Andris Kronis
Legio DXIV
46
|
Posted - 2014.05.21 13:22:00 -
[1] - Quote
I just finished the 9 pages of posts so far :)
Some great suggestions so far from everyone so just a little to add from me.
Basic premise: the more customisable the UI is (in game - before match or during) the greater benefit it will be for the player.
Assuming: That there are some default modes the new player can select.
I started playing Eve after I had played DUST514 for a while and there are some remarkable things in the Eve UI that would be fantastic if translated to Legion.
Let me decide how much information I recieve. Let me put those things where I want them to be.
As a new player - in either game - I can only process a certain amount of information, this would be the minimal set of information, my HP, mini map display, compass, etc.
As an experienced player I want more information, so let me turn on more notifications.
Allow some slots for customised UI that the player can configure.
As a Logi: Announcements for ally health, ammo status, and a million other things are turned on.
As a Heavy: Announcements for (being) repped status are turned on.
Associate a default notification overlay for individual suits perhaps?
Allow switching to other overlays during a game?
Customised status icons as mentioned by others already ... Fantastic.
Field of View slider ... I beg of you please put this in. My personal field off view is rather wide so the narrow one currently in 514 makes me feel like I'm constrained in a small metal box.
Occulus Rift 3D goggle integration .... yes it will make me sick to play but I'll have so much fun being sick with my buddies ..... I'll be able to get my FOV by looking around IRL ;)
Its late here and rather than become (more) incoherent I will stop with what I have so far. |
Andris Kronis
Legio DXIV
51
|
Posted - 2014.05.22 06:36:00 -
[2] - Quote
Awesome-sauce.
Its hard to know how customisable the UI is planned to be.
e.g. racial HUD layouts
If we can also customise our own layouts and have the racial ones as a fallback position, or choosable default that would be excellent.
The ability to move notifications and status icons/boxes around would be great.
If this is too difficult to do within the existing framework then the ability to turn on and off different notifications would be very good too.
I currently play every 'class' or role except for assault. (I don't have the spare SP for the suits)
I thought it might be nice to describe the potential UI experience as one or more of the roles I usually perform.
Logistics.
My prototype Minmatar logistics suit is configured in its usual general close support role configuration, prototype repair tool, combined repair and ammunition hive, droplink and a reasonable nanite stick onboard for when all else fails. My weapon of choice is a BK-42 assault combat rifle, a reasonable trade off between fitting and damage capability, leaving more PG and CPU for other things, like a few shield extenders, armour plates and perhaps a prototype profile dampener to have a little bit of EWAR going on the side. Flux grenade is my go-to standard for killing enemy links and hives.
- Standing to the rear of my squad I can see the shield and armour health of all my squad mates along with their names. I've got this turned on for all team mates.
- I receive automatic messages when any squad mate falls below 1/2 armour while they are within my scan range.
- My squadmates and team members can broadcast a "need armour" message which I will receive as I have that notification turned on.
- Ammo status is displayed in my squadmates and team members above head indicators, I decided that having allies, even just random team members with lots of ammo was a good thing, I might turn off that bar later if it gets too annoying.
- I placed my text notifications box on the far left, it was annoying me on the right so I'm experimenting with having it on the other side, I had to move a few other things around but its working so far. Should it be disturbing me as a minmatar character that my layout is starting to look like an Amarri?
- I'm still debating if I want to receive "Need Ammo" messages from team mates, but I'm leaving it on for squad mates, I have turned off auto notification of low ammo status as most of my squads run with a combination of hives and links on their assault suits. They will announce if they really need ammo or I will see it in their status icons above their head, that should be plenty for now.
- I have turned on the extended range option for revive notifications, any ally needing revive within my scan range will give me a notification, it only really gets annoying when everyone is dieing a lot ... and then I'm likely to follow soon after.
- I now have an extended set of mini map icons configured, telling me enemy makeup and ally status, it's a little complicated but I'm getting used to the new settings quickly.
Summer and Haerr go charging ahead, flanking the objective, they go out of sight but I don't get any revive notifications so I know they are ok, along with the lack of swearing on comms. Red icons appear in my scanner, looks like a Heavy and a Logi from the shapes, they blink out a couple of seconds later as the dynamic duo "sort them out". Anni is forging ahead in his heavy suit and Kira is in their customary laser of doom set up, I link them both with my proto rep tool as we come into the main part of the objective, Anni runs a proto scan of the objective and I swear as we get a half dozen new and varied red icons on our scan map.
Summer gives the order to flank east, set up a nest and the three of us move out in a new direction, I get my link and one of my hives down in one of the buildings and Anni gets fired up to toast the enemy as they approach the exit we choose to protect. Kira is gone, off somewhere getting a height and range advantage for his laser rifle to use as the reds approach the objective, I check my scan and his commando suit icon is distinctive and north east from our positions, two random blues, one heavy and one scout are moving to assist but we have no comms to them.
The blue heavy enters out building, I know he's in trouble from the "need Ammo" and "need Armour" broadcasts he started making long before he got to me, I have the second hive down already and the second beam of my proto rep tool plays across his gallente frame.
Swearing from comm, brief and cut off along with the "revive needed" icon flashing at 30m lets me know that Kira is down, the scan radius shows he is in a reasonable spot, Kira says he got railed trying to flank one of the two approaching groups, I decide that Anni and the blue heavy can hold down the position for the thirty seconds it will take me to get out and back from a revive.
On the way back I start seeing several "need Armour notifications and the silence on comms tells me Anni is in a bad way, he's not usually this quiet unless something is wrong. Red symbols in the point tell me all I need to know, too many, too many heavies.
The rep tool is already lined up as I enter the building from the rear again link up to the two heavy suits, we barely repel the reds and we get moved on by Summer, he has seen something on the overview with some intel from another squad and it's time to move out.
The LAV's arrive in time to get us out of the area, looks like a couple of scavenging enemy squads have moved into our area and we are outnumbered.
As I sit in the passenger seat I consider moving my notification window back to the other side again, it was probably fine there all along. |