Ender Storm
Goonfeet Special Planetary Emergency Response Group
117
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Posted - 2014.05.13 19:38:00 -
[1] - Quote
Ace Starburst wrote:Throwing out a few ideas here that are user interface related.
1. Modules that affect display visualization, such as sonar, x-ray, infrared. Could even have new module slots on the helmet with scouts having the most and heavies/assaults having the least. Possibility of separate types of visual dampeners on low slots. Destructible lights and dark corridors could open up new and interesting strategic possibilities. I can see this one taking quite a bit of work to get right though.
2. Equipment that temporarily disables HUD. (Flux grenades maybe?)
3. Ability to switch to squad mate's vision. Would help in designating targets.
I like the idea of having the hability of using multiple display configurations, was thinking about it as well.
Something like the Predator movies :)
You could indeed have helmet specific slots to plug in personalized filters. They might take up CPU and thus affect what you can equip into your gear.
There could be thermal displays,l normal view, electromagnetic, etc.
These different modes could be disrupted, maybe thru grenades or active modules on the suits or even deployables or dropship modules making the drop ship act like a ECM dropship (or even ECCM).
This would indeed add more flavour to customization.
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Ender Storm
Goonfeet Special Planetary Emergency Response Group
118
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Posted - 2014.05.13 23:44:00 -
[2] - Quote
Ace Starburst wrote:Ender Storm wrote:
I like the idea of having the hability of using multiple display configurations, was thinking about it as well.
Something like the Predator movies :)
You could indeed have helmet specific slots to plug in personalized filters. They might take up CPU and thus affect what you can equip into your gear.
There could be thermal displays,l normal view, electromagnetic, etc.
These different modes could be disrupted, maybe thru grenades or active modules on the suits or even deployables or dropship modules making the drop ship act like a ECM dropship (or even ECCM).
This would indeed add more flavour to customization.
It would be pretty slick. The main issue as far as I can tell from a design point is there would have to be a use for those separate displays, and this would necessitate having a variety of situations such as darkness/night(use infrared), or excessive fog/dust/brightness(use sonar), or you want to see through walls to find the enemy(use x-ray), etc.
Yeah, what I think is that it would be similar to the function of a scope on a rifle, where you have different scopes / markers / colours / magnifications.
But that taken in the HUD, some people might want to turn on a thermal view and like to play like that, or ultraviolet. It could be very useful for certain roles, like Snipers, or for assault players in dark or interior environments.
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