Oswald Rehnquist
1368
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Posted - 2014.05.21 01:08:00 -
[1] - Quote
CCP MC Peanut wrote:501st Headstrong wrote:That sounds swell. How possible would it be to add curvature to the Hud, so it actually looks like an helmet? Even though this isn't reality, in life you can glance to your left or right and see area to your ears without turning around entirely. The screen could curve so you can slightly see to your right and left, and a little bit perpendicular your nose. This would challenge flanking players to really work hard for the kill, because running from the side of a person should not be as easy as it is, and really add immersion. Saw a grenade blast near your ear? Holy crap I should see what that came from. Getting shot from your left, you may see bullet trails from that direction, giving a much better indication of where the shooter is.
Yes, I know there should be situational awareness, but only having a 45 degree view of what is in front of us when we have a near 90 or 180 actually is quite interesting. To aid in balance, make the edges and side blurrier, so if you glance you can see your side, but to get a crisp image you need to turn as we do now. In life, what is in front of you is the focus, so you aren't constantly distracted by things your outside. And yes, I know we should invest in precision enhancers, but other than that-
Thoughts? This could be hard to present well because there is not a distinction between head, torso, and feet movement when turning. Some games handle this by having the head rotate first, up to a tolerance, then an animation kicks in and the player takes a few steps turning the body to 're-center' the head. This works better in a 3rd person mode because it is subtle and it doesn't really affect gameplay. In the first person view it may be hard to tell when you've reached your head turn tolerance. But it may be ok if it is a subtle effect and doesn't move the HUD much. Still, this would require that we track the tolerance and 're-center' when it is exceeded, which is something I don't know. If further discussion happen on the movement, I'll try and bring this up.
I've dome something similar to this already
https://drive.google.com/file/d/0B7OdomK1wfBOOWFWTUhiTTNzTk0/edit?usp=sharing
It doesn't take a whole lot, this was my caldari version to emphasis their angular asthetics
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