. I was probably one of the only 100% dedicated Prometheus pilots back when we still had them, as I absolutely loved the idea of a support dropships, even if they were horribly executed at the time.
I want to know if there are any plans to bring back logistics vehicles, and if so, how you intend to flesh out their role.
- Are you keeping the WP system, and if so, will we receive WP for MCRU spawns?
- Will they have dedicated repair modules like the Logistics LAV used to, and if so, what kind of improvements would you like to make to that function, such as greater range for dropships or shield repairers?
- Have you considered things like being able to fill other vehicles ammunition, modules that provide buffs to nearby infantry, targeted scanners, vehicle cloaking, remote shield / armor hardeners, etc etc.
- If they do make their return, will they have their own slightly altered models, or will we still have bright yellow vehicles?
- How do you intend to enhance the tactical elements of vehicle combat, specifically, how do you intend to reward strong teamwork, since right now vehicles are almost exclusively a solo thing (no logistics, punished for fitting small turrets, no real need for teamwork)
These are just some things that pop into my head, any and all answers are greatly appreciated.
Green Light Legion
LONG LIVE LEGION!
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DUST Fiend
The Wings of Legion
14223
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Posted - 2014.05.08 19:25:00 -
[2] - Quote
Where are my fellow logistics pilots at?
::crickets chirp::
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Forlorn Destrier
2455
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Posted - 2014.05.08 19:39:00 -
[3] - Quote
LLAV driver here (though not dedicated, and I never flew the logi DS) - my biggest complaint was the mechanism for aiming the remote reps. I found it cumbersome and hope that CCP fixes them. I also think they were a bit too tanky and should be scaled back. If you want it to be an assault vehicle then a different assault vehicle should be designed. |
Tallen Ellecon
1910
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Posted - 2014.05.08 20:05:00 -
[4] - Quote
Forlorn Destrier wrote:LLAV driver here (though not dedicated, and I never flew the logi DS) - my biggest complaint was the mechanism for aiming the remote reps. I found it cumbersome and hope that CCP fixes them. I also think they were a bit too tanky and should be scaled back. If you want it to be an assault vehicle then a different assault vehicle should be designed.
I imagine KB/M and a new interface will solve ALOT of problems.
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Godin Thekiller
shadows of 514
2171
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Posted - 2014.05.08 20:53:00 -
[5] - Quote
What's the point of them all having the same thing? one will be better than the other, and then there would be no point in oneor more. LDS should just stick with being good at ferrying and dropping people off (as well as picking them up).
click me
Blup Blub Bloop. Translation: Die -_-
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DUST Fiend
The Wings of Legion
14226
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Posted - 2014.05.08 20:55:00 -
[6] - Quote
Godin Thekiller wrote:What's the point of them all having the same thing? one will be better than the other, and then there would be no point in oneor more. LDS should just stick with being good at ferrying and dropping people off (as well as picking them up).
Except that CCP has shown that they want Dropships repairing vehicles in multiple trailers. Even if they just received a bonus to fitted remote reps, instead of a built in remote rep, it would be nice to get some logistics going on.
If you want to ferry people around, you can do that in any kind of dropship. Instead of stifling creative teamwork, we should be encouraging it.
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Forlorn Destrier
2463
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Posted - 2014.05.08 20:58:00 -
[7] - Quote
DUST Fiend wrote:Godin Thekiller wrote:What's the point of them all having the same thing? one will be better than the other, and then there would be no point in oneor more. LDS should just stick with being good at ferrying and dropping people off (as well as picking them up).
Except that CCP has shown that they want Dropships repairing vehicles in multiple trailers. Even if they just received a bonus to fitted remote reps, instead of a built in remote rep, it would be nice to get some logistics going on. If you want to ferry people around, you can do that in any kind of dropship. Instead of stifling creative teamwork, we should be encouraging it.
Agreed - nothing wrong with a logi ship - it should have limited passenger space though to account for the change, like the ADS has limited space |
DUST Fiend
The Wings of Legion
14227
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Posted - 2014.05.08 21:00:00 -
[8] - Quote
Forlorn Destrier wrote:DUST Fiend wrote:Godin Thekiller wrote:What's the point of them all having the same thing? one will be better than the other, and then there would be no point in oneor more. LDS should just stick with being good at ferrying and dropping people off (as well as picking them up).
Except that CCP has shown that they want Dropships repairing vehicles in multiple trailers. Even if they just received a bonus to fitted remote reps, instead of a built in remote rep, it would be nice to get some logistics going on. If you want to ferry people around, you can do that in any kind of dropship. Instead of stifling creative teamwork, we should be encouraging it. Agreed - nothing wrong with a logi ship - it should have limited passenger space though to account for the change, like the ADS has limited space Well logi ships had the built in MCRU before, but they didn't serve much of a purpose. It's not a very creative approach to logistics, and doesn't really lend much to gameplay. If anything, Logistics ships should receive fitting bonuses to various logistics modules, to let you kind of create your own ship that best fits your playstyle / the battle at hand.
Obviously we would need logistics modules, but just telling them to be transpo's is kind of lame at best.
If you want them to be transpo focused, then they need to be able to fit 4 small turrets, instead of 2. That way as people are spawning into the ship you always have gunners, and you can actually provide some descent cover fire while picking up and dropping people off, considering they will likely be much slower than ADS like in the past
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Forlorn Destrier
2463
|
Posted - 2014.05.08 21:01:00 -
[9] - Quote
DUST Fiend wrote:Forlorn Destrier wrote:DUST Fiend wrote:Godin Thekiller wrote:What's the point of them all having the same thing? one will be better than the other, and then there would be no point in oneor more. LDS should just stick with being good at ferrying and dropping people off (as well as picking them up).
Except that CCP has shown that they want Dropships repairing vehicles in multiple trailers. Even if they just received a bonus to fitted remote reps, instead of a built in remote rep, it would be nice to get some logistics going on. If you want to ferry people around, you can do that in any kind of dropship. Instead of stifling creative teamwork, we should be encouraging it. Agreed - nothing wrong with a logi ship - it should have limited passenger space though to account for the change, like the ADS has limited space Well logi ships had the built in MCRU before, but they didn't serve much of a purpose. It's not a very creative approach to logistics, and doesn't really lend much to gameplay. If anything, Logistics ships should receive fitting bonuses to various logistics modules, to let you kind of create your own ship that best fits your playstyle / the battle at hand. Obviously we would need logistics modules, but just telling them to be transpo's is kind of lame at best. If you want them to be transpo only, then they need to be able to fit 4 small turrets, instead of 2.
Agreed. They should not be transport ships - that is what the base DS is for. The LDS and ADS should have specialized roles or there is no point to them.
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Maken Tosch
DUST University Ivy League
8439
|
Posted - 2014.05.08 21:26:00 -
[10] - Quote
I remember actually training up to use the Limbus in Dust back in closed beta when Replication was still the latest build. One of the things I realized back then is that there needs to be a proper targeting system implemented if we are to ever see logistics vehicles be practical in Legion.
Back then, you had to constantly look at your target in order to maintain the lock even after already locking on it. Even if a target-and-forget feature was later implemented, there was still a problem with managing remote reps on more than one target. The problem is compounded even more with dropships.
The solution that I recommend to CCP for Legion in regards to this remote repping as well as other things is to move the targeting mechanic away from the driver towards both the turret operator.
It's more practical for the role and easier on the pilot if at least one turret on a logistics vehicle is dedicated towards being a remote repair turret. That turret would be controlled by the operator instead of the pilot so that the pilot can focus more on actually flying rather than worrying about maintaining repairs on a target. This can also be beneficial to logistics dropship pilots in particular as they can fit 2 turrets and thus have more repping power compared to a logistics LAV which only has one turret.
We could take this one step further by allowing the logistics LAV passenger (not the turret operator) the ability to manage things like either vehicle module activation or help the driver plot a course or maybe scan the area for potential threats so that the driver can focus more on driving. This should only be applicable to the logistics LAV so that it will have a unique role as a tank buddy while the logistics dropship has its own role as a multi-vehicle repper.
What do you think?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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I-Shayz-I
I-----I
3329
|
Posted - 2014.05.08 21:30:00 -
[11] - Quote
Personally, logistics vehicles would greatly benefit from a module that did not need to have a recharge time to operate. It would also be nice if we didn't have to aim the thing, and would auto-lock to the closest nearby players/vehicles. The better the module, the more players/vehicles it would lock onto, and the greater the range.
Other modules like maybe a nano-field would be cool too. It's more of a APC thing, but having the logistics vehicle able to use other things besides a repair tool for ground forces (or even possibly vehicles too now that we have ammo for turrets.
Logistics vehicles still need to be unique though, but not unfair.
I feel that they should get a very high resist to damage, but have low HP values. You then balance this advantage by giving them a very slow movement speed, but high torque. In other words, they drive like a tank, able to climb hills easily and such. As for dropships, very responsive to controls like the ADS, but slow movement speed.
So imagine a mobile CRU, repair tool, and nanites all coming from one vehicle that everyone can love and enjoy. There are even scanners too. Why use a regular logi then?
Well, Logistics suits can hack an objective, are good for interior maps, and are better for specific logistics work. They can also revive and place stationary uplinks. Logistics vehicles would be better for moving players from one area to the next, and would be much more helpful to vehicles than infantry.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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DUST Fiend
The Wings of Legion
14227
|
Posted - 2014.05.08 21:37:00 -
[12] - Quote
Maken Tosch wrote:I remember actually training up to use the Limbus in Dust back in closed beta when Replication was still the latest build. One of the things I realized back then is that there needs to be a proper targeting system implemented if we are to ever see logistics vehicles be practical in Legion.
Back then, you had to constantly look at your target in order to maintain the lock even after already locking on it. Even if a target-and-forget feature was later implemented, there was still a problem with managing remote reps on more than one target. The problem is compounded even more with dropships.
The solution that I recommend to CCP for Legion in regards to this remote repping as well as other things is to move the targeting mechanic away from the driver towards the turret operator.
It's more practical for the role and easier on the pilot if at least one turret on a logistics vehicle is dedicated towards being a remote repair turret. That turret would be controlled by the operator instead of the pilot so that the pilot can focus more on actually flying rather than worrying about maintaining repairs on a target. This can also be beneficial to logistics dropship pilots in particular as they can fit 2 turrets and thus have more repping power compared to a logistics LAV which only has one turret.
We could take this one step further by allowing the logistics LAV passenger (not the turret operator) the ability to manage things like either vehicle module activation or help the driver plot a course or maybe scan the area for potential threats so that the driver can focus more on driving. This should only be applicable to the logistics LAV so that it will have a unique role as a tank buddy while the logistics dropship has its own role as a multi-vehicle repper.
What do you think? I definitely like the idea of logistics turrets, everything from remote reps to targeted scans. The only problem is that it would be kind of boring for the turret operator. At least as the pilot, you're doing all sorts of other stuff, so something that's a bit more boring like repairing an enemy vehicle is kind of fun. If you were a passenger in a turret, literally all you would be doing is aiming at a blue and holding down the trigger :/ It doesn't make for very engaging gameplay.
So, in theory I think it could be cool, I think in practice it might just not be fun enough to really be worthwhile.
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Maken Tosch
DUST University Ivy League
8441
|
Posted - 2014.05.08 21:51:00 -
[13] - Quote
DUST Fiend wrote:Maken Tosch wrote:I remember actually training up to use the Limbus in Dust back in closed beta when Replication was still the latest build. One of the things I realized back then is that there needs to be a proper targeting system implemented if we are to ever see logistics vehicles be practical in Legion.
Back then, you had to constantly look at your target in order to maintain the lock even after already locking on it. Even if a target-and-forget feature was later implemented, there was still a problem with managing remote reps on more than one target. The problem is compounded even more with dropships.
The solution that I recommend to CCP for Legion in regards to this remote repping as well as other things is to move the targeting mechanic away from the driver towards the turret operator.
It's more practical for the role and easier on the pilot if at least one turret on a logistics vehicle is dedicated towards being a remote repair turret. That turret would be controlled by the operator instead of the pilot so that the pilot can focus more on actually flying rather than worrying about maintaining repairs on a target. This can also be beneficial to logistics dropship pilots in particular as they can fit 2 turrets and thus have more repping power compared to a logistics LAV which only has one turret.
We could take this one step further by allowing the logistics LAV passenger (not the turret operator) the ability to manage things like either vehicle module activation or help the driver plot a course or maybe scan the area for potential threats so that the driver can focus more on driving. This should only be applicable to the logistics LAV so that it will have a unique role as a tank buddy while the logistics dropship has its own role as a multi-vehicle repper.
What do you think? I definitely like the idea of logistics turrets, everything from remote reps to targeted scans. The only problem is that it would be kind of boring for the turret operator. At least as the pilot, you're doing all sorts of other stuff, so something that's a bit more boring like repairing an enemy vehicle is kind of fun. If you were a passenger in a turret, literally all you would be doing is aiming at a blue and holding down the trigger :/ It doesn't make for very engaging gameplay. So, in theory I think it could be cool, I think in practice it might just not be fun enough to really be worthwhile.
There is that.
But one additional plus side in all this is that the turret operator can at least make quick decisions on the spot if he has to prioritize one or two vehicles over another one or two vehicles.
In Eve Online, the Oneiros is a commonly used armor-based logistics ship that can lock up to at least 10 targets at once. However, the Oneiros can only fit 4 remote armor repair modules. In a PvE setting, the pilot will have no problem since NPC rats tend to target about no more than 2 friendly ships at once. But in an all-out PvP setting where everyone is under fire at once, the Oneiros pilot has to prioritize who gets the reps even if the fleet has another Oneiros on the field to help. Usually it's the fleet commander that takes priority followed by certain other ship classes so that the fleet can fight effectively.
In a ground setting, that would likely be too much for an LAV and dropship pilot especially since vehicles in Legion will likely not move in any way at all like how ships in Eve move. Therefore the turret operator can help with that problem.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Fox Gaden
Immortal Guides
3153
|
Posted - 2014.05.08 21:52:00 -
[14] - Quote
I imagine it will all depend on whether they come up with a good idea for how it would work. So it is a good idea to start the discussion now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3155
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Posted - 2014.05.08 23:15:00 -
[15] - Quote
If a passenger (co-pilot) helped to operate the support equipment the dropship can handle a lot more tasks.
I like the idea of a logistics turret, but instead, lets make it a logistics station, with a full terminal, rather than a turret mounted on the side. Then the co-pilot could use belly mounted cameras to aim and lock the remote repair equipment, and interface with vehicles to resupply them with ammunition. Also give the co-pilot the ability to switch to top cameras and to look back as well as forward.
Have counter measures such as flares that can be activated by either the Pilot of Co-Pilot depending on who is less busy. Mainly because the pilot may be too busy flying to watch for the incoming missiles and get the timing right.
Hardeners, afterburners, and stuff like that should only be controlled by the pilot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Xaviah Reaper
Nyain San Dirt Nap Squad.
452
|
Posted - 2014.05.08 23:23:00 -
[16] - Quote
DUST Fiend wrote:Where are my fellow logistics pilots at?
::crickets chirp::
Eryx tank here :o
Me IRL :)
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Maken Tosch
DUST University Ivy League
8443
|
Posted - 2014.05.08 23:31:00 -
[17] - Quote
Fox Gaden wrote:If a passenger (co-pilot) helped to operate the support equipment the dropship can handle a lot more tasks.
I like the idea of a logistics turret, but instead, lets make it a logistics station, with a full terminal, rather than a turret mounted on the side. Then the co-pilot could use belly mounted cameras to aim and lock the remote repair equipment, and interface with vehicles to resupply them with ammunition. Also give the co-pilot the ability to switch to top cameras and to look back as well as forward.
Have counter measures such as flares that can be activated by either the Pilot of Co-Pilot depending on who is less busy. Mainly because the pilot may be too busy flying to watch for the incoming missiles and get the timing right.
Hardeners, afterburners, and stuff like that should only be controlled by the pilot.
That actually sounds much better than my idea. Much cooler in fact. I like it. Also, having a co-pilot be your extra eyes will definitely help a lot of dropship pilots especially for those ADS pilots.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Earl Crushinator
Subdreddit Test Alliance Please Ignore
209
|
Posted - 2014.05.09 20:13:00 -
[18] - Quote
These two man vehicles are nice but requiring a second person for the vehicle to function properly is a bit of a problem.
Instead of manually operated turrets, give the module a second radial menu to select friendly vehicles in range. No need to aim, and very quick to activate.
Adding another UI element to show the logi's locked targets on the top of the screen and their distance well allow the player to juggle flying and maintaining range. |
Evolution-7
The Rainbow Effect
496
|
Posted - 2014.05.09 20:50:00 -
[19] - Quote
DUST Fiend wrote:First of all, thank you very much for making this subforum.
I am mostly a vehicle expert (Dropships, specifically), and that is where my passion lies in DUST, and where I intend for it lie in Legion as well. I was probably one of the only 100% dedicated Prometheus pilots back when we still had them, as I absolutely loved the idea of a support dropships, even if they were horribly executed at the time.
I want to know if there are any plans to bring back logistics vehicles, and if so, how you intend to flesh out their role.
- Are you keeping the WP system, and if so, will we receive WP for MCRU spawns?
- Will they have dedicated repair modules like the Logistics LAV used to, and if so, what kind of improvements would you like to make to that function, such as greater range for dropships or shield repairers?
- Have you considered things like being able to fill other vehicles ammunition, modules that provide buffs to nearby infantry, targeted scanners, vehicle cloaking, remote shield / armor hardeners, etc etc.
- If they do make their return, will they have their own slightly altered models, or will we still have bright yellow vehicles?
- How do you intend to enhance the tactical elements of vehicle combat, specifically, how do you intend to reward strong teamwork, since right now vehicles are almost exclusively a solo thing (no logistics, punished for fitting small turrets, no real need for teamwork)
These are just some things that pop into my head, any and all answers are greatly appreciated.
Green Light Legion
LONG LIVE LEGION!
If CCP wants remote reps and spider tanking for vehicles to return in LEGION, then they will have to return to pre 1.7 vehicles as vehicles rep to fast now to need a back up especially armour tanking vehicles.
Please CCP, get rid of these generic vehicles that 1.7 brought.
also in terms of aircraft design, an old thread that was meant to function with pre 1.7 vehicles : https://forums.dust514.com/default.aspx?g=posts&m=1385584#post1385584
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Dunce Masterson
Savage Bullet
99
|
Posted - 2014.05.10 03:16:00 -
[20] - Quote
has long has they cant be the heavily tanked AC-130's of dust I'm cool with them coming back.
I don't even know why I bother.
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Godin Thekiller
shadows of 514
2178
|
Posted - 2014.05.10 17:23:00 -
[21] - Quote
DUST Fiend wrote:Godin Thekiller wrote:What's the point of them all having the same thing? one will be better than the other, and then there would be no point in oneor more. LDS should just stick with being good at ferrying and dropping people off (as well as picking them up).
Except that CCP has shown that they want Dropships repairing vehicles in multiple trailers. Even if they just received a bonus to fitted remote reps, instead of a built in remote rep, it would be nice to get some logistics going on. If you want to ferry people around, you can do that in any kind of dropship. Instead of stifling creative teamwork, we should be encouraging it.
They can still equip repairers, they just wouldn't be the best at it. My point still stands.
click me
Blup Blub Bloop. Translation: Die -_-
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2208
|
Posted - 2014.05.10 17:44:00 -
[22] - Quote
I feel like logi vehicle repairs should be an area of effect thing. At least for infantry, if not for everything. Any targeted repairs should be a type of small turret, because flying a derpship while maintaining a lock on something? That's not happening.
AOE ammo resupply would also be a good idea. Vehicles like this would be great for the open world stuff.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2208
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Posted - 2014.05.10 17:46:00 -
[23] - Quote
Yeah...AoE ammo resupply built into the vehicles with a short range, and larger range repair AoE as an active module. Targeted repairs as small turrets, with logi hulls receiving bonuses to repair amount and range for the repair modules.
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Joey-Number1
Maniacal Miners INC No Safe Haven
101
|
Posted - 2014.05.10 17:47:00 -
[24] - Quote
To me it always felt natural that the logistics role in vehicles lied in MTACs, because it really makes sense. Doesn't make much sense to have a logistics LAV or HAV. So MTACs is where I think the role for logis comes in from vehicle perspective.
Minmatar Logistics since the beginning.
Mass Driver my first and the only fully specialized weapon.
Explorer.
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DUST Fiend
The Wings of Legion
14293
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Posted - 2014.05.10 17:55:00 -
[25] - Quote
Kristoff Atruin wrote:Yeah...AoE ammo resupply built into the vehicles with a short range, and larger range repair AoE as an active module. Targeted repairs as small turrets, with logi hulls receiving bonuses to repair amount and range for the repair modules. I don't really like the idea of AoE heals just because that sounds like it could be pretty easily abused. I'm much more a fan of AoE resistance buffs, or reduced heat build up on turrets, or faster tracking for turrets, etc etc.
Then, we could give the targeted heals/ targeted hardeners, etc etc to logistics turrets, but make them still have "ammo" and "overheat" mechanics, to keep them from being spammed excessively.
This would free up the pilot to act as transport and general logistics on his own, but require allies to bring about its full potential with healing and amplifying allied vehicles effectiveness.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2211
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Posted - 2014.05.10 19:10:00 -
[26] - Quote
A weak AoE heal would be hard to abuse if the range wasn't absurdly long. The way I'm envisioning it AoE heals would have to be much weaker than targeted ones as well. The intent there to be bringing people back to full at the end of a fight, not keeping them alive while they're fighting. Getting a repair tool lock on a guy who won't stand still is already a giant pain when you're on foot. In a vehicle it would be extremely frustrating to do as a driver. Unless it had a system similar to eve where you would select a name from a list to lock onto, keeping you from needing to aim.
Problem with doing that though is I don't see it working well with a controller, and I'd like the UI to stay controller friendly.
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DUST Fiend
The Wings of Legion
14293
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Posted - 2014.05.10 19:13:00 -
[27] - Quote
Kristoff Atruin wrote:A weak AoE heal would be hard to abuse if the range wasn't absurdly long. The way I'm envisioning it AoE heals would have to be much weaker than targeted ones as well. The intent there to be bringing people back to full at the end of a fight, not keeping them alive while they're fighting. Getting a repair tool lock on a guy who won't stand still is already a giant pain when you're on foot. In a vehicle it would be extremely frustrating to do as a driver. Unless it had a system similar to eve where you would select a name from a list to lock onto, keeping you from needing to aim.
Problem with doing that though is I don't see it working well with a controller, and I'd like the UI to stay controller friendly. AoE infantry heals would be alright I'd think, I was thinking more along the lines of effortless spider tanking with AoE heals. If it was just a slow pulse heal or something, that would be a really useful module for Logi pilots of all types.
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ANON Cerberus
Tiny Toons
614
|
Posted - 2014.05.10 20:43:00 -
[28] - Quote
I for one will say I really hope we get Logistics Lav`s back. While they were mudertaxis and I understand the need for rebalance, I loved the LLAV repairs! Especially the Shield LLAV remote shield repair!
It was the only way to actively rep shields in combat. They would have been super helpful to run Caldari heavies with in a supporting role!
What are CCP`s plans for the logistics vehicles in general? |
Godin Thekiller
shadows of 514
2194
|
Posted - 2014.05.11 17:05:00 -
[29] - Quote
Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:What's the point of them all having the same thing? one will be better than the other, and then there would be no point in oneor more. LDS should just stick with being good at ferrying and dropping people off (as well as picking them up).
Except that CCP has shown that they want Dropships repairing vehicles in multiple trailers. Even if they just received a bonus to fitted remote reps, instead of a built in remote rep, it would be nice to get some logistics going on. If you want to ferry people around, you can do that in any kind of dropship. Instead of stifling creative teamwork, we should be encouraging it. They can still equip repairers, they just wouldn't be the best at it. My point still stands.
still waiting on you to counter me, as you're still avoiding my argument.
click me
Blup Blub Bloop. Translation: Die -_-
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Sad Heavy
Eternal Beings Proficiency V.
81
|
Posted - 2014.05.11 19:41:00 -
[30] - Quote
DUST Fiend wrote:Where are my fellow logistics pilots at?
::crickets chirp:: The LDS was the first I skilled into. Its been awhile so I forgot the name of the Caldari one
4EVER514
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Joseph Tasun
Seituoda Taskforce Command Caldari State
10
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Posted - 2014.05.12 06:23:00 -
[31] - Quote
I think Logistics Vehicles were always superfluous. Everything should use the Base vehicles as frames and use fitting to define the purpose. |
Grimmiers
545
|
Posted - 2014.05.15 14:04:00 -
[32] - Quote
Vehicle repairing should be done by small turrets. Vehicle modules should be rebalanced to have better stacking penalties. A logi repair vehicle should make an armor tank work the same, or slightly better than a triple rep tank. A shield repair turret should either boost recharge rate/hp per tick, or give a single large boost with a cooldown. The best range would be between around 40~50 meters.
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Monkey MAC
Rough Riders..
2853
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Posted - 2014.05.15 14:21:00 -
[33] - Quote
+1 to this.
I very look forward to logistics dropships and their intended roles on the battlefield. Personally I think remote repairs for vehicles, are not something that drop ships should be doing.
I see logistics dropships as the following roles
1) Covert Insertion A LDS should be the only craft capable of stealthily inserting large groups/squads behind enemy lines, this should include being the only vehicle capable of activating a cloak.
2) Providing Close Air EWAR Support Every squad should have an eye in the sky and nothing should be better at that than an LDS, scanners jammers, ammo, mobile spawns should all be within the scope of an LDS
3) Shock Trooper transport LDS's should be the best for dropping of large numbers of troops quickly, a lack of turrents means that an LDS is best suited to LANO hotdrops while modules like a broadside shield wall , smoke screens should allow troops to quickly deboard with the minimal amount of fire support.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Godin Thekiller
shadows of 514
2368
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Posted - 2014.05.21 02:12:00 -
[34] - Quote
Monkey MAC wrote:+1 to this.
I very look forward to logistics dropships and their intended roles on the battlefield. Personally I think remote repairs for vehicles, are not something that drop ships should be doing.
I see logistics dropships as the following roles
1) Covert Insertion A LDS should be the only craft capable of stealthily inserting large groups/squads behind enemy lines, this should include being the only vehicle capable of activating a cloak.
2) Providing Close Air EWAR Support Every squad should have an eye in the sky and nothing should be better at that than an LDS, scanners jammers, ammo, mobile spawns should all be within the scope of an LDS
3) Shock Trooper transport LDS's should be the best for dropping of large numbers of troops quickly, a lack of turrents means that an LDS is best suited to LANO hotdrops while modules like a broadside shield wall , smoke screens should allow troops to quickly deboard with the minimal amount of fire support.
I see we can agree on something; it's not a repair. However, all three of your roles can be covered by other vehicles (ADS, FRDS, LMV, and SLAV). The LDS should be a overall ultimate infantry transport.
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