ZDub 303
TeamPlayers Dirt Nap Squad.
2860
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Posted - 2014.05.12 14:40:00 -
[1] - Quote
CCP MC Peanut wrote:Monkey MAC wrote:
Yeah that is what he means, especially now a days in DUST brick tanking is all the rage. You will see caldari's with more armour than my Minmatar has EHP. It would be useful knowing if this is the case, so I can make a more informed descision about the engagement.
Personally I would achieve this by merging Shields and Armour into a single bar for enemies. Light Red for Shields and Dark Red for Armour, so if a gallanteans EHP consists of 20% Shields and 80% it will look something like this.
S S A A A A A A A A
Ah cool I got it (good explanation!). Also we could likely take the max amount and use them as scalars to drive some other value that helps give some visual indicators to their max without spelling it out (although it could be spelled out if we want, but that's for design). We could play with the unit spacing, intensity, or color.
I like this idea a lot as well. If maintaining two separate health bars is more a design decision to keep it consistent with EVE that is okay too. If you could divide HP into bar segments over a players head though, that 'at a glance' information would be invaluable.
For example: Let say each BarStep represents 50 health points of either armor or shields (rounding up always)
So if a player has 232 shields and 530 Armor then the bar (over their heads when targeting) could look like:
|SSS||SSS||SSS||SSS||SSS| |A||A||A||A||A||A||A||A||A||A||A|
Representing 11 armor steps and 5 shield steps to represent 200-250 shields and 500-550 armor. The spacing isn't perfect but I think the point gets across. You probably wont be able count the number of bars at a glance but its a quick visual indicator how much stacked they are in health just by looking at the spaces between bars( the || parts) more than counting the numbers of bars themselves.
This level of information should only be available where you could see numerical values on the tac net overlay currently.
I would also support a system like IgniteableAura is saying where it could be proportional as well.
So if you have 10 BarSteps and the player in that situation would have 762 total ehp. So shields would be 232/762 = 30.4% maximum health and armor would be the remaining 69.6%, then the HP could be rolled into a single health bar which would look like this:
|A||A||A||A||A||A||A||S||S||S| - representing 7 armor bars and 3 shield bars.
In this example, you wouldn't even need BarSteps if you dont want, just proportional colored sections.
|AAAAAAA||SSS| - like so. |