Joseph Ridgeson
WarRavens Final Resolution.
1891
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Posted - 2014.05.22 22:13:00 -
[1] - Quote
As Pyrex said, having North-South-West-East doesn't make sense as we call the direction our magnetic pole is North. The intelligent species at the bottom of the ocean might call it South. However, as humans on Earth playing a game made by other humans (allegedly) having an indicator of North-South-East-West on the mini map would be very useful for when your squad mates are saying "there is a tank to the southeast" and you are trying to figure out where that might be because you have No F****** Sense of Direction (NFSOD).
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1916
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Posted - 2014.05.26 19:36:00 -
[2] - Quote
Iron Wolf Saber wrote: Immersion details is just the sprinkles on top of the ice cream not the fudge ribbon. I have to agree with IWS on this one. Having watched the video with the intense sun glare (thanks for sending those out; it is great to see that kind of stuff) I can say that it could be a pure detriment to the game if it is that intense. I think back not to games, like IWS did, but to movies. Effects like a slightly shaky image or blood/liquid hitting the camera can add great immersion to a scene in it being chaotic or frantic; it gives you the impression that you are there. However, when any effect is overdone it pushes it away from "Holy s*** this is frantic and intense" to "why the hell did they decide to do that?"
Some effects like light hitting the camera when the protagonist enters a room gives the idea that the audience is the protagonist if it is done via first person and done well. Now think of 2009's Star Trek with more lens flare and shiny surfaces than an overly lit Apple Store. Don't remember them? Here ya go!
Watching it in theater worked exactly like this. "Everything is shiny. Interesting." 30 minutes later. "Jesus, they really over did it." 30 minutes later. "Why did they do this?" At that moment, the audience is out of the experience because of an effect. Please be careful with any type of HUD effect. It is interesting when games can make you feel like it is you but going over the top hurts game play.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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